
Back Then is a first-person narrative game taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.
Modeled estimate, not a reported figure. How we estimate →
About

We all live with the fear of reaching the shadow of dementia. The ultimate fear of forgetting. The fear of not remembering our past, what led us here. For who do we become when we forget who we are?
Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.
The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration.
Stuck in a Wheelchair, players find themselves lost in a house, discovering more about Thomas and his family by unlocking new rooms, collectibles, objectives and puzzles. Together, both the player and Thomas attempt to discover who they are, listening to the monologues of Thomas and his family, detailing their own struggles and perspectives of the situation at hand.
Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant.

Back Then is a game for people who are in search of unconventional and new story-rich experiences.
It appeals to a more general audience, emphasizing on the game's atmosphere, soundtrack, and narrated-exploration to deliver players a poetic and emotional story.
In-depth narrative and storytelling experience.
Detective exploration and puzzles.
Creative gameplay and events related to Alzheimer’s and forgetfulness.
Inspired by personal events, involving the team's loved ones and family.

Back Then is a story about Time, Death, and who we become when we forget who we are.
Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease.
We know what it's like... To have someone whom we love no longer even recognise you.
We become familiar strangers in their eyes.
We dedicate this game to you, your loved ones...
And all who were back then.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Back Then is a profound and thought-provoking game that encourages reflection on the way we live our lives. It fosters awareness about what truly matters and prompts us to consider how we treat our loved ones. More than just an entertaining experience, this game offers valuable insights and is well worth playing.
[h3]埋もれた名作[/h3] 老作家トーマスが主役の一人称視点ナラティブゲーム レビュー数が27しかないのが信じられないくらいの良作です 売り方が良くなかったのかなぁ もっとホラー寄りなら注目されたのに… ※ホラゲ程ではないですが一部怖いシーンがあります それはさておき、非常にクオリティの高い作品です グラフィック、音楽、ストーリーいずれも素晴らしかったです 日本語は未対応ですが XUnity.AutoTranslatorでリアルタイム翻訳ができました ご参考までに
This is a beautifully done game. Its emotional, frustrating, disorientating, scary, and very sad. Its a walking simulator through the mans life, a few little puzzles to do along the way. I would say the team behind the game achieved making a game showing Alzheimers through the eyes of the person with the disease. I would recommend this game, even if it has ripped my heart out, left me crying and needing recovery time.
The game reveals how it feels to loose your mind / memories. It helps people understand more closely what happens in the head of someone with dementia.
Its a short first-person narrative puzzle game about an elderly writer living with Alzheimer’s. The puzzles are simple, but the atmosphere and storytelling are the real strength, quiet, intimate, and genuinely emotional. A bit easy to get lost at times, yet overall it’s a touching experience that stays with you.
Joystick doesn't turn the camera using the analogic.
:)
Even though it was only two hours long, it was two hours well enjoyed. I played a demonstration a long time ago in a games convention is Lisbon, I only remembered I struggled to understand where the elevator was after I found it once more. Ironic maybe. It's good to finally play the final product, I wish the developers luck. The sound and graphical design were great, and the writing was fascinating.
An experience
Wheelchair walking Alzheimer simulator.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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