
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
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About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played it with 5x speed with cheat engine becaue I can't stand slow ass movement and the game became really enjoyable
Refund. No basic options like changing resolution. I have two screens - one is 21:9 and the other one 16:9 4k - game has no 21:9 support BUT after switching screens it runs still in broken 21:9 (reinstall doesnt help). Menu is broken I can't do anything
Loving this game so far! The vibes are immaculate and there is tons to explore. However, I do have one major complaint: the sound effects are kinda terrible. This is especially true with the water effects, as they're so low quality that it's genuinely immersion breaking. It's the only thing keeping this from being one of the best of the best liminal experiences.
It's a neat game with a lot of content and a focus on exploring and existing in these spaces, which is exactly what I want in a liminal space game. No entities, just an unsettling psychological mood. But I have a couple of major gripes with it. First, the level design makes most of these spaces feel like large, but self-contained, mazes as opposed to sprawling, endless spaces that the player is caught in, which somewhat diminishes the liminal feel. And you have to start learning your way around them in order to get out, even moreso to collect all tapes, which diminishes that even more. It's a hard balance to strike, but I think this game leans a bit too much into the haphazard style of too many choices in any given moment, making me simultaneously always struggle to remember where I am, and keep seeing the same few rooms over and over. There are almost too many points of reference. And the fact that this carries through every level I've visited so far makes them all feel somewhat samey, despite having quite a bit of variety in setting and architecture. The second, going along with this, is the nature of the goals in this game. Your goal is to find a tape in each level and get out. The tapes are in randomized locations. This turns every level into a needle in a haystack search where you end up learning the ins and outs of every part of a level, thereby diminishing the feeling of scale, and it gets rather tedious by the end. You can be wandering in one level for an hour and still not find its tape. But it's also hard to feel any sense of progress because it's hard to keep track of which paths you've checked and which you haven't. And along with both of these points, adding these goals creates extrinsic motivation that I felt kind of diminishes enjoyment of just wandering and taking in the atmosphere. If you're scouring for a tape, every random empty room you find that doesn't have it just feels like wasted time. Without that, it would be a lot easier to just enjoy the spaces for what they are. Also, by requiring finding cassettes rather than just the exit, when you reach the exit without a tape it feels disheartening. You either have a choice to leave and return later, or continue searching and hope you can get back there later without too much trouble. Apart from these issues, I think it's a really solid game and one of the best liminal space games out there so far, so I'd still definitely recommend it if you're into that.
This game is a pretty good liminal space explorer. I'd say it is most comparable to Dreamcore but does lack some of the soundness and flow in level design. I haven't completed the entire game but have really enjoyed what I have played so far. Considering it was made by a single guy and is such an expansive project for so cheap, I'd give this a 7/10. Recommended if you enjoy Dreamcore and you want something similar with a bit less polish.
This is the best backrooms walking simulator game out there. Amazing levels, interesting rooms, novel architecture, and large areas to explore. Really feels like you're getting lost in a surreal dreamy buildings. Good game design with optional objectives to give you something to work towards.
Very good liminal space game. It has big and nicely designed levels with good lighting. No monster chases, just exploration. I did not mind finding the tapes since the sound cues to find them made it easy. My only comment to the developer is that the game's sounds could be improved, the footstep sound is rather low-fidelity and there are not enough ambient sounds. Other than that, great work and I am enjoying it a lot.
Absolutamente sublime, una maravilla, y más teniendo en cuenta que está hecho por una sola persona. En el top 5 de mis juegos liminales / Backrooms favoritos. 10/10.
BACK*SPACE is one of the best liminal space games in terms of quality and content both. The only game that has better quality is POOLS but POOLS has much less content. With 16 unique levels, 8 pools, 8 not pools it has you playing much longer and seeing much more. I love the bright neon areas and how wonderfully unique the areas are and many of them are simply stunning and gorgeous. I really enjoyed that you had a home base within the backrooms that had different paths to enter the different levels instead of just a menu to pick from. looking for the VHS was a great addition to the exploring because it kept you looking in smaller places and i was never confused at the objective, just explore and keep an eye out for it. I love the way each VHS looked. Im not a fan of the invisible walls but after i got used to them it bothered me less. I find that the high number of levels really adds to the replayability and im enjoying additional runs to revisit all of my fav places. The only reason this isnt my favorite over POOLS is because I love sitting in chairs to soak in the environment. If this game adds the ability to sit in chairs then it would be hands down the best one to me.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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