
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. There are no active entities or monsters in this game to pressure your exploration (although there are a few spooky moments scattered throughout), your player is never in any real danger. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, great graphics. Might just look good because I have a ridiculous computer, but still great.
It's pretty good. It's got the right mix of calm and serenity with a bit of unsettling feeling. The main criticism is the head bobbing from the camera, but it's not really that bad. There's several stages you can slip into, and each one has a video tape that you can look for while searching for an exit. If you you like liminal space games with little to no stakes, this is a good one to try.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BACK*SPACE - Одна из игр которая предоставляет нам Лиминальность, ощущение от пребывания в разных местах которые лишены смысла и объяснений, а разве они нужны? Нет конечно. Ходи, любуйся, восхищайся структурой стен, объектов и бессмыслицей. По любому у вас где-то завалялся плейлист с чем-то эдаким ( Умиротворяющим, Тихим, Меланхоличным, Одиноким. ) Я думаю что заходя в данную игру вам стоит подобрать под себя не только песню, а еще и элементы визуализации экрана. С начала там все наложено друг на друга, что может создать у вас отталкивающие впечатления. Но вы подождите, дайте игре показать себя. Так вот, Кхм Кхм о чем это я? А да точно. Скажу вкратце, сюжета тут нету. Есть видеокассеты по зову судьбы я еще не успел их собрать. Но думаю там есть на что посмотреть. Может и сюжет зарисуется. Но главное! Ходьба, ходя по разным тропам конец сведет вас к единому выходу. И возможно некоторые зададутся вопросом, а зачем тогда ходить, если выход единый. Но тут вопрос в другом, зачем тогда вы сейчас смотрите на эту игру и читаете этот обзор? Вот на это вы должны ответить себя сами. Каждый путь выглядит так или иначе по другому, и все-же интересно взглянуть что там левее когда вы прошли правее, верно? Свобода. Неоднозначно? Тоже так думаю, есть свой уровень: "Дом", в котором вы сами выбираете куда хотите пойти, слишком много развилок. Что-бы рассказать вам о чем-то столь запоминающимся, ведь и я сам не везде был, от этого мой отзыв может утратить актуальность от обновлений или преждевременных изменений игры. Так-же я не скажу сколько точно тут уровней. По ходу дела сам узнаю, ведь пишу это находясь в игре под Меланхоличную музыку. Что-ж, а теперь к менее интересному. Графика, считайте это новой частью DreamCore но который лучше по графике и чуть меньше по размеру карты. В остальном, есть маленькие недоработки но это скорее придирки, но не станете же вы ходить и под зумом камеры намеренно рассматривать качество объектов на наличие проработки деталей которые запичканы по углам, и то не всегда заметны на глаз. • Оптимизация, ну очень даже хорошо. Впрочем после моей обновки мало что теперь могу сказать точно насчет оптимизации, но она тут хороша. • Детализация, все очень даже прекрасно. На некоторых уровнях стены это Ctrl + C, Ctrl + V. Возвращаясь к тому что говорил, не так броско в глаза. • Звук, он подпорчен здесь для создания атмосферы. Ведь все должно выглядеть так будто это Видеозапись. Итог: Брать стоит, даже за полную стоимость может себя оправдать. Мне за 40 минут игры очень даже понравилось, осталось собрать кассеты и узнать что на них. Fourth Of July Forever...
one of the most soulless and pointless games out there. makes the conscious choice to "wow" you with terrible filters/fluff and somewhat decent graphics to make you forget the level design is bland, confusing and empty. and this is coming from someone who loved what games like poolrooms and classrooms have going on. BACK*SPACE has the creativity of a GMOD mapper making their 3637th backrooms clone on commission because they know 12 year olds will bankroll their clients with microtransactions. (and for some reason this game asks you for a firewall exception?) it offers nothing to the table, cheap "horror" and "intrigue" throughout with nothing unique. It's a backrooms game. with no plot, nothing inside. it's slop meant for the lowest common denominator. avoid.
数あるリミナルスペース系ゲームの中でもトップクラスに面白かったです。 色々な雰囲気のリミナルスペースをただただ一生歩き回っていたい、そんなリミナルスペースジャンキーの方におすすめです。 ステージは全16種類と十分すぎるほどあり、しかもその一つ一つがしっかりと広い。 また、ただ広いだけではなくどのステージも丁寧に作り込まれているため、最後まで没入感が損なわれませんでした。 個人的には「Nostalgia」と「Contentment」が特に好きなステージでした!
Very well made backrooms/ liminal space type game. The game gives you a true liminal experince while maintaining the same vibes all across. Each level felt massive and the more you explored the more you found. I didnt want to leave any of the levels as they were visaully stunning. The game is also well optimized I had little to no issues aside from a few frame drops. For the price I'd say youre getting more than you paid for.
Best value for money in any Backrooms/liminal game ever! Back*Space is huge, with 16 different levels. Some might take you only 15 minutes, while others can take up to 2 hours, depending on how easily you get lost. But honestly, getting lost is part of the fun — the game is absolutely gorgeous. Truly one-of-a-kind craftsmanship by the dev. The attention to detail is incredible. Definitely one of my top 3 liminal/Backrooms-themed games! Really looking forward to Back*Space 2! 10/10
Это просто ахуй. Это шедевр, hidden gem среди игр подобного жанра. Если вы любите лиминальные пространства, то обязательно советую к прохождению. Здесь много интересных и уникальных уровней, которые запомнятся вам надолго. Также очень понравилось как разработчик реализовал финальные титры игры, очень оригинально, лучшие титры, которые я когда-либо видел. Цена на игру очень низкая, я считаю она должна стоить дороже, потому что вы получаете целых 16 отличных уровней, так и игру эту сделал и продолжает дорабатывать один человек грубо говоря. Вобщем 10/10.
Amazing game with good visuals, sometimes find it hard to find the tapes but makes it fun, so don't get too caught up in trying to find them, enjoy the experience. I def recommend people to play if they like liminal space and walking simulator without any threats.
One of the better Walking Sim Liminal Backrooms Games. Very interesting and fun architecture and exploration.
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