
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
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About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoying dis gaem so far- duh no entities thang really feels nice. i really enjoy jus exploring and getting lost in liminal spaces- i don't care for the horror aspect of this stuff at all, so having a game das nails duh liminal vibe yet NOT have horrors around every corner is so refreshing and relaxing. that being said, the random instances of objects being thrown at you- leik chairs and balls- messes that up. if there are supposedly no entities in this game, i shouldn't have to be jumpscared at ***all***. As far as i can tell, dis gaem is jus about exploring liminal areas and finding stuff, getting lost- wandering. if the jumpscares are neccesary for plot or sumn, i really don't care, because it jus ruins the experience. if i'm promised no entities and horror, i will EXPECT no horror, and i do NOT want horror. There should be a toggle to turn those off, bare minimum. otherwise this game is fantastic.
This game might be one of the best backrooms walking sims ever made, no exaggeration. It has massive content and it is neither repetitive nor boring. Each level has its own theme, unique, liminal, comforting and eerie, executed perfectly and covers most popular (and not only) levels of the backrooms. The only major con I can name, and this is for lower end PCs mainly, is that it is *very* poorly optimised and lags a lot for a game with so little in view. This, and lumen, make it hard to appreciate for lower end PCs. I had to manually mod the flashlight to make it run semi-proper (but still not the intended experience) and I reckon many lovers of liminal spaces would be sadly left out. It's a shame, especially when you can see similar games running better, because its level design is immaculate and I consider it a must have.
It might not be that well known yet, but it's already one of the best liminal space games out there. I was expecting something much lower budget, less polished, and not as emotionally evocative, more of a work in progress. Instead, this game is the real deal.
The liminal spaces are unique, theres a good mix of peaceful relaxing and deeply unnerving levels, only complaint is the ambiance is a bit lackluster in most areas 8/10
Great vibes, great levels, does exactly what it's trying to do quite well. No entities, clever audio cues for the collectibles AND the level exits, fully customisable VHS visuals and a cheeky, unexpected Friends reference in Level 6 out of nowhere tucked away off the beaten path. I'm not finished yet, but after finding that reference I figured this game deserved a review. Definitely recommend!
とてつもなくおすすめです!ひたすら歩くだけのリミナルスペースゲームに少し飽きて来た方にも是非プレイしてみて欲しいです。 ・ステージのクオリティが高い ものの数分歩けば一周してしまうようなゲームもありますが、歩いていると本当に途方もなく広いステージに感じます。実際広い。同じところに戻って来たかと思ったら違う場所に辿り着いたり、ひとつのステージに様々なリミナルスペースの要素があり、シンプルではありますがボリューミーです。 ・ステージ数が多い これで最後のステージなのかな、と思っていたら新しく開放されるエリアがあったり、そもそもステージの入り口を探すところから始まったり、隅々まで探索しないと気が済まない方にもサプライズがあります。 いつも遊び足りないなと思ってしまうのですが、このゲームは他のゲームに比べて段違いにステージが多いので一日や二日ではなかなかクリア出来ない楽しさがあります。 ・目的がある 出口を探すという目的の他に、探し物の要素もあります。各ステージに隠されたアイテムを集めるというシンプルなものですが、これも探索好きにはとてもおすすめです。ありそうなところには無いし、無さそうなところにはある。特にすごいのがアイテムは二つから三つの場所にランダムに現れるということです。一周した後も楽しめる要素がある! スペックの低い自身のPCでも問題なく動きました。暗い場所も懐中電灯が最初から装備されているので安心です。この値段でこんなにも楽しめるなんて、素敵なゲームをありがとう。 飽和しつつあるリミナルスペースですが、作者のこだわりを感じられる素晴らしい世界でした。
Ich kann das Spiel sehr empfehlen. Es ist entspannend und spannend zugleich. Ich liebe die Backrooms und die Liminale Dinge und das sinnlose. Vor allem dass man in bestimmten Bereichen ein Tape suchen muss verleitet einem alles zu entdecken. Es hat auch potenzial es immer wieder erneut zu spielen, da man doch immer was entdecken kann. Kauft es ruhig - es tut nicht weh das Geld im Winde zerschossen zu haben :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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