
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
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About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
beat half the game not knowing you could track down cassettes by their noise
Very well made backrooms/ liminal space type game. The game gives you a true liminal experince while maintaining the same vibes all across. Each level felt massive and the more you explored the more you found. I didnt want to leave any of the levels as they were visaully stunning. The game is also well optimized I had little to no issues aside from a few frame drops. For the price I'd say youre getting more than you paid for.
This review is just about the game's settings, the actual game itself plays well and is very pleasant so far. In order to change any of the core settings in Back*Space, you HAVE to go into the game's config file and edit them manually. Want to change resolution? Config. Want to change texture quality? Config. Performance issues with the game? Config. All of the settings that impact performance and screen resolution are not actually accessible within the game menus, which I found very frustrating for a game that relies entirely on visuals. If this were to be changed in a future update I would likely change my review to positive. UPDATE: Thank you so much to the dev for implementing these changes. I am looking forward to continuing my playthrough!
Это просто ахуй. Это шедевр, hidden gem среди игр подобного жанра. Если вы любите лиминальные пространства, то обязательно советую к прохождению. Здесь много интересных и уникальных уровней, которые запомнятся вам надолго. Также очень понравилось как разработчик реализовал финальные титры игры, очень оригинально, лучшие титры, которые я когда-либо видел. Цена на игру очень низкая, я считаю она должна стоить дороже, потому что вы получаете целых 16 отличных уровней, так и игру эту сделал и продолжает дорабатывать один человек грубо говоря. Вобщем 10/10.
You get a lot of rooms for your money! And yet despite all the wondering I can tell by the screenshots others have posted there are areas I've still missed! Ideal game if you enjoy being hopelessly lost in stunning environments. Collecting the VHS Tapes was a nice twist, especially when they change locations. The only thing I felt it lacked was a strong story line, maybe with a protagonist storing messages on the tapes that you find then play, piecing together a secret could work...? I know the developer is actively updating this game and is keen to do a sequel too...so this is my recommendation for a sequel if it happens: Just add Story Rich with a Protagonist. Big thumbs up from me :) Edit: Just adding additional suggestion of a main antagonist in a sequel if the developer wants to lean into that eerie vibe more :)
Loved it! The pool levels are my favorites,The tapes gave it a nice challenge!
One of the best backrooms games i have ever played, And i just started
这游戏是真给我玩晕了,永远找不到磁带
This game was amazing! Every level was designed beautifully. The search for tapes gave me an excuse to wander longer. if this really is this devs first game i cant wait to see what they whip up next!
Love this game so much! A ton of different environments split between backrooms and poolrooms that are all creative and interesting in their own ways. The split between sparsely/more populated area was perfect for a liminal game for me, with enough interesting furniture, architecture, and lighting to keep me intrigued without feeling too cluttered or losing the "liminal" feel. Levels ranged from smaller and more linear to massive and sprawling, but all of them felt well-crafted and interesting to explore and get lost in. Love how some levels I still want to keep coming back to even after I finished the game and some I felt so relieved to finally escape from (in a good way lol). The ending part was a nice touch too! Collecting the tapes was a fun challenge, but I also liked how you don't need to collect the tapes to escape the individual levels, so you can just run around and vibe if you want. And there are so many little details, like seeing your VHS tape collection grow, and finding all these interesting views and the rare mini-jumpscare. I still keep finding new things even after running a level several times (sometimes I'll find a window that looks out onto an area that I recognize from another level and I always love that kind of connectivity) so it is definitely a game you can play multiple times and still have a lot of fun. Great game, favorite backrooms/liminal walking sim I've played yet!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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