
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
beat half the game not knowing you could track down cassettes by their noise
BACK*SPACE - Одна из игр которая предоставляет нам Лиминальность, ощущение от пребывания в разных местах которые лишены смысла и объяснений, а разве они нужны? Нет конечно. Ходи, любуйся, восхищайся структурой стен, объектов и бессмыслицей. По любому у вас где-то завалялся плейлист с чем-то эдаким ( Умиротворяющим, Тихим, Меланхоличным, Одиноким. ) Я думаю что заходя в данную игру вам стоит подобрать под себя не только песню, а еще и элементы визуализации экрана. С начала там все наложено друг на друга, что может создать у вас отталкивающие впечатления. Но вы подождите, дайте игре показать себя. Так вот, Кхм Кхм о чем это я? А да точно. Скажу вкратце, сюжета тут нету. Есть видеокассеты по зову судьбы я еще не успел их собрать. Но думаю там есть на что посмотреть. Может и сюжет зарисуется. Но главное! Ходьба, ходя по разным тропам конец сведет вас к единому выходу. И возможно некоторые зададутся вопросом, а зачем тогда ходить, если выход единый. Но тут вопрос в другом, зачем тогда вы сейчас смотрите на эту игру и читаете этот обзор? Вот на это вы должны ответить себя сами. Каждый путь выглядит так или иначе по другому, и все-же интересно взглянуть что там левее когда вы прошли правее, верно? Свобода. Неоднозначно? Тоже так думаю, есть свой уровень: "Дом", в котором вы сами выбираете куда хотите пойти, слишком много развилок. Что-бы рассказать вам о чем-то столь запоминающимся, ведь и я сам не везде был, от этого мой отзыв может утратить актуальность от обновлений или преждевременных изменений игры. Так-же я не скажу сколько точно тут уровней. По ходу дела сам узнаю, ведь пишу это находясь в игре под Меланхоличную музыку. Что-ж, а теперь к менее интересному. Графика, считайте это новой частью DreamCore но который лучше по графике и чуть меньше по размеру карты. В остальном, есть маленькие недоработки но это скорее придирки, но не станете же вы ходить и под зумом камеры намеренно рассматривать качество объектов на наличие проработки деталей которые запичканы по углам, и то не всегда заметны на глаз. • Оптимизация, ну очень даже хорошо. Впрочем после моей обновки мало что теперь могу сказать точно насчет оптимизации, но она тут хороша. • Детализация, все очень даже прекрасно. На некоторых уровнях стены это Ctrl + C, Ctrl + V. Возвращаясь к тому что говорил, не так броско в глаза. • Звук, он подпорчен здесь для создания атмосферы. Ведь все должно выглядеть так будто это Видеозапись. Итог: Брать стоит, даже за полную стоимость может себя оправдать. Мне за 40 минут игры очень даже понравилось, осталось собрать кассеты и узнать что на них. Fourth Of July Forever...
One of the better Walking Sim Liminal Backrooms Games. Very interesting and fun architecture and exploration.
Это просто ахуй. Это шедевр, hidden gem среди игр подобного жанра. Если вы любите лиминальные пространства, то обязательно советую к прохождению. Здесь много интересных и уникальных уровней, которые запомнятся вам надолго. Также очень понравилось как разработчик реализовал финальные титры игры, очень оригинально, лучшие титры, которые я когда-либо видел. Цена на игру очень низкая, я считаю она должна стоить дороже, потому что вы получаете целых 16 отличных уровней, так и игру эту сделал и продолжает дорабатывать один человек грубо говоря. Вобщем 10/10.
Very well made backrooms/ liminal space type game. The game gives you a true liminal experince while maintaining the same vibes all across. Each level felt massive and the more you explored the more you found. I didnt want to leave any of the levels as they were visaully stunning. The game is also well optimized I had little to no issues aside from a few frame drops. For the price I'd say youre getting more than you paid for.
This is a very well made take on the backrooms/liminal style games. I absolutely love the fact that you can beat a level without finding the tape, but finding the tape is really fun! I wish there were a few more collectibles throughout the levels that we could find to put on the remaining shelves but to be able to find anything at all is really cool. I play on steam deck, it works perfect without having to change any settings or configure controllers.
"Where do you keep going? It's so nice here. :p" Beautiful Backrooms game - HUGE maps, some funny moments, one jumpscare so far (SPOILER-ish: it's near an arcade and it's inconsequential), otherwise a pretty chill experience. Personally I love everything about it, even the vast expanses of maze without much to look at. It's disorienting and unsettling just at the right level, and I keep getting chills as I explore, wondering if that enormous table in the corner or that suspicious bent lamp at the end of the hallway are going to trot towards me. Or, I don't know, change position when I turn my back to them. Maybe I've played too many horror games.
One of the best Backrooms games I have ever played this year, and I play a lot of backrooms games. Feels like a dream. This one has SOOO MANY LEVELS TO EXPLORE! IT'S AMAZING! I love the found footage VHS aesthetic, they get it perfectly. Highly recommend and the developer is so so nice! Plenty of BACKSPACE videos on my YT channel Baby Chocoboo.
Depois de Pools, Liminalcore e Dreamcore, esse entrou na minha lista de de favoritos. O jogo tem uma atmosfera sombria, oculta e o fato de precisar procurar as fitas faz você prestar atenção em cada detalhe, não deixando nada desapercebido. Os sons dos passos no carpete trazem uma sensação estranha de conforto. Eu ainda estou procurando as fitas, não achei nenhuma até agora kkk. Ps: A música que toca no level 6 Consumerism na sala rooms é incrívelmente maravilhosa!
Not someone that's overly into backrooms games or liminal space games though I have played many but I watched a video on YouTube by a guy called SWOL and this game feels DARK to me... I've no idea why, very dark, atmospheric, lonely in comparison to even "The Complex" or "Pools" or whatever and it's how I'd imagine an actual "backrooms" to feel. Might actually watch the upcoming film because of this game - it's fascinated me. No idea why this game makes me feel the way it does in a way no other backrooms or liminal space game has. This is the definitive liminal space/backrooms game imo. topping this is going to take some doing.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Yurukill: The Calumniation Games | $29.2K | 76 | 83% | $19.99 |
| Astoria: Fate's Kiss | $29.2K | 60 | 98% | $29.99 |
| RoboDunk | $29.2K | 94 | 96% | $14.99 |
| Garden Buddies | $29.2K | 94 | 71% | $14.99 |
| The Dark Room | $29.2K | 124 | 90% | $13.99 |
| NYO-NIN-JIMA -My New Life in Charge of a Tropical Island- | $29.2K | 120 | 88% | $14.99 |