
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
Modeled estimate, not a reported figure. How we estimate →
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About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Is a pretty enjoyable liminal game and in my opinion VERY underated. It does a good job balancing a calm, almost relaxing atmosphere with just enough uneasiness to keep you on edge without relying on constant scares My only real complaint is the settings which dont give much options There are multiple areas to explore, each with a hidden VHS tapes to find while you're searching for the exit. If you're into liminal space games that focus more on atmosphere and exploration than survival or highstakes gameplay, this is definitely worth checking out!
I been playing in multiple sessions now for 8h in total just exploring and looking for tapes for the moment we have 7 tapes . Such a amazing game always wanted a exploration game of the backrooms with multiple levels you choose without jumpscares our monsters. One word amazing game and now I am off exploring and looking for more tapes. Edit finished the game after 17h of playing not continues ofcourse it was amazing and strange but when you have a bad day starting this up and just go explore calms me down
holy this game is PERFECT. i have 0 complaints. the levels are huge, the quality is peak, and i honestly cant wait for more levels. after each level, you go to level 99, home, which is kind of a lobby with all the levels, and theres a light above each level that turns green when u complete it, and i REALLY like that idea. overall 10/10
Better than The Complex game pair.
I got lost, still not sure I'm really out.
"Describe BACK*SPACE for me will you?" Sure. It's Backrooms on steroids. Also. One of. If not the best, Backrooms game out right now. A whole slew of camera settings. (something I wish more devs would offer.) Not sure if there's controller support? But I am using DualSense/wired with no issues. Everything is mapped perfectly. Endless stamina. Just press L2 and off you run. No thumb cramping. Anyway... 10/10 Must buy. Excellent job dev.
and personally, it has helped me relax a lot. I feel like it's a game I wouldn't stop playing because it helps me calm down while also sparking my curiosity. I think it's an underrated game, and the environments are truly beautiful.
竟然错过了这款游戏,也是感谢大家的推荐~ 游戏的质量出奇的高,地图巨大,层级也多~ 非常的错综复杂,散布各种奇怪房间与设计~ 步行模拟为主,但全程的探索并不枯燥无味~ 寻找录像带来推进流程,也是增加了趣味性~ 游戏虽然没有中文,但基本上是不影响游玩~ 设置中可调节VHS的质感细节或可直接关闭~ 完美适配手柄,音效非常真实,适合躺平玩~ 主流程需 5小时左右,仔细探索则 10+小时~
My one main problem with exploration based backrooms games is usually no clear objective its just wander around and try to find an exit. I think these types of games need something else for me to be slightly more engaged in what's going on and this game does that well by having me look for the tapes. Do we get to watch them after we collect them all? That is yet to be seen but I am enjoying the hunt for them! The locations are also very well thought out and put together, makes it feels more like the backrooms randomness of HOW THE HELL DID I GET HERE than most games I've played that are similar to it. I think this is a VERY underrated Backrooms game! (PLAYTHROUGH BELOW) https://www.youtube.com/watch?v=p4RV0iLu2Ic
Depois de Pools, Liminalcore e Dreamcore, esse entrou na minha lista de de favoritos. O jogo tem uma atmosfera sombria, oculta e o fato de precisar procurar as fitas faz você prestar atenção em cada detalhe, não deixando nada desapercebido. Os sons dos passos no carpete trazem uma sensação estranha de conforto. Eu ainda estou procurando as fitas, não achei nenhuma até agora kkk. Ps: A música que toca no level 6 Consumerism na sala rooms é incrívelmente maravilhosa!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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