
A throwback to the survival horror and mystery games of the original Playstation, Back in 1995 faithfully re-creates everything from this forgotten era of games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Back in 1995, developed by Throw the warped code out and published by KOMODO, is a deliberate homage to mid-1990s survival horror games, built from the ground up to recreate the aesthetic and mechanical sensibilities of the original PlayStation era. Rather than merely borrowing surface-level nostalgia, it commits fully to the visual limitations, control schemes, and design philosophy that defined early 3D horror. Low-polygon character models, warped textures, fixed camera angles, tank controls, and optional CRT-style filters are not included as novelty toggles but as foundational components of the experience. The result is less a modern reinterpretation and more a time capsule designed to transport players back to the formative years of console survival horror. The narrative premise is simple and intentionally understated. Players assume the role of Kent, a man returning to a devastated city in search of his missing daughter following a catastrophic event. Storytelling unfolds through exploration rather than exposition-heavy dialogue. Environmental clues, scattered notes, and visual context provide fragmented insight into what transpired. The game favors ambiguity over clarity, encouraging players to piece together meaning through atmosphere and observation rather than direct narrative guidance. This restrained storytelling approach mirrors the structure of many early survival horror titles, where mystery and disorientation were integral to immersion. Gameplay follows traditional survival horror structure: explore interconnected environments, gather items, solve puzzles, and survive occasional enemy encounters. Combat exists but is not the central focus. Encounters are sparse and relatively straightforward, with limited enemy variety and basic attack patterns. Resource management plays a minor role compared to genre heavyweights, as the game emphasizes exploration and progression over intense survival pressure. Puzzles primarily involve locating keys, deciphering simple codes, or interacting with environmental objects. While these mechanics are authentic to the era it emulates, they remain mechanically modest by contemporary standards. The fixed camera angles are one of the game’s defining design choices. Scenes are framed from predetermined perspectives, creating dramatic compositions and moments of tension when enemies appear just outside the player’s view. Tank controls, where movement is relative to the character rather than the camera, further reinforce the retro feel. For players accustomed to modern third-person controls, this design can feel rigid and occasionally cumbersome. However, for those seeking authenticity, the control scheme contributes to the nostalgic atmosphere and deliberate pacing. Visually, Back in 1995 successfully captures the coarse texture work and polygonal geometry of early 3D consoles. Environments are dimly lit and minimally detailed, enhancing the unsettling tone while remaining true to technical limitations of the era. The inclusion of CRT visual filters strengthens the illusion of playing on vintage hardware. Sound design, while understated, contributes ambient tension through minimalistic audio cues and environmental noise. However, the game does not always achieve sustained dread, as certain sections can feel more quiet than ominous. One of the most notable aspects of Back in 1995 is its uncompromising commitment to retro authenticity. This dedication is both its greatest strength and its most significant limitation. Players seeking a refined horror experience with modern pacing and mechanical complexity may find it lacking in depth. The puzzles and enemy encounters rarely escalate into intricate systems, and the relatively short runtime—typically around two to three hours—means that the experience remains compact. Ultimately, Back in 1995 succeeds as a focused love letter to early survival horror. It does not attempt to modernize the formula or innovate beyond its inspirations. Instead, it faithfully reconstructs the mood, mechanics, and technical quirks of mid-1990s console horror. For players who appreciate the deliberate pacing, fixed-camera tension, and nostalgic aesthetic of that era, it offers an evocative return to a specific chapter in gaming history. For others, its commitment to authenticity may feel more like a recreation of limitations than a reinterpretation of strengths. Rating: 6/10
[h1]Back in 1995 — Played: 3.8h | Achievements: 12/12 | Steam Deck: Compatible[/h1] [quote] TL;DR: A love letter to early 3D survival-horror—more Alone in the Dark than Resident Evil. Retro visuals on purpose, odd ending, strong 90s Japanese vibe. Recommended… but only for purists, and only on a deep sale. [/quote] Back in 1995 is not here to impress your GPU. It’s here to time-travel you. This is the “early 3D era” vibe: stiff angles, chunky models, awkward tension… and that weird charm where your imagination does half the horror work. If you’re expecting Resident Evil pacing or polish, wrong address. This is closer to [b]Alone in the Dark[/b]—that raw, primitive survival-horror DNA where the atmosphere matters more than the mechanics. The game is short, it passes the time, and it nails the “90s Japanese unease” thing pretty well. Gameplay-wise, it’s basic (and intentionally so): you move, you explore, you trigger events, you push forward. Sound is serviceable: it helps the mood, but don’t expect a soundtrack you’ll hum in the shower. Story? It tries to go psychological and ends on something… [i]special[/i]. Some people love that kind of “what did I just watch?” ending. Me, I respect the attempt, but I also respect my brain cells. Still, as an old-school experience, it does the job. Bottom line: [b]recommended for oldies lovers[/b], people who miss that PS1-era awkward horror, and anyone who wants a short “retro survival-horror museum visit”. [h2]QUICK SNAPSHOT[/h2] [table equalcells=1] [tr][th]Category[/th][th]Info[/th][/tr] [tr][td]Recommendation[/td][td]Recommended (deep sale, niche)[/td][/tr] [tr][td]Genre[/td][td]Retro 3D Survival Horror / Exploration[/td][/tr] [tr][td]Core loop[/td][td]Explore → triggers/events → progress → uneasy vibes[/td][/tr] [tr][td]Playtime[/td][td]3.8 hours[/td][/tr] [tr][td]Completion[/td][td]12/12 achievements[/td][/tr] [tr][td]Mature content[/td][td]No (mainly psychological horror)[/td][/tr] [tr][td]Steam Deck[/td][td]Compatible[/td][/tr] [/table] [h2]VISUALS & SOUND[/h2] [table equalcells=1] [tr][th]Category[/th][th]Notes[/th][/tr] [tr][td]Art style[/td][td]Deliberate PS1-era “chunky” 3D[/td][/tr] [tr][td]Graphics quality[/td][td]Retro by design — ★★★☆☆[/td][/tr] [tr][td]Audio / Music[/td][td]Does the job, nothing legendary — ★★★☆☆[/td][/tr] [tr][td]Atmosphere[/td][td]Old-school unease, 90s JP vibe[/td][/tr] [/table] [h2]GAMEPLAY & TECH[/h2] [table equalcells=1] [tr][th]Category[/th][th]Notes[/th][/tr] [tr][td]Story / Emotion[/td][td]Psychological + odd ending, still effective — ★★★★☆[/td][/tr] [tr][td]Originality[/td][td]Retro concept, niche flavor — ★★★☆☆[/td][/tr] [tr][td]Gameplay[/td][td]Simple, functional — ★★★☆☆[/td][/tr] [tr][td]Pacing[/td][td]Short and steady — ★★★☆☆[/td][/tr] [tr][td]Tech polish[/td][td]Okay for what it is — ★★★☆☆[/td][/tr] [/table] [h2]RATINGS[/h2] [table equalcells=1] [tr][th]Category[/th][th]Score[/th][/tr] [tr][td]Overall[/td][td]★★★☆☆[/td][/tr] [tr][td]Story / Emotion[/td][td]★★★★☆[/td][/tr] [tr][td]Originality[/td][td]★★★☆☆[/td][/tr] [tr][td]Gameplay[/td][td]★★★☆☆[/td][/tr] [tr][td]Art / Presentation[/td][td]★★★☆☆[/td][/tr] [tr][td]Audio[/td][td]★★★☆☆[/td][/tr] [tr][td]Pacing[/td][td]★★★☆☆[/td][/tr] [tr][td]Tech polish[/td][td]★★★☆☆[/td][/tr] [/table] [i]Final verdict:[/i] A tiny retro horror time capsule. Not for everyone, but for Lone in the Dark-era nostalgics? It hits. Grab it on a big sale and enjoy the awkward charm. Curator: MexarGaming — https://steamcommunity.com/groups/mexargaming
it's ok, it's like a short little indie throwback you would find on itch io, buy it on sale
A self-aware trip to 90s horror and dark game aesthetics. This game is very reminiscent of PS1-style horror games like Resident Evil or Silent Hill, including everything from polygonal monsters and bit-crunched sound effects to clunky controls and unclear puzzles. While it may be annoying to some, it definitely felt like home to someone like myself who grew up appreciating the basics I had. The story and inner meaning itself is pretty good too; it very much feels like an homage while also pointing out that holding onto the past isn't always the way to go. It does this in a clever way as well by tying in you, the player, as the main protagonist. It's fun for anyone who grew up gaming in my same generation and wants something that's not solely taken at face value. And you even get a long note from the creator at the end! 7/10
One of the earl(iest?) entries in the indie survival horror revival - and one of the few that truly captures the essence of a survival horror title, while interestingly also being a commentary on nostalgia itself. A bit rough around the edges but what indie game isn't? If you can look past the imperfections and appreciate what the author tried to do, I think you'll walk away glad you played - I know I did.
Can't believe Marketplyer anymre aftder dis one >:(
This level of animations, graphical fidelity, gameplay and enemy AI; would not have been aceptable in 1995, let alone the current year. Lazy and with nothing to offer.
not enjoyable, got 2 game breaking bugs causing me having to repeat long sections of game that werent fun the first go through
That was superb.. A real trip back to the era that brought us Alone in the Dark, Resident Evil and more. Janky controls, poor aiming, oversaturated VO, weirdly dramatic droning music, bizarrely translated text notes that don't really make 100% sense... All of it is absolutely pitch perfect for a late-90s 3D console game and PC-ports of console games. In a way, this game exemplifies why I never bothered with a PS1, Why play something janky like this when we had Doom and Quake on the PC? But, after playing this, I get it. The atmosphere, the strange stilted storytelling.. It's all very compelling. People are upset that the game's so short. Yes, it is. My actual time playing (i.e. not on the menu screen) was about 1.5 hours which is pretty short for a game like this. I can't remember how I got the key.. Humble Bundle? A key giveaway? Either way, I didn't pay full price for it, so I don't have any ill-will about being short-changed. In terms of gameplay I'd probably price this game around $3 to $5, simply because it's so short. But, in terms of nostalgia and the art and craft that went into forcing Unity to warp the textures that badly, it's worth way more. If you pay attention, you;ll see that the textures are a bit off... They don't line up properly, or they suddenly step up or down.. All of that's intentional. Unity doesn't do all that, the dev had to force it by adjusting the textures, etc. It's really quite a lot of attention to detail, if you think about it. They could have just made it 320x240, grungy brown pixels with console-like Dalek controls and it'd have been "a fair attempt", but the dev went the extra mile. I think it's funny that some comments are from people playing it who clearly don't appreciate that all of the jank was deliberately coded IN. A superb effort, and I hope the dev creates an expanded version, or does something else similar to be more like Alone in the Dark..
As a fan of survival horror and PS1-style games I must say this game is unbearably slow. I wanted to at least finish it but I can't stand the character's movement speed. It's like the game is constantly running at a fraction of the normal speed. And speaking of running, you can't even run, just walk. The enemies are also extremely inoffensive and the graphics, while trying to emulate the PS1 graphics, warp to a ridiculous extent. I'd like to support the developer/s, but this game has flaws too deep to let pass.
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