
Baby Blues Nightmares is a survival horror stealth game where you play as a toddler going into a little adventure with your tricycle which you can fix, maintain and customize. Paddle, hide and survive but remember; try not to cry when you are scared.. or the monsters will hear you and get you.
Modeled estimate, not a reported figure. How we estimate →
About
Baby Blues Nightmares is a survival horror game where you play as a toddler and have to do what it takes in order to survive your horror-ish nightmares of what's real and not. Fix, maintain and customize your Tricycle to roam around your little world with. Run, hide and survive but remember; try not to cry when you are scared.. or the monsters will hear you and get you.
Explore your little world with your very own Tricycle which you can use as a vehicle, where you can store your favorite toys, customize your wheels, paint and find collectables to place on your Tricycle. This will be your means of transport.
Embark on a spine-chilling journey into the unsettling realms of a child's nightmares as a brave toddler where you must navigate through the eerie corridors and dimly lit playrooms to recover your five beloved toys, all while trying to unravel the mysteries that shroud the facility. Immerse yourself in the innocence of childhood, where every shadow hides a potential nightmare. The world seen through the eyes of a toddler adds a unique layer of vulnerability, intensifying the fear factor.
Utilize the unique abilities of a toddler - crawl through hidden passages, hide in tiny spaces, and use your imagination to outsmart the lurking horrors. Your small size becomes both an advantage and a disadvantage in this heart-pounding adventure.
Features:
Unique Perspective: Experience the game from the eyes of a toddler, navigating a perilous play area filled with oversized obstacles and toys.
Immersive Graphics: Stunning and detailed graphics that bring the miniature world to life, with vibrant colors and realistic physics.
Dynamic Play Area: The play area is constantly changing, keeping players on their toes as they adapt to new challenges and obstacles.
Obstacle Variety: Encounter a wide range of hazards such as towering building blocks, rolling balls and more, each requiring different strategies to overcome.
Stealth Gameplay: Evade enemies patrolling the play area, requiring a blend of stealth and agility to avoid detection.
Hiding System: Hide under tables, in lockers and more to evade the enemies trying to hunt you down.
Do NOT cry: Maintain your happiness by eating chocolates, food and more. The more scared you are, you more chance you have to cry, and that can give up your position easily.
Upgradable Abilities: Collect toys or items that enhance your Tricycle's appearance, paint and fix up to roam around your little world with.
Story-driven Adventure: Unravel the mystery of the nightmare by discovering clues and progressing through a compelling narrative that unfolds as you navigate the dangerous play areas and more.
Interactive Environment: Interact with toys and elements in the environment – toss objects to distract enemies, hide behind furniture, or trigger traps to clear your path.
Find candy, food and more to keep you happy and away from crying - which can reveal your position and enemies will known your location.
Survival elements with inventory system, hiding system, objectives and toys to help you find your beloved dolls.
Find drawing books and pens which you are able to draw on walls and get creative, both to mark locations or for creativity.
Fix, maintain, paint and customize your Tricycle to go around it in the world.
Enemy That Listens: The enemies can hear your footsteps, your breathing and whenever you step on squeaky toys.
Saving Levels System: Save your progress by having a little nap in save zones.
Gut Wrecking Moments: Walking on squeaky toys can make noises that the enemy may hear, same as moving crates or knocking over objects. All these things can give away your position. Try to evade them or use them as your advantages.
Fix, maintain and customize your Tricycle which you can use to drive around your world.
Solve puzzles that require creative thinking and problem-solving skills.
or use your time to play around a little with your favorite toys.
You can also store your favorite toys in your vehicle's cart for later use.
Find crayons which you can use to let out your creativity, on walls.
but not everything is sunshine and rainbows .. something deadly awaits.
Sometimes you have to navigate through very difficult and tense situations.
Something is lurking in the shadows and it wants to stop you from getting your dolls back.
You can always try to run and hide, however be sure to maintain your composure and not cry.
You have to do whatever it takes, to find all your beloved dolls.. as they are your friends.
Baby Blues Nightmares is a horror game made by one developer at Steelkrill Studio. This is a level-based game with puzzles to solve, and terrifying encounters, inventory system, stamina, Tricycle, customization and a lot more features. If you can, please submit your feedback and report any bugs and this will really help speed up the progress of the development! Thank you so much.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 186reviews | 91% | — | $52.8K |
| $10.39−20% | 5ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
KILLER!! LOVE IT!
One of the best horror games I've played in awhile just finished it on stream and had my heart racing!
Очередная находка из 2024 года - Baby Blues Nightmares: Toddler Horror Game, название длинное, а игра короткая) Прошел её за 2 часа. Игра представляет из себя хоррор со скримерами. Мы маленький бейбик прям, только только научились ходить и попадаем во что-то странное. Типо мы просыпаемся, а наши мама с папой ругаются и нам предлагают покинуть детскую комнату в поисках сначала ключа от детской решетки на лестнице, затем и самих родителей, только вот во время поиска начинает происходить какая-то дичь. Сюжет не буду спойлерить, он не весть что, но вроде есть. Мне понравился в игре геймплей, он не плохой! Скримеры были отличные! Атмосфера выше всех похвал, она тут реально имеется! В игре всё сделано хорошо и в меру, ну или все таки стоит сказать почти всё…мне не понравилась карта, которую мы потом находим. Вся суть игры, найти 5 защитных, кринжовых, уродских детских кукол, не спрашивайте почему у ребенка такие игрушки имеются, я сам этого не понял, но это типо фишка игры, чтобы сразу обозначить нам уродство и странность данного мира. Оцениваю данный продукт на 9/10. Снял балл за карту, ну не удобно по ней было ориентироваться, из-за этого я просто продлил себе игру на минут 30, потому что топтался на одном месте, а так игра хорошая, рекомендую!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10. Story/lore could have been played out throughout the game, via discovering items that triggered memories or something, instead of dumped on you at the end. Gameplay was solid, atmosphere was beautiful for a horror game including lighting and sound effects. Would recommend if horror games are your thing, well done!
TL;DR: Great horror game with a unique atmosphere that strikes a nice balance between creepy and approachable. My only real complaint is that it's a bit too forgiving [spoiler] —the bear rarely felt threatening, resources were plentiful, and safety mechanics made exploration feel low-risk. With a more aggressive AI and fewer opportunities to bypass the tension, this could easily become an exceptional horror experience. [/spoiler] I really enjoyed this game and would absolutely recommend it for a few reasons: It was made by a solo developer, which makes what was accomplished even more impressive. It has just enough fear factor to enjoy it as a horror game, and just little enough to where I was able to play it through (curse you outlast). Even though my playthrough was under three hours, there was still plenty to explore and discover. The environments are well put together, and everything feels like it belongs in the world. That said, I do have a few criticisms. Spoilers ahead. I think the game does a little too much handholding. There are plenty of directional cues, multiple copies of important items, and several mechanics that make it easy to stay safe. Because of this, I unintentionally skipped a surprising amount of the game's content and never really felt punished for it. [spoiler] I also never felt much pressure from the bear. Outside of scripted sequences, it rarely seemed interested in chasing me. There were at least two moments where I was completely exposed with nowhere to hide, yet the bear either failed to notice me or simply wandered away. As a result, despite genuinely trying to play normally, I never experienced what happens when you're caught or what the consequences are for relying on hiding too much. [/spoiler] I think a few changes could make the game even more enjoyable: [spoiler] Make the bear's AI more aggressive and have it patrol closer to the player more frequently. Instead of giving the player the full map early on, reveal it in pieces to encourage exploration. Give players a bigger reason to repair and use the bicycle. I never found any of the bicycle pieces, and it didn't seem to matter. Maybe vents could make noise that attracts the bear, making the bicycle the safer option. Either reduce the amount of resources available (especially duplicate key items) or create more situations where the player has to spend them. For example, scripted scares could always increase the cry meter. I finished the game with a completely full inventory and only used two chocolate bars. One final suggestion: don't let players view the map while the game is paused. It removes a lot of the tension and lets you plan routes in complete safety. [/spoiler] Overall, though, I had a great time. The atmosphere, world, and presentation kept me engaged from start to finish, and I'd definitely recommend it—especially if you're looking for a horror game that's creepy without being relentlessly terrifying.
даже немного страшная игра, такая же прикольная как among the sleep но в плане реализации немного хуже но в целом прикольно
MADE ME CRY!!!! highly recommend, at first I cant lie, I was close to giving up in the beginning it just wasn't pulling me in (story wise). but i kept playing anyways. God you need to play this game. The more i played the more i loved it! The ending was great! Overall 8/10! Check it out for yourself please!
love the idea of a horror game in the eyes of a child, it adds more fear factor and this game not only has smooth gameplay, amazing graphics and easy to follow dialog but the storyline is SO SAD once you piece it all together.
This game is cheap slop. It's funny to play as a baby but everything else in this game is pretty miserable.
Actually unsettling. The kind of horror that slowly gets under your skin instead of relying only on jumpscares. The atmosphere carried this one HARD.
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