
A SUPER throwback to the classic quarter eating arcade games of the 80's. Super Bit Blaster XL is an (even more) enhanced version of the retro styled, addictive, and fast paced arcade shoot 'em up!
Modeled estimate, not a reported figure. How we estimate →
About
I started creating Bit Blaster XL on a whim in late 2015, never expecting how much it would change my life. Its success allowed me to become a full-time game developer, and over the years, I've had incredible opportunities thanks to the amazing community that embraced my little arcade game.
Super Bit Blaster XL is the next evolution of Bit Blaster. With what I've learned in Unity and C#, I've reworked many aspects, adding Co-Op and Vs Mode, improved GFX, new translations, Easter eggs, and a completely overhauled (and optional) control scheme for better responsiveness (though it’s still not a twin-stick shooter).
I chose to release this as a separate title rather than updating the original because the changes are drastic, and I respect the integrity of the game people love.
I truly appreciate your feedback and will continue supporting my games. Feel free to reach out via my website, the Adamvision Discord, or the forums.
Thanks for reading,
Adam Nickerson – Adamvision Studios
Your ship can not stop moving; so you must turn and use your boost/brake to keep from crashing into an ever increasing amount of enemies and obstacles
Your ship is always shooting, so make sure to pick up more ammo and the wide variety of awesome power ups, pick ups and boosts to help you survive longer
Get the highest score you can while collecting coins to buy more ships that are faster, shoot faster, or have more shields
A throwback to the classic quarter eating arcade games of the 80's. Bit Blaster XL is a retro styled, addictive, and fast paced arcade shoot 'em up!
Easy to learn, simple Controls to fly your ship, boost, and brake. Keyboard + Gamepad Support (not a twin stick shooter)
A variety of wicked Power ups like Spread Shot, Heat seekers, Laser, Blast Shot and much more to assist your survival
Screen clearing Bombs, Ship Shields and Boost Pickups to help you survive longer
Collect coins to unlock new ships with unique attributes to give you an edge in the Leaderboards
Endless survival (infinite) score chasing game play with a classic 'bullet hell'-like arcade style
Steam achievements to earn and leaderboards to compete with friends and the world
Steam Cloud save file support
Retro pixel Graphics made by someone that mostly has no idea what they're doing
Language translations available in English, Russian, German, Italian, Portuguese, French, Simplified Chinese, Spanish, Japanese, and Korean
Featuring gameplay directly inspired by some of my favorites, such as; Luftrausers, Asteroids, Space Invaders, Galaxian, Defender, and Geometry Wars.
Unique chip tune songs for each ship by Spiff Tune
An alternate Manual Fire mode for those that want a different experience
The in game audio/SFX was provided by my mouth and some royalty free SFX from FreeSFX
The soundtrack is by the artist "Spiff Tune"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the better arcade shoot em up's on steam.
Fast, retro, arcade action with tight controls and addictive score-chasing. Great for short bursts.
4.5小时左右全成就,单局75K的成就,打了大概4小时才出。 游戏对于个人而言还是蛮难的,主要是由于飞船是无法静止的,加上它头朝下的时候你的方向感是反的,就很难适应。 另外适合过关的武器并不多,要么是弹药消耗太快的,要么是散射不足导致无法在弹幕里打开一条路。但也不能说是设计得不好,毕竟武器的选择也算是难度的一方面。
Super Bit Blaster XL, developed and published by Adamvision Studios, is a sharp, focused arcade shooter that understands exactly what makes the genre compelling and wastes no time getting there. It doesn’t rely on elaborate storytelling or layered progression systems—instead, it builds its identity around immediacy, precision, and the addictive pull of chasing a higher score. From the first few seconds, it becomes clear that the game is designed to hook players through momentum and tension, offering an experience that is easy to grasp but difficult to truly master. The core gameplay loop is deceptively simple. You control a constantly moving ship in an open arena, navigating around enemies and hazards while your weapon fires automatically. This design strips away unnecessary complexity and places full emphasis on movement and survival. Positioning becomes everything—where you are on the screen, how you adjust your speed, and how you anticipate incoming threats all play a crucial role in staying alive. The inclusion of boost and braking mechanics adds a surprising level of nuance, turning what could have been a basic shooter into something that rewards careful control and spatial awareness. What elevates the experience is how quickly it builds intensity. Early moments provide a manageable introduction, but the pace escalates rapidly as more enemies appear and the screen fills with overlapping dangers. The game thrives in this escalating chaos, pushing players into a state where reactions become instinctive and every decision feels critical. There’s a constant tension between aggression and caution—moving too slowly can trap you, but moving too fast can send you directly into danger. Finding that balance is where the game reveals its depth. Power-ups and temporary upgrades bring variety to each run without overcomplicating the formula. Different weapon types, defensive tools, and explosive abilities can shift your approach on the fly, giving you brief windows of control in an otherwise overwhelming environment. Alongside this, a light progression system allows players to unlock new ships, each with slightly different attributes that subtly influence playstyle. These additions don’t fundamentally change the game, but they provide just enough variation to keep repeated sessions from feeling identical. Visually, the game embraces a clean, retro-inspired aesthetic that prioritizes clarity over detail. Bright colors and simple shapes make it easy to track movement even as the action intensifies, while particle effects add a sense of energy without cluttering the screen. The soundtrack complements this design with fast-paced, chiptune-inspired music that reinforces the arcade feel and keeps the momentum going. Everything works together to create an experience that feels cohesive and purposeful, even in its simplicity. One of the game’s strongest qualities is its accessibility. It’s incredibly easy to pick up and play, with short runs that make it perfect for quick sessions. At the same time, it offers enough mechanical depth to keep skilled players engaged as they refine their techniques and push for higher scores. The addition of local multiplayer modes further enhances its appeal, turning it into a fun and competitive experience when shared with others. That said, the game’s narrow focus can also be its limitation. Without a broader progression system or evolving gameplay structure, it relies heavily on the player’s intrinsic motivation to improve and compete. For those who enjoy chasing high scores and mastering mechanics, this is more than enough. For others, the lack of variety may cause the experience to feel repetitive over time. In the end, Super Bit Blaster XL succeeds because it commits fully to its arcade roots. It delivers a fast, polished, and highly replayable experience that captures the essence of classic shooters while adding just enough modern refinement to keep it engaging. It may not offer the depth or scope of larger titles, but within its focused design, it excels at what it sets out to do. Rating: 8/10
It brings to the table EXACTLY what you think it brings. Simple arcade, that is good at passing time sometimes.
Простая 2Д игра, которую лучше брать со скидкой. После работы - то самое. Отвлекает от всяких мыслей, много элементов на мониторе, которые постоянно двигаются. 100% улучшает внимание. Из минусов - гемплей со временем может утомлять.
이게 배필6보다 재밌음
better than the first good game. needed more updates on abilities tho. played w my gf i love her so much
Given how corporate and full of BS the gaming industry is becoming nowadays, it's refreshing to come across modern games that are a throwback to how games used to (and frankly still should) be. Accessible price, arcade, with a simple challenge and immediate fun. Goes to show that creating a good game doesn't take a billion dollar company or a multitude of investors. All it takes is passion and creativity.
Date of completion: November 19, 2020 A few more additions in comparison to the original Bit Blaster, obviously (including a boss character). While I actually prefer the original Bit Blaster game, this is good to play to the point of getting all the Steam Achievements, too.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Neon Sundown | $41.8K | 449 | 82% | $4.99 |
| Feather | $41.8K | 804 | 82% | $1.99 |
| A Bastard's Tale | $41.8K | 392 | 81% | $4.99 |
| Heroes of the Three Kingdoms 2 | $41.8K | 1.9K | 93% | $0.99 |
| Revenge of Black Bone | $41.8K | 121 | 65% | $14.99 |
| Escape First | $41.8K | 441 | 67% | $5.99 |