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[h3]Pros:[/h3] [list] [*] basic rouge-like dungeon crawler [*] it has some graphics [*] runs on a potato [*] grind [/list] [h3]Cons:[/h3] [list] [*] no diagonal movement [*] lacks depth [*] feels like a mobile app [*] grind [/list] It's not a bad game but there are free rouge-likes with better gameplay and more complex systems. I got to the 3rd level on the 1st try in about an hour and that got me the 3rd place in a world-wide ranking. I didn't feel compelled to try again. It might be because I know the genre and I'm pretty sure my playthrough was around 80% of my max skill. There are no in-game skills and I respawned with no items so the only thing I could change on my 2nd run was to [i]"git gud"[/i] but even if I managed to play better I wasn't interested in more of the same repetitive content. On the subject of repetition, I highly recommend disabling music ASAP. SFX is okay. In the end I died due to walking. It first depleted my stamina then life (which is a good mechanic) while I had no more food, potions or scrolls and there were none in sight (which is a mediocre outcome since I was using resources in a rather restrictive manner). The only resource I never needed was mana which is funny because I had about 6 mana replenishing items in my inventory when I finally dropped. Lack of diagonal movement made many common rouge strategies impossible. Sometimes I'd glitch through an enemy and stand stuck on top until it's dead. There's no passing turns without movement, hence, no stamina or health restoration over time. I once got an invisibility potion which seemingly didn't work at all. Left click supposedly marks the enemy/tile for ranged attack or spell but I haven't found any ranged weapons or spells even though I found several types of arrows, some wands (that appear to be melee?) and scrolls (restorative/defensive). I did find a few books that'd hurt or freeze enemies around me but I don't count those as ranged and those didn't use above mentioned [i]targetting system[/i] anyway. That's about all I can tell about subsystems. Graphically the game isn't bad but doesn't look particularly great either, at least not on a 4K screen. There are visible issues with world generator - missing walls and empty rooms (which would be okay if stamina wasn't that important). It did look a little bit better when zoomed out all the way. BTW scaling is only possible in the game settings where it is the only scrollable value - both music and SFX are just on/off. Mouse wheel does nothing. Same goes for the middle or the right mouse button. Even escape doesn't bring the menu - it's invokable only by explicitly clicking a dedicated UI button. All player stats are displayed as percentage (e.g. 100% health) but item stat is always an integer (e.g. +600 health) which explains exactly nothing. Finally just closing the game instead of exiting through [i]Menu > Save & Exit[/i] doesn't save progress so it's an obvious exploit but also a design issue if you just forget to save. Story is null. I found one scroll about some powerful item of death, that's it. I smiled once when I managed to equip a stale bread with higher damage than my sword. AFAICT that was the extent of both the comic relief and the plot. Overall 3/10. [h3]System Info & Performance Report[/h3] [table] [tr] [td]Operating System[/td] [td]Linux Manjaro.i3 64bit 22.1.0[/td] [/tr] [tr] [td]CPU[/td] [td]Intel® Core™ i5-6600K, 3.9GHz[/td] [/tr] [tr] [td]RAM[/td] [td]Corsair Vengeance® 16GB DDR4 3200MHz[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 1070, nvidia-540.41.03-3[/td] [/tr] [tr] [td]Technical Notes[/td] [td]None[/td] [/tr] [/table]
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♥♥♥♥♥♥♥ Blessing of a game, hardcore and super grindy.
🔥 Baalzebub: Вир пекла для сміливих відважних героїв! 🔥 Я недавно занурився у світ гри Baalzebub, і це було неймовірною пригодою! Гра пропонує унікальний досвід геймплею та захоплюючі пригоди, які не залишать вас байдужими. 👹 Боротьба зі Світом Пекла - Вируште в бездонні підземелля та зіткніться зі світом пекла, де на вас чекають страшні істоти та загадки. Зверніться до свого героїчного інстинкту, щоб вижити. ⚔️ Бойова Система пошагова - Гра пропонує інтригуючі пошагові бої, в яких ви повинні розробляти стратегію, використовуючи різноманітні здібності та артефакти. 🗝️ Розгадування Головоломок - Під час подорожі ви зіткнетеся з різними головоломками і загадками, які вимагатимуть від вас розумових зусиль. Ця гра чудово поєднує в собі атмосферу та виклики і є ідеальним вибором для тих, хто шукає епічні пригоди в світі фентезі. Підніміться до виклику, і нехай вам щасливо допоможе у боротьбі зі злими силами! ⚔️👹🗝️
Cool graphics, easy to control, almost no learning curve (and no tutorials or hand-holding, thanks god!). You need to decide every step due to the permadeath nightmare. Backpack weight matters a lot, there are traps, weapons wear out, opponents can steal things from your backpack. Recommended!
finally i found a Roguelike that actually plays like Rogue.. don't get me wrong, i love the Bullet-Hell stuff that's taken over the scene, but i always wanted to see what a pure Roguelike would look like with actual graphics instead of ASCII.. i wouldn't necessarily spend as many hours in this as other games i play, but i'd say this is a pretty good adaptation of Rogue..
Suggestions: 1. The music is too repetitive. Needs to change up more. 2. Too easy to get lost because all the walls look the same. Need more wall designs. 3. Remove stamina, that is just no fun. 4. The map is huge and I was just lost and gave up before I even found level 2. This is why you need more wall designs. Needs something that informs where the exit is or something that informs the user what direction to go. Since it is hell you could have a temperature bar that shows that it is getting hotter. 5. I couldn't figure out how to use magic, need to inform user on how to do that.
Sıra tabanlı bir cehennem zindanı, çok feci. kafa dağıtmak için gayet iyi.
Даже с учетом графики и формата игры, игра годная.
Игра "Baalzebub" захватывает с первых минут своим мрачным и атмосферным миром, вдохновленным классическими dungeon crawler'ами. Пиксельная графика прекрасно передает ощущение безысходности и опасности, а жуткий саундтрек идеально дополняет гнетущую атмосферу. Геймплей довольно хардкорный, каждое столкновение с врагом может стать последним, поэтому тактическое мышление и умелое использование ограниченных ресурсов жизненно необходимы. Разнообразие монстров и ловушек заставляет постоянно адаптироваться и искать новые стратегии. Прокачка персонажа и поиск новых предметов добавляют глубины игровому процессу, позволяя настраивать своего героя под свой стиль игры. Однако, некоторая затянутость в исследовании локаций и редкие места для сохранения могут немного утомить. В целом, "Baalzebub" - это отличный выбор для любителей сложных и атмосферных рогаликов, которые не боятся трудностей и ценят мрачный сеттинг. Игра заслуживает внимания, хотя и требует определенной усидчивости и терпения.