
Experience a devastated Seoul, locked down after war and biochemical attacks. Craft cocktails from discarded food and alcohol to serve guests, earning their trust to uncover hidden stories. Explore abandoned subway lines modeled on the real Seoul system in this story-driven puzzle adventure.
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About
Development of this game has been aborted. No updates will be provided except for significant bug fixes.
Seoul was devastated and sealed off in the aftermath of war and biochemical attacks. Many survivors still live in this abandoned former capital city, unable to escape, exhausting their lives for the rest of their lives.
Among these miserable Seoulites are ‘Leech’, the lonely survivor, who strives day-to-day by scavenging abandoned city facilities and ripping off other bandits, and ‘Master’, the cocktail geek who modified an abandoned subway train to run a cocktail bar.
Witness the butterfly effect of the influence of two people throughout Seoul, starting from the unexpected moment when the two characters' paths intersect.
Combine ingredients' six flavor elements and personalities to create a cocktail with harmonious and appealing tastes. Guess customers’ taste in drinks and win their trust to uncover the hidden stories of this city and its people.
Explore abandoned subway facilities, find new materials, and encounter special characters. Get rid of obstacles on subway rail and move on, defeating road robbers and hostile forces. All the stages, including tunnels and history, are designed based on real Seoul subway lines.
Survivors of Seoul, in an instant, went from the capital residents of the world's 10th most developed country to tramping daily life under threat of death. But what motive or desire still drives them to live on? Will ‘Leech' be able to find the answer to this question after following each customer's story?
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Languages: Korean, English
Reviews
안녕하세요 게임 너무 재밌습니다! 분위기도 몰입감도 너무 좋고 더 플레이하고 싶은데 게임 진행중 나사로 만나고 비타-레몬을 전해받는 파트에서... 분명 비타-레몬을 받았는데 감쪽같이 사라지는 버그가 발생해서 더 플레이 할 수가 없어요 ㅠㅠㅠㅠㅠㅠ 나사로에게 맛있는 오함마 한잔 말아주는 것이 소원입니다.. 분명히 이 뒤에 내용이 더 있는 것 같은데 너무 아쉽습니다 최소한 지금까지 개발된 파트까지만이라도 즐기고 싶어요 제발ㅠㅠㅠ
Es ist nur an bestimmten Stellen auf englisch übersetzt und der Rest nur koreanisch, das Spiel ist an einem Punkt auch so verbugt das ich einfach nicht mehr weiter spielen kann. Ich bin sehr enttäuscht
gg
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Concurrent players on Steam, sampled daily since tracking started.
Savaş ve biyokimyasal saldırıların ardından harap olmuş Seul'ü deneyimleyin. Atılmış yiyecek ve alkolden kokteyller hazırlayın ve misafirlerinize ikram edin; gizli hikayeleri ortaya çıkarmak için güvenlerini kazanın. Bu hikaye odaklı bulmaca macerasında, gerçek Seul sistemine göre modellenmiş terk edilmiş metro hatlarını keşfedin.
免费 没中文 没成就 城中之城 2032 年 5 月,大韩民国政府宣布对首尔市实施封锁。战争与生化袭击过后,首尔沦为一片废墟并被彻底封锁。许多幸存者仍被困在这座废弃的前首都,无法逃离,在绝境中耗尽余生。 在这些苦难的首尔人中,有孤独的幸存者 “水蛭”—— 他靠搜寻废弃城市设施、劫掠其他匪徒勉强度日;还有鸡尾酒达人 “老板”—— 他改造了一辆废弃地铁列车,在里面开起了鸡尾酒酒吧。 从两个角色命运意外交织的那一刻起,见证两人的影响在整个首尔引发的蝴蝶效应。 调制鸡尾酒,倾听城市秘语 将废弃的食材与酒水混合调制鸡尾酒,招待往来客人。融合食材的六种风味元素与特质,打造口感和谐、极具吸引力的鸡尾酒。揣摩顾客的饮品偏好,赢得他们的信任,揭开这座城市与居民背后隐藏的故事。 探索废弃地铁,解锁未知篇章 深入首尔废弃的地铁设施,见证全新的故事。探索废弃地铁,寻找新的食材,邂逅特别的人物。清除地铁轨道上的障碍继续前行,击退劫匪与敌对势力。包括隧道、历史遗迹在内的所有场景,均基于首尔真实地铁线路设计。 直面荒诞,追寻生存的答案 战争与封锁筑起了巨大的荒诞困境,寻找人类必须给出的答案。首尔的幸存者们,一夜之间从世界第十大发达国家的首都居民,沦为在死亡威胁下苟延残喘的流浪者。但究竟是什么动机与渴望,支撑着他们继续活下去?“水蛭” 在追寻每位顾客的故事之后,能否找到这个问题的答案? ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⢟⣽⣶⣿⣿⣶⣶⣮⣝⠿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠏⢷⣿⣿⡿⠛⠙⠛⢛⠛⡻⠿⢮⢻⣿⣿⣿⣿⣿ ⣿⣿⡛⢋⣭⡌⡠⠄⡀⠲⡟⡰⡠⠄⣘⣒⣶⣥⡄⣽⣻⠻⢿⣿ ⣿⡿⢦⠈⠙⠰⠁⢠⣹⣄⠄⠁⠄⣠⣿⣿⣿⣿⡧⣫⣿⣞⡃⣿ ⣿⣘⣧⣳⠤⢰⣶⣿⠁⠙⣿⣿⣿⣿⣿⣿⣽⣶⣿⣿⣿⡿⣱⣿ ⣿⣜⢿⣿⣿⣼⣿⣿⡀⠄⢸⣿⣿⣿⣿⣿⣿⠿⠟⢫⢱⣾⣿⣿ ⣿⣿⣿⣶⡅⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⢸⣿⣿⣿ ⣿⣿⣿⣿⢳⣿⡏⣿⣿⣿⣿⣿⣿⣿⢻⣿⠉⣿⡟⢸⡾⣿⣿⣿ ⣿⣿⣿⡟⣾⣿⡇⣿⣿⣿⣿⣿⣿⣿⢸⣿⡀⣿⠁⡸⢇⢻⣿⣿ ⣿⣿⣿⠙⠋⠉⠃⡿⣿⣿⣿⡟⡿⠻⠸⠻⢇⠘⢈⣤⣤⣽⣿⣿ ⣿⣿⣿⣷⣶⣆⠄⣰⡁⠄⠈⠇⠃⠄⣀⣀⡀⠄⣸⣿⣿⣿⣿⣿
버그가 좀 있는거같은데... 해무 보내고 그다음 사람이 오함마 만들어달라는데 레시피 어디서 바뀌는지 알수도없고 잔옆에 쉐이커 한번빼면 버그로 더이상 안움직여지고.... 세이브도 좀 나눠서 하게해주거나 했으면 좋겠는데 말이에요..
다른분들 말마따나 진행이 막힙니다. 나사로가 오함마를 가져다 달라는데 막상 레시피는 오함마가 아닌 도라이바로 체크 되있고, 재접속을 해보니 비타는 사라져있구요.
아쉽다
초반 분위기와 스토리, 게임 방법 등이 너무나 취향이었는데 개발이 중단 되었다니 너무 아쉽습니다
I got stuck. I made the perfect Doraiba for Lazarus many times with many different settings, different amounts of ice, and nothing happened; he kept rejecting the drink.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.