
A 2D action game featuring a young man with the power of lightning who stands for freedom against the evil ambitions of a massive organization. When lightning strikes, a new legend is born.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
避雷針を撃ち込んで電撃を流し込んで敵を倒すというのが二度手間に感じて面白いと思えなかったけど クードス1000以上にするためにこのゲーム独自の立ち回りを理解し始めると面白くなってきた 同時撃破でぐんぐんスコアが溜まるから何回避雷針撃てばいいかとか計算したり 仕込みの最中にダメージ食らって全部パァになるから安全な位置を探したりとか いい感じに調整して敵をまとめて撃破してスコアがぐーっっっと伸びたときが滅茶苦茶気持ちいい
bazı bölümler adamın göt deliğini genişletiyor bunu bilerek alın
Azure Striker Gunvolt, originally for the 3DS, is a Mega-Man X style action platformer that trades out weapon switching for a wider initial moveset. Gunvolt’s lightning abilities are powerful but lacking in precision, so the combat mainly involves swapping between tagging enemies, dodging attacks and frying the opposition. Gunvolt by default has the ability to avoid damage when not attacking, but to get a high score you can’t rely on that, and later levels and challenges may take even that away from you. It’s one of those games that starts you with training wheels and offers you the chance to take them off if you want to go the distance. There’s a crafting mechanic and different guns that change tagging, but honestly I got through the entire game without engaging with these systems. Similarly there’s a narrative but it’s sort of all over the place. It’s not bad but it is just a bit ephemeral, although a bit of that may be a consequence of the direction the sequels took. I enjoyed Azure Striker Gunvolt and would recommend it to fans of action-platformers. Given there is now a three game definitive collection available if this game speaks to you it’s probably worth buying that one for Gunvolts 2 and 3. Since it’s both the first one and the cheapest though it’s probably the best starting point.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Portugal, Russian, Korean, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
つまらない 自キャラは攻撃していない間は無敵なので、普通にクリアするだけなら道中は歩いてるだけで終わる。ボスも適当に攻撃してたら勝てる。簡単すぎるし攻撃を見切ったりする楽しさが皆無 ステージごとに高スコアを狙うという要素もあるが、最高ランクをとろうとすると敵を複数体まとめて倒さねばならず、パズルのような要素を強く求められる。そんなことがやりたいわけじゃない また、最高ランクをとるには道中含めて被弾0が求められるが、自キャラの攻撃エフェクトが邪魔すぎて画面が見ずらいため、被弾0を意識しながらクリアしようと思うとすごくストレスになる 加えて、攻撃のたびにスタミナのようなゲージを消費し、0になると攻撃ができなくなる仕様であり、ここの管理に気を使いながらプレイしなければいけないため、爽快感がない 総じて2Dアクションに求めていた楽しさがまったくない ロクゼロが好きで買ったけど似ても似つかない。ロクゼロを意識せず別ゲーだとして見ても面白くない
Difícil pra caralho, raros são os megaman like que eu curto (fora o próprio megaman), configurar os comandos no teclado foi chato, mas compensou no final e as músicas desse jogo são sem dúvidas o maior ponto forte dele, uma pena que precisa stackar mil pontos (que traduz pra não tomar dano) pra poder ouvir elas durante as fases, infelizmente não vou platinar porque reconheço que não sou bom o suficiente pra pegar S+ em todas as fases desse jogo, mas pra um jogo de DS ele envelheceu que nem vinho, se tu curte essa pegada futurista e shooter estilo megaman esse jogo vai te agradar bastante.
록맨 제로/젝스 시리즈의 진정한 후계자 우선 짚고 넘어가야 할게 있다. 아직 캡콤은 록맨에 대한 권리를 포기 하지 않았기에 정식 후속작은 절대 아니다. 개발사인 인티 크리에이츠는 법적으로 문제가 되지 않을 정도에서 오마주를 하였고 (마침 인티 크리에이츠는 위에서 언급한 록맨 제로/젝스 시리즈를 제작했다) 이나후네 케이지의 사퇴 이후 클래식에만 역량을 쏟는 현 캡콤의 상태로 미루어 볼 때, 이는 적절한 비유가 맞을 것이다. 푸른 뇌정의 건볼트는 능력자 (레플리로이드) 와 무능력자 (인간) 사이의 갈등이 주된 내용으로, 능력자들을 박해하고 통제하려는 집단(네오 아르카디아)에 저항하는 사설 무장조직 페더 (레지스탕스) 소속의 요원 건볼트 (제로)의 이야기 이다. 물론 스토리가 록멘 제로처럼 진행되지는 않지만, 기본적인 골자는 비슷하다. 스포일러 방지를 위해 위의 문장엔 의도적으로 잘못 된 정보를 기입해놓았다. 이 게임의 특징이라면 1. 라이트 노벨처럼 게임 중 컷인과 함께 대사가 흐르는 것 2. 등장하는 능력자들의 '능력'을 임펙트 있게 보여주는 것 이 있겠다. 록맨에서는 중간중간 '오퍼레이팅'의 일환에서 스테이지 기믹을 설명하는 역할이 주였는데, 본 작은 스테이지 기믹 뿐만 아니라 현재 캐릭터의 심정이나 짧은 콩트 같은 이야기들이 흘러나와 단순한 플랫폼 액션 게임이 아니라는걸 보여준다. 물론 게임 진행 중에는 은근히 방해가 되긴 하지만, 랭크 같은건 생각하지 않고 있는 그대로 스토리를 즐긴다면 충분히 좋은 경험이 된다. 능력자의 모습은 지금까지 '8 보스'들의 로봇을 초월한 어떤 기믹을 넘어서 능력자 배틀물을 보는 것 같은 '어딘가 그럴싸 하면서도 말이 안되는 화력을 가진 능력'을 게임에서 볼 수 있게 된다. 영창과 함께 시동기를 외치고, 화면을 가득 매우는 스킬들을 보면 애니메이션 한 장면을 보는 듯한 느낌 (그리고 죽어버리는 GV를 보는)이 들 것이다. 이외에 미션이나 퀘스트, 레벨업 같은 RPG적 요소가 있어 클리어 이후 파고들기에 더욱 좋은 게임이다. 개인적으로 생각하는 단점이라면, 스토리가 아닐까 싶다. 연출을 위해 스토리를 많이 말아먹어버린게 아닐까, 하는 생각이 드는 안타까운 게임이다.
Um ótimo jogo e boa base pro começo da série mas a essa altura do campeonato esse port é MUITO datado. O launcher é muito antigo e não tem muitas opções, os menus rodam apenas à 30 FPS, o jogo carece do polimento que veio para a série com o tempo. A melhor forma de experienciar Gunvolt 1 agora é na Enhanced Trilogy, com o rework da Engine, Skills e conteúdo adicionais, telas de carregamento mais rápidas e opção de 120 FPS para todos os jogos. O jogo costuma frequentemente ficar em promoção por 10 reais mas é porque esse port genuinamente só vale uma coxinha e uma coca. Se quiser entrar na série agora e realmente se divertir espere uma promoção da Enhanced Trilogy. Esse jogo é muito bom mas os que vem depois são ainda melhores e é melhor do que tentar bater a cabeça configurando o controle nessa bomba
・まともなダメージを与えるのに一度攻撃してロックオンしないといけない ・攻撃しなければ被ダメもない という珍しいルールのゲームです。戦術性がほしかったのでしょうが、前者は特に面白くなく(というかレベルデザインが悪すぎてほぼ機能していない)特に後者が意味不明で、ほとんどのステージでは実際に「攻撃に当たりまくっているのに全くダメージを食らわず、死なない」という状況に陥りっぱなしで、まるでデバッグモードのようです。 一方、ボス戦になると、こちらの攻撃エフェクトが画面全体に及んで死ぬほど見辛い上、ボスの攻撃もあまり回避可能な設計になっていないので、攻撃すればするほど不利になるというジリ貧ゲーに変わります。 比較的どうでもいいですが、会話UIがけっこう斜めを向いていて読み辛い上、画面の下半分を占拠しており、それなりに見辛いです。 しかし、このクソゲー要素がどうでもよくなるくらいにはラスボスがそびえ立つクソゲーで、体力が半分ほどになると画面上部から即死エリアが降ってくるのですが、そもそも画面上部に行かないとダメージを与えられないため、30秒ほど経つと何もできなくなって死にます。何度かトライしましたが、この即死がどうしようもなく倒せなかったので辞めました。 装備をクラフトできるようなのですが、これはおそらくステージ周回が必須なので、普通にやってると初期装備だけでやっていくことになります。クエストというのもステージ周回用の要素なのですが、周回しなくてもラスボスまでは問題ないので誰もやらない気がします。 自信を持っておすすめしません。
This is really cool and has a lot of interesting ideas! Unfortunately it doesn't nail all of them, but I do respect the effort here. From what I can tell, I've done the final boss, but not the true ending, but I feel like I'm fine leaving it here because the final boss gave me enough trouble to where I'm pretty sure I'll chew my own arms trying to fight something even more challenging. The visuals here are pretty good! The sprite art especially really stands out as great, both on the main character and the multitude of enemies and bosses you fight. Some of the environments are cool, but I wouldn't say any particularly stand out as really memorable. This sentiment also applies to the music; whilst it isn't *bad* it's nothing particularly standout. The gameplay here is interesting, and takes a bit of getting used to, but there's certainly a lot of opportunity for skill expression, which I started noticing in the latter half of the game when you're fighting bosses at higher frequency and at much higher difficulty. The boss fights here are pretty cool (even if some of them feel like they have attacks that literally cannot be dodged.) I think the main issues with the gameplay are that the actual stages feel quite basic; they are very corridor heavy with little in the way of platforming; most of the time they just feel like a way to transport you to the boss, rather than a part of a whole experience. The other main problem I noticed was pretty much every effect in this game is some variant of a cool colour; blue, green, grey, white, etc, this means it can be very hard to identify enemy projectiles once you start your electric field attack up (which is the main gimmick of the game.) I do like the idea of a shop between levels to buy equipment, but having them be trades of loot that you randomly get dropped at the end of a level is quite a mystifying choice; I think it would have been better to just collect one singular currency that you can use to buy and customise your build. This game definitely has it's strengths, and I am very interested in checking out the sequel as I would like to play more of this with extra polish and refinement. A solid effort here. 6/10
Foda demais, recomendo pela jogabilidade, as músicas, a arte, tudo. Ponto fraco é só a resolução de algumas coisas, dá pra ver que isso foi um port direto da versão de 3DS e tem alguns sprites que ficaram com aparência quadriculada na versão Steam, mas nada que acabe com o jogo nem nada do tipo. 9/10 Good e Bad endings feitos.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $570.8K | 1.6K | 83% | $19.99 | |
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| $19M | 76.1K | 98% | $14.99 | |
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