
Traverse this ominous 2D maze as Azrael; A mysterious being. With four unique endings, the player is tasked to simply explore and watch as they learn more about their character, the situation, and consequences. Includes an original soundtrack and artwork.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Azrael is a 2D retro pixel maze navigation "adventure" game. The developers misleadingly describe this as a dungeon crawler, but it's not even an RPG, let alone a dungeon themed one. There are no RPG mechanics in the game. Gameplay consists of WASDing around a woefully badly drawn 2D retro pixel maze, collecting keys and unlocking doors to get to one of a small number of "endings" From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the Godot game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. Azrael is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the misleading misrepresntation of this game as an RPG when it isn't, this is impossible to recommend.
It's a floater!
I'm sorry, but this game is just 25% confusion and 75% boredom.
[h1]Spoilers, kind of[/h1] It's kind of hard to rate this game because its not bad, it clearly has an interesting story and idea, they just are not fleshed out/shown much to you in a clear way. I'll probably put this into multiple parts in a non-generic steam review way that doesn't have cringe copypaste checkboxes. And yes i am writing this at like 3 am so im probably bound to say something that is a little dumb. [b]The price:[/b] It's the main reason why i am conflicted on whether or not to recommend it because its only 2 dollars. If you have money already in your steam account you might as well just buy it and it wouldn't matter. Even if you buy it and don't like it or will never revisit it, it really wouldn't matter. This point is just overall positive; there is absolutely nothing wrong with the price and i think it fits fine with a short game focused more on a narrative. [b]Story:[/b] I think that it is the main point of the game and its quite clear. It definitely makes you question whats going on... but i think its maybe too vague..? The game is intended to make you think, but i personally feel that it leaves too much in the air? The length really does not help as you only really get the opening, little splices of text, and the endings. I think the ending (guilty i'm pretty sure) where you walk around in a white, distorted maze and talk to the people was definitely a lot more interesting than the other one, and touching the dudes and making them become more transparent was a pretty cool progress measure compared to the goons just poofing. Anyways lol, i really dont think that the endings should be tied to a decision that seems so quick, simple, and small. Its like those games where you make a seemingly small decision and it completely shifts the route. Overall, i feel like the story being too mysterious is mainly because of the lack of interaction, actual gameplay, and dialogue. Still does have some interesting energy though, [b]Environment:[/b] I feel like this is probably the most glaring issue along with the game's length. The environment is pretty empty. Its kind of just as simple as that, I think the endings had a nice dark feel to them, as in the environment you walk around in. The game would greatly benefit from being able to interact with the environment and characters etc. I think the main red maze being so simple doesnt really play off with the story possibly as intended (?) so it ends up just being devoid of any points of interests and makes you just want to complete your objectives. Game Length: Along with the environment, there are other things that dont get to leave you an impression because of the game's length. For example, you dont really get too much of a full soundtrack because of the game's length. There are also a lot of other things like characters, worldbuilding, etc that are restricted because of the game's length. I really just think it needs more time in the oven and you'd come out with a pretty good result. [b]Conclusion:[/b] I have no idea if this game will get changed in the future, but i think it has a vague outline that could probably be filled in. I cut down on stuff like gameplay and such because its not really the game's focus and this review would end up being way too long lol. I really dont think the game is bad, i know i said seemingly a lot of negatives, i am just laying out the main criticisms for the future (idrk if this is helpful at all). I think this game is maybe more of one to learn from if you do anything in the future? I really dont know how long this took you to make and im not saying i could make anything myself, but i think some of these criticisms are valid maybe.. k lov u spafdad just giving you my 3 am thoughts. Steam does not allow a mixed review, and the game is cheap, so i dont think it deserves a negative review. Its not doing anything wrong, its just not doing enough to flesh it out if that makes sense?
Azrael is a game that could take you less than 5 seconds to 3 hours depending on how many endings you want to see. My first run was a bit confusing since I had no idea what to do or what I was looking for until I eventually got the gist: Must press buttons, Collect book, and get some nice shoes (which I thought were wings). Purple key is love purple key is life and picking it up early makes collecting everything so much easier. Obviously there is more to the game but if you are this interested just pick it up and play it. This game is great to play all in one sitting or multiple short sessions could 100% easily. For $2 this was well worth the price and a great thought provoker. PS: The second maze made my brain hurt for an hour good luck!
rough, rough, rough... please help me say [b]r o u g h[/b] fascinating little gem.
the greatest art of our generation. there will never be another work as life-changing as Azrael. im shaking and crying rn.
Worst game that i ever played. Literally confusment. No tutorial. Devoloper gived up on this game. I got it for 0.05$ but still...
i got all of the endings after ~an hour of playing and id say its worth 2 dollars. i ended up drawing a map in order to get around more easily, and overall had a pretty fun time. one thing that annoyed me a bit is that one of the endings seems just better than the other in every way, despite the two only being seperated by a binary choice which you dont know the meaning of when you make it. conclusion, gud game, buy it if u have 2 spare dollars.
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