
A challenging top-down action role-playing game about restoring the soul of the world. Overcome the cursed minions of The Alchemist! Discover the hidden drama! Find incredible loot! Level up! And then power up your build! Break the crystal balls! Explore the dungeons! Replay endlessly!
Modeled estimate, not a reported figure. How we estimate →
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About
Choose one of several classes and design your own character. Battle your enemies and level up in this replayable procedurally generated approach to the Souls-like Action RPG formula. Find more powerful loot in deeper areas of the dungeon. Customize and upgrade your build. Gather Anima from fallen enemies and add their power to your own.
A gold curse frenzy has taken hold of all the subjects of the kingdom. You must fight through factions of mad Witches, Knights, Clerics and Rogues and more to reach The Alchemist! Each new room brings treasure, new enemies, and poetic notes of hidden drama.
Choose your class of character to challenge The Alchemist and all his minions.
Witch: Harness the latent magic of the grimoire to power an endless flow of ranged mana-based attacks.
Knight: Forego all magicks and tricks and face your enemies directly with honor, sword and shield.
Rogue: Be quick and dodgy, irreverent and against the system and all that it represents. Enjoy poisons and knifing your enemies.
Cleric: Worship the Empress goddess and righteously judge her enemies. Use hammer and holy water to fight for what is true.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun take on a genre with a classic design.
My playthrough : https://youtu.be/kVhrV8kVKq8 Overall: 3/10 – Rough, but has potential for improvement. Graphics: 3/10 • Better post-processing and lighting could make a huge difference. • The UI font looks kinda amateurish. • There's no "Press E to interact" prompt. • All attacks feel like just different-colored particle effects. Audio: 3/10 • No background music. • Sfx feel weird. Gameplay: 3/10 • Just running in circles and left-clicking. • Killing monsters and moving to the next door gets repetitive after five minutes. • The area generation takes too long, I quit after waiting for the third time. • Monsters killing each other is pretty cool though. Customization: ?/10 • I found so many items just by playing a bit, this has the potential to be complex and interesting, But it's held back by everything else.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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