
Overcome limited communication with strategic cooperation in this co-op roguelike! Endure the Azoove desert to return a stolen spellbook — before it consumes your city. Trust your friends, play cards, manage resources and defeat the Fiend of Fortune!
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About

Azoove is a co-op card roguelike about overcoming limited communication on an ill-fated save-the-world road trip to seal a cursed book.
Survive together with online multiplayer, playing cards to manage resources, mitigating each day's new dangers (Misfortunes) as you trek further through the Azoove desert.
During one phase of each round, communication with allies is limited to exchanging cards without revealing your hand. You must learn to trust in your teammates — or die trying.

Collaborate Silently! As the Heroes fan out in search of Opportunity Cards, players are not allowed to discuss their hand. You must instead deduce the best move from what little planning and information you have.
Exchange Opportunity Cards strategically to share information and optimize the use of dwindling resources. Create unique communication patterns that help interpret the meaning behind traded cards.
The game will not force silence on you. You are expected to be using your own communication software (such as Discord) and follow the rules (or don't — we can't stop you but we promise it is more fun this way)

Play as 4 heroes with their unique powers and cards:
Oriana, the Ranger
Sage, the Forager
Auri, the Bard
Rin, the Guardian


A lifetime past, Farloon's founder saved his people with a stolen book of secrets. Now, with his death, the payment comes due - the souls of your city.
Only returning the grimoire to its rightful wardens may divert Farloon's fate - but a deadly desert lies between you and your city's salvation.


Tinker with Trinkets: items that grant passive abilities that strengthen and steer each expedition in exciting new ways.
As you overcome Azoove's normal challenges, add additional rules to complicate and challenge veteran players.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very enjoyable game! Haven't been able to secure a win yet but loving the game so far. It presents a good challenge while having a real relaxing atmosphere. Great game to unwind to, feel like I'm starting to develop my strategy and can't wait to play more. Definitely going to try out co-op as well
This game is a lot of fun. It is challenging the first few times, but gets easier when you get the hang of it. There are a lot of factors to balance to make it through, and success is based both on skill and luck. I found it more difficult to play with the AI than with another person, but the AI did let me get to know the game. The game has a great aesthetic, and the gameplay reflects well the rigors of a dangerous journey through the desert. Definitely cut off communication when told to. It makes the game much more interesting!
this is a very good game, i don't usually enjoy these types of card, turn based games, but the element of having to guess what your friend is strategizing and also having to think vise versa. all in all, the developers are proactive in bug fixing the content is as enjoyable as you make it with your friend while the game is small the replayability makes up for it, like most rogue likes
TL;DR: Gameplay is a vibe, and pretty fun. Can be stressful at times, but also rewarding. A bit buggy and not too much reason to come back... yet. The game had a slow start. The current tutorial is a bit dense and hard to follow, but I was able to grasp the basics and solidified my understanding through actually playing the game. The actual game is more fun with a real friend than with the AI. The gameplay consists of resource management and really tests the chemistry between you and your duo, assuming you actually don't talk with your duo when told not to. Once the ball gets rolling, though, it's really fun. My duo and I wanted a casual co-op to chill with and this was perfect. We got to day 8 before losing, then day 9, then our third try made it through all 10 days. The search phases really tested our chemistry and we took a lot of gambles to make it through tough days, creating a lot of situations where only one or two combinations of choices would let us continue to the next day. In addition, the feeling of losing so close to the 10th day kept us excited to come back and try again. There's a lot of close loses, making the wins more rewarding without defeating you because you know you're so close every time you lose. I appreciate the option for harder difficulties once you win once, but the resource system outside of game is a bit confusing and is never formally explained - kind of just assumed that we pick it up immediately. The class system feels well balanced and classes don't change the experience so much that a meta should form. There are definitely better synergies between certain classes, adding more nuance to the game, but you could probably have very similar success with any combination of classes. The classes mesh well with different playstyles, adding a healthy level of diversity in the game. Would recommend more repayable options than increasing difficulty to keep the more fresh - maybe more classes that can be unlocked, or other options. I would have played the game more but it felt a bit grindy to unlock each difficulty level one at a time, so adding more variations in gameplay to increase replay incentive would bring me back. Would also recommend a rework of the tutorial to be more intuitive, straightforward, and akin to gameplay, as a bad first impression can scare players away from an otherwise fun experience. Also, some bugs make the ride a bit bumpy sometimes, but with every step being auto-saved, I was able to recover all progress by restarting the lobby every time. Not ideal, but definitely functional. There are also so many difficulty levels that getting an idea of which level would be the best for what I'm looking for might be hard. Less division in difficulty levels could solve the grindiness of difficulty progression and make it easier for the user to choose the best level for them. The fact that difficulty levels are numbered and have vague descriptions makes it hard to know how hard each level actually is, beyond "level 6 is harder than level 5". An idea/example is having 4 levels with universal terms like "easy, normal, hard, extreme", as opposed to 10 numbered levels with vague descriptions that can only be viewed if you progressed far enough to view them. The game is still in early access, so these are all open suggestions to improve on. Updated review when game is fully released. Overall, a fun experience with a friend you want to test your chemistry with, with a rough tutorial and some bumps.
Played this game with my girlfriend over the holiday and it was an amazing way to spend a date. highly recommend this game to people who enjoy co-op games that are a bit more story oriented or people who enjoy cerebral games about resource management in difficult times
This game is a really well designed and fun co-op card/board game. The on and off communication as a feature is great for creating extremely tense moments. Looking forward to the full release!
A deceptively difficult table top that will leave scrambling for most of the game. The UI is very well polished and the artwork is gorgeous.
Super fun co-op game! Two thumbs up and a toe!
Un très bon jeu en coop. Je recommande =)
This game are one of the better i have tried in a long time. Great for coop aswell with friends. Plz let me know where and how to get the board game :-)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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