
A dark tale of survival and conscience, blending platforming, puzzles, and haunting beauty. Journey through surreal lands where every choice shapes the fate of a world on the edge of ruin will you restore the light or embrace the darkness?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 1.14/day in the week after.
About

Step into the eerie world of Ayasa, a dark tale that blends quests, horror, and puzzles into a haunting journey. Without a single spoken word, the story is told through pantomime, surreal imagery, and a soundtrack composed by Komitas.
You will navigate six symbolic lands Faith, Hope, Love, Greed, Indifference, and Betrayal each corrupted by darkness. Every choice you make, every act of compassion or indifference, may lead to an unexpected ending. Will you restore balance or become the very force you sought to defeat?

Story:
The Inverted World was once in balance, where light and shadow coexisted under the watch of Tas, the Absolute. But now, war has shattered that harmony. As darkness spreads, Ayasa must journey through lands ravaged by greed, betrayal, and indifference, seeking the remnants of Tas’s light hidden within the realms of love, faith, and hope. This is not just a quest to survive it is a war of the soul, where the battlefield lies within.

Key Features:
A Dark and Surreal World – Explore hauntingly beautiful lands inspired by Tim Burton, René Laloux, Robert Sahakyants, and Hayao Miyazaki.
Light and Shadow Mechanics – Use light to reveal paths, activate ancient machines, and push back the darkness.
Challenging Puzzles – Solve intricate environmental puzzles that test logic, timing, and creativity.
Unique Abilities – Unlock powers from the good lands during gameplay when solving puzzles.
Immersive Atmosphere – A dialogue-free narrative told through pantomime, visual symbolism, and a deeply emotional soundtrack.

Gameplay:
Navigate treacherous terrain, avoid dangers, and solve puzzles using Ayasa’s abilities. Each land brings unique mechanics and moral choices, where your conscience determines the world’s fate. The game blends platforming, exploration, and environmental storytelling into an unforgettable experience.

Art Direction
Every frame is a painting rich in symbolism, surrealism, and noir emotion. The world’s beauty is laced with melancholy, using a minimalist yet powerful color palette to evoke both wonder and dread. Levels feel alive, each location tells its own silent story.
Ayasa: Shadows of Silence invites players into a world where the smallest act can change everything and where the end depends on the heart that guides your choices.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 113reviews | 75% | — | $60K |
| Free | 0ratings | 0% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Read the full review with accompanying screenshots here: https://playcritically.com/2026/01/23/ayasa-shadows-of-silence-review/ This is the 231st review I have written for Play Critically, and of all those videogames, Ayasa: Shadows of Silence feels least ready to be put into the hands of players. Basic iconography that highlights what I may interact with is often absent, and where it does exist, it may be showing the wrong icons. Platforming is made imprecise by depth perception issues. Only the scarcity of deadly platforming challenges minimizes aggravation. Level design consists uniformly of running from the left side of an area to its right. Stealth mechanics function inconsistently, when they function at all, so success feels disconcertingly like a coin flip. Many open areas that allow Ayasa to explore beyond the linear path are prone to breaking the camera, the level, or the player character. Elements that might salvage the experience are themes and visuals. It isn’t much of a recommendation for a videogame that its best parts are its non-interactive ones. Maybe if this laundry list of problems are addressed, Ayasa: Shadows of Silence will become visually interesting, if mechanically predictable. Right now it simply isn’t ready to be in players’ hands.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Armenian, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +12 more
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What impressed me most was the art direction. The environments are strange, beautiful, disturbing and sometimes almost dreamlike. The game has a very distinctive mood that stays with you after you stop playing.
Ayasa мне понравилась прежде всего своим миром и настроением. Видно, что авторы пытались сделать что-то необычное и своё. Сюжет оказался глубже, чем я ожидал, особенно темы надежды, любви, веры, жадности и предательства. Баги пока встречаются, иногда управление ощущается немного неровным, но разработчики сообщили, что работают над большим обновлением. Надеюсь, после него техническая часть станет заметно лучше.
Больше всего в Ayasa мне понравилась атмосфера. Игра ощущается как очень мрачная сказка — местами красивая, местами тревожная и даже пугающая. У визуального стиля определённо есть своё лицо. Музыка отлично дополняет этот мир и делает некоторые моменты особенно эмоциональными.
Beautiful and unsettling at the same time. Some areas are almost magical, while others are genuinely disturbing. I especially liked how each land represents a different human quality or social problem.
The story is much deeper than I expected. There is almost no need for traditional dialogue because the environments explain so much through imagery and symbolism. It feels like a story about humanity disguised as a dark fantasy.
Ayasa feels like walking through a disturbing fairy-tale painting. The lighting, character designs, environments and music work together extremely well. It has a personality of its own.
我很喜欢这个游戏的视觉风格和故事主题。现在的版本还有一些技术问题,偶尔会遇到 Bug,但游戏本身很有想法。听说之后会有大型更新,所以我准备更新后再回来体验一次。
游戏的美术、音乐和整体氛围真的很棒,像一个黑暗又诡异的童话世界。目前还有一些 Bug,有些操作也需要继续优化,不过开发者已经表示正在准备一次比较大的更新。如果这些问题能解决,我觉得整体体验会提升很多。
Die Atmosphäre und der visuelle Stil sind wirklich stark. Technisch gibt es momentan noch einige kleinere Probleme und Bugs, aber die Entwickler arbeiten offenbar an einem größeren Update. Wenn dadurch die Steuerung und die technischen Probleme verbessert werden, werde ich das Spiel auf jeden Fall noch einmal spielen.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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