
Roll, flip gravity and bend perspective in Axyz. Use your environmental and spatial awareness to beat over 100 levels and soak in the vaporwave in this tribute to 90s puzzle games.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

📼 Find the Keys
📼 Collect the Tapes
📼 Switch Gravity
📼 Over 100 levels
Axyz is a vaporwave-flavoured tribute to 90s cult classic Kula World. Use your environmental and spacial awareness to find the key, reach the exit and beat the level. Replay levels as many times as you want to collect everything and record your best time!

Each level has 5 tapes to collect in any order, providing an optional challenge for those wishing to push themselves to the limits. Find as many as you can to unlock more levels that provide a greater challenge and reach for 100% completion.

Some items can only be reached by switching gravity. Levels will often have multiple ways to beat it and switching gravity if often the key.

Play over 100 mind-bending levels across 8 worlds.

A mixtape soundtrack featuring Pizza Hotline, Major Axis, CAIMANS, and many more. Encompassing Drum and Bass, Breakbeat, Synthwave, and more to create an energetic and dreamlike soundtrack.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 130reviews | 98% | — | $30.8K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I never played Kula World, but I'd heard about it several times and I thought Axyz would be a fun way to discover what this puzzle classic was like. Unfortunately I didn't enjoy the 20 or so levels I played. I wish there'd been a demo to help me realize this wasn't what I expected. The level hazards (including spikes that switch back and forth in real time) and the limited attempts per level create a tension that I didn't find interesting. Most modern puzzle games just stopped including real-time hazards and allow unlimited undos instead. The level visualization tools are also quite lacking here (you can only look up, down or around you, with no way to see through platforms and no grid to help evaluating jump distance), so it plays less like solving interesting problems and more like completing a hide-and-seek collect-a-thon. Puzzle design has come a long way. Also, I liked the drum & bass tracks, but mixing them with synthwave didn't really work for me.
nothing wrong with it, but it's lowkey worse vividlope
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Portuguese - Brazil, Romanian, Irish, Japanese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome Puzzle Plattformer with a great atmosphere. I would love a Level-Creator / Steam-Workshop implementation for this game.
Vaporwave confusion Axyz is a vaporwave inspired puzzle platformer ball rolling game, however the fact that you're moving a ball is nothing more than an aesthetic. The main gameplay loop involves moving your ball across cube platforms to pick up some cassette tapes, keys, and spinning rings. To finish a level, you simply need to find all the keys in the level to unlock the end. If you want to complete the level fully, you need to collect every possible pickup. The only difference between the cassette tapes and rings is that you need a certain number of cassettes to unlock future levels. If you pick up everything in a level, you also get a little golden statue for that level. The main thing that makes this game difficult is the fact that you are able to rotate gravity based on where the ball is currently sitting. If you roll around an edge, you shift the entire axis of gravity, which can all you to jump to disconnected platforms you would otherwise have no method of access. You can also hit "X" on the keyboard to shift gravity 180 degrees to fall onto platforms above you. Combine this with rules on which edges you can rotate around, spikes traps, platforms that crumble, jump pads and more and you end up with a puzzle platformer that has a good amount of depth. This gameplay is all wrapped up in a vaporwave aesthetic. It's a nice aesthetic, but nothing special compared to other similar styles in games. The music is also vaporwave and you have the ability to pause or skip tracks during any level, so you've got more control than usual. The beginning levels of this game, while simple, are enjoyable to complete. As the game progresses and the difficulty increases, the game becomes more confusing and tedious to complete. With Puzzle platformers, the things that I look for are fun and expressive movement mechanics and puzzle that are easy to decipher, but require you to figure out the trick in completing them. Both of these aspects are lacking in Axyz. There is no expression in Axyz, you have very strict rules in the movement, so really this is less of a platformer, and more of a complex input machine. So, the whole crux of the game being fun, is the puzzles, and I find the puzzles to be more annoying to complete than fun. Because the movement mechanics are not inherently enjoyable to play with, the only thing you have to focus on are the puzzle levels. These puzzle levels feel more difficult to simply understand than difficult to complete. You have very limited view options which makes seeing where you are vs where you want to go. Each level is mostly confusing to navigate, especially since you can't pull the camera away to get a better view of your surrounding, and the way in which the jump works for navigating between platforms, you'll end up missing a good number of times because you can't tell if a lower platform is 1, 2, or 3 space away from the one you're on. I fully completed about 3 of the 8 included areas and just didn't have interest in continuing. I don't think that this game is awful or poorly made, I just think that the main mechanics are more annoying than fun. If you are interested in a game that is more difficult to navigate than to overcome and don't mind rigid movement mechanics, then you might love this game. However I'm not willing to hit my head against the wall of confusion when everything else about the game is so lack luster.
> Ballin' ## Why - Immaculate vaporwave vibes and soundtrack - Chill but satisfyingly challenging puzzles - Consistently introduces new mechanics with a smooth difficulty curve - Diegetic menus and UI elements are great ## Why Not - Some levels require quickish reactions, so maybe not ideal for pure puzzle heads ## Impressions I initially picked up Axyz for my wife because she played Kula World as a kid, but ended up playing more than her and now I'm planning to 100% it. The puzzle gameplay is great, starting with a simple premise and gradually expanding it with new mechanics as you progress through each disk. Puzzles involve plenty of spatial reasoning to effectively navigate the maze of floating blocks with your jump and gravity reversal, collecting tapes, points and keys along the way. Despite not generally being a huge fan of puzzle games this one really appeals to me; it's pretty easy to sink into a zen state of just trying stuff out between the visuals and soundtrack. Presentation is also excellent; the menu is the desktop of a very 90s PC and you select levels by slotting floppy disks into said PC. Each floppy disk has its own vaporwave-style visual theme for the background and the soundtrack is a great fit, complete with nostalgic tape switching sounds as a transition between each track. Bonus levels for each disk offer additional challenge with a noticeable bump in difficulty, and the overall game smoothly transitions from opening disks where beating the high score of each level is simple but satisfying to later disks where I'm struggling to get all the tapes before finishing. As a side note it works great on Steam Deck; I mostly played it there for the first few disks and had no issues at all. Overall a great game I can't believe has only sold 2 000 copies as I'm writing this; severely underrated and deserves much more attention that it's received. You can tell the devs did this for the love of it and they did a fantastic job.
Scratch that PSX puzzle nostalgia with this little gem.
I’ve always loved all kind of puzzles, and platforming games. This game not only combines both but also adds a unique twist in how you navigate across each level. Axyz is a lot of fun, and a nice relaxing game to play that also offers a challenge. The music is very fitting and definitely a vibe. I definitely look forwards to playing more!
Great modern version of a classic puzzle platforming game that's full of good vibes and good level design.
This is a neat little puzzle game, no nostalgia for Kula World or PSX necessary. It is very WYSIWYG, you roll, jump, and invert gravity through 8 worlds of levels each one introducing some new gimmick. Took me 15 hours to 100% (not anymore since they've updated the game with extra levels). If your spatial awareness doesn't suck you probably can do it in 10. Levels could use par time to beat, otherwise the timer is rather pointless. Although the game looks like it'd be fun to speedrun.
I'm glad this exists, I also have an attachment to the PS1 game "Roll Away" or "Kula World", and this is basically like that, but way less stressful!
Players by region
Where this game's players are, estimated from review languages.
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