
Build and defend your fortress while expanding out in this hold-out tower defense roguelite. Battle across a procedural alien homeworld, fight back corrupted terrain, discover hundreds of structures and upgrades as physics-driven swarms threaten to wipe out humanity.
Modeled estimate, not a reported figure. How we estimate →
About
Axom: Conquest is a hold-out style Tower Defence Roguelite for strategy fans who love breaking games with overpowered builds.
Build an impenetrable fortress, unlock bowling towers, nukes and a tiny robot named Jeff. Defend from thousands of relentless physics-driven alien swarms and unlock powerful meta-progression.
4 Difficulties to conquer + Endless mode.


Build a sprawling fortress - Protect your Nexus Drill against the endless swarms of Centurax.
Expand your economy - Expand outwards and extract Axom's resources with refineries and more!

Every Run is Truly Unique – Interlocking systems, procedural maps, branching towers, upgrade chains, alien upgrades, unique enemies and game changing consumables make no run the same.
Dozens of Starting Classes – Pick a Nexus variant before each run, each with unique stats and abilities that steer your strategy to your preferred playstyle.
The Alien Infection - Balance offence and defence as the planet itself rejects your presence. Infected tiles grow gradually forcing constant adaptation.

Not just Towers - Mix towers, traps, and robot armies into the mix of your arsenal of tools to conquer.
Structure Variants - Alternate versions of structures that are super powered. Double barrels? Nuclear ammo?

Progress through a huge research tree packed with upgrades, unlocks, and new options, allowing you to add variety and take on more challenging threats
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je déconseille le jeu actuellement. Bien que prometteur, il n'a pas été amélioré depuis la démo. La majorité des bonus sont inutile: - Augmenté le niveau d'une tourelle mais la téléporté a un endroit ou elle est inutile... - Transformer plusieurs tourelles en un clone de celle que l'on choisie, mais souvent ce sont les 3 mêmes tourelles qui sont cloné encore et encore. La gestion des ressources est complètement inutile: - Le cout d'amélioration des bâtiments et tourelles sont beaucoup trop cher comparé au ressources gagné a chaque round. - En moyenne on a 2 raffineries qui rapportent +39 métal (lvl 2 ou 3) et le nexus qui rapporte +36. (lvl 2) Don environ +100/120 de métal par round au round 10/13 alors qu'une seule tourelle basique coute: 30 pour lvl 2, 90 lvl 3, 270 lvl 4 Sachant qu'a chaque début de round vous devez remplacer les structures détruites et placé de nouvelles tourelles aux nouveaux points d'attaque, les 3/4 de la production de métal ne sert qu'a "maintenir" la défense basique. L'amélioration n'est donc possible qu'en concentrant toutes le ressources sur une seule tourelle jusqu'au lvl 4 (lvl max atteignable en 20 round avec le métal) et utilisé le bonus qui remplace 3 tourelles au hasard avec un clone de celle lvl 4. (en espérant que les 3 tourelles cloné ne soit pas les même a chaque fois) - Il est possible d'avoir jusqu'à 7/8 raffineries, mais on n'a pas assez de tourelles pour les défendre. (Ou alors on a assez de tourelles mais on ne peux pas les amélioré par ce que ca coute plus cher que le revenue de toutes les raffineries. Le débloquement progressif des types de tourelles rend la plus part d'entres elles inutile: - Les tourelles puissantes arrivent aux round qu'on ne peux pas atteindre si on a pas déjà boosté nos première tourelles, donc au moment ou on est déjà assez fort pour ne pas avoir a les utiliser. - Les tourelles anti aériennes arrivent 2/3 rounds après l'apparition des ennemies volant.. on est donc sans défenses pendant plusieurs rounds. (Ca n'est pas amusant de voir ses tourelles puissante être détruites par un ennemie qu'on ne peux pas combattre efficacement) Il y a beaucoup d'autres points qui gâchent le plaisir de jeux... (20 rounds c'est trop cour pour s'amuser, le sol contaminé qu'on ne peux parfois pas retiré pendant toute une partie car le bonus n'apparait pas, presque tout les bâtiment est bonus inutiles ect...)
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the gameplay loop. Hoping for more biomes and more ways to deal with infected ground (randomly spawning then exponentially growing terrain that destroys your structures)
chef's kiss
отличный и затягивающий геймплей. Есть эндгейм функционал. Очень интересно сделано. По поводу графики - дизайн игры мультяшный. Четкость текстур вопросов не вызывает, у кого с этим проблемы рекомендую приобрести OLED монитор, либо потратить на монитор больше 2к
Game lacks balance, and contains number of game-breaking bugs and items that do not work as they supposed to. Needs some work yet.
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In short Great mash-up tower defense with some rogue-like spice to keep it fresh. Games tough, but not impossible. Runs pretty smooth on a potato. Long Boi You're basically doing a smash and grab mission for resources. You crash land, set up a crude defenses, and then turn on the drill. Each time you drill the local (very zerg-like) wildlife says "naw-f that" and will attack your core drill and any satellite refineries. Combines a bunch of features from OG tower defense games as well as adding in some of its own flare. Some of these features are hidden behind capsules found during the round or by unlocking a new drill. It does force some meta progression as the later difficulties are near impossible without them. Some upgrades are completely essential to success. All in all, a great little time waster if you have 30 minutes to burn here and there. Manages to stay fresh with each run. 5/5
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game slaps
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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