
Build and defend your fortress while expanding out in this hold-out tower defense roguelite. Battle across a procedural alien homeworld, fight back corrupted terrain, discover hundreds of structures and upgrades as physics-driven swarms threaten to wipe out humanity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Axom: Conquest is a hold-out style Tower Defence Roguelite for strategy fans who love breaking games with overpowered builds.
Build an impenetrable fortress, unlock bowling towers, nukes and a tiny robot named Jeff. Defend from thousands of relentless physics-driven alien swarms and unlock powerful meta-progression.
4 Difficulties to conquer + Endless mode.


Build a sprawling fortress - Protect your Nexus Drill against the endless swarms of Centurax.
Expand your economy - Expand outwards and extract Axom's resources with refineries and more!

Every Run is Truly Unique – Interlocking systems, procedural maps, branching towers, upgrade chains, alien upgrades, unique enemies and game changing consumables make no run the same.
Dozens of Starting Classes – Pick a Nexus variant before each run, each with unique stats and abilities that steer your strategy to your preferred playstyle.
The Alien Infection - Balance offence and defence as the planet itself rejects your presence. Infected tiles grow gradually forcing constant adaptation.

Not just Towers - Mix towers, traps, and robot armies into the mix of your arsenal of tools to conquer.
Structure Variants - Alternate versions of structures that are super powered. Double barrels? Nuclear ammo?

Progress through a huge research tree packed with upgrades, unlocks, and new options, allowing you to add variety and take on more challenging threats
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Je déconseille le jeu actuellement. Bien que prometteur, il n'a pas été amélioré depuis la démo. La majorité des bonus sont inutile: - Augmenté le niveau d'une tourelle mais la téléporté a un endroit ou elle est inutile... - Transformer plusieurs tourelles en un clone de celle que l'on choisie, mais souvent ce sont les 3 mêmes tourelles qui sont cloné encore et encore. La gestion des ressources est complètement inutile: - Le cout d'amélioration des bâtiments et tourelles sont beaucoup trop cher comparé au ressources gagné a chaque round. - En moyenne on a 2 raffineries qui rapportent +39 métal (lvl 2 ou 3) et le nexus qui rapporte +36. (lvl 2) Don environ +100/120 de métal par round au round 10/13 alors qu'une seule tourelle basique coute: 30 pour lvl 2, 90 lvl 3, 270 lvl 4 Sachant qu'a chaque début de round vous devez remplacer les structures détruites et placé de nouvelles tourelles aux nouveaux points d'attaque, les 3/4 de la production de métal ne sert qu'a "maintenir" la défense basique. L'amélioration n'est donc possible qu'en concentrant toutes le ressources sur une seule tourelle jusqu'au lvl 4 (lvl max atteignable en 20 round avec le métal) et utilisé le bonus qui remplace 3 tourelles au hasard avec un clone de celle lvl 4. (en espérant que les 3 tourelles cloné ne soit pas les même a chaque fois) - Il est possible d'avoir jusqu'à 7/8 raffineries, mais on n'a pas assez de tourelles pour les défendre. (Ou alors on a assez de tourelles mais on ne peux pas les amélioré par ce que ca coute plus cher que le revenue de toutes les raffineries. Le débloquement progressif des types de tourelles rend la plus part d'entres elles inutile: - Les tourelles puissantes arrivent aux round qu'on ne peux pas atteindre si on a pas déjà boosté nos première tourelles, donc au moment ou on est déjà assez fort pour ne pas avoir a les utiliser. - Les tourelles anti aériennes arrivent 2/3 rounds après l'apparition des ennemies volant.. on est donc sans défenses pendant plusieurs rounds. (Ca n'est pas amusant de voir ses tourelles puissante être détruites par un ennemie qu'on ne peux pas combattre efficacement) Il y a beaucoup d'autres points qui gâchent le plaisir de jeux... (20 rounds c'est trop cour pour s'amuser, le sol contaminé qu'on ne peux parfois pas retiré pendant toute une partie car le bonus n'apparait pas, presque tout les bâtiment est bonus inutiles ect...)
Havent played Tower Defense since GreenTD in WC3. But damn its fun. A lot of content for EA.
This game hooked me!!! I've played two hours so far, and two things really stand out to me: The map you play on is totally organic, doesn't feel like a "Grid" where you have to place your structures in a few preset spots, as long as you can see the terrain, you can build on it whether it's elevated or not, feels so good and really gets you into strategic thinking! the second thing is the upgrades, there are a few types and it keeps you wanting to pass that next level to see what you can upgrade and buy next; you only start with maybe two types of attack structures, but as you progress, you choose which new types of attack turrets you want to take to battle from that point on, really keeps each subsequent gameplay new and fresh!!!
We don't do many tower defense games but still were able to understand and enjoy this. Weapons are cool, explosions are big, surviving rounds felt awesome, and huge gross bugs were fun to destroy. Here's our gameplay and review video - https://youtu.be/OhKExZiwx68
[h1]💻Configuration[/h1] Intel(R) Core(TM) i5-9600K CPU OverClock: 5GHz NVIDIA STRIX GTX GEFORCE 1060 - 6Go 16GO DDR4 3200 MHz + 16GO DDR4 2133 MHz - 32Go [quote=] [h1]Un putin de tower deffense vraiment vraiment cool <3[/h1][/quote]
Cool game
The pefect blend of tower defense and roguelike.
Fun!
Game wasn't playable on AMD maschines but the dev patched it. Fun game, works on Linux aswell
.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
Related
| Xi | $15K | 254 | 91% | $1.67 |
| Hoops VR | $15K | 66 | 76% | $5.99 |
| Hell Dive | $15K | 74 | 93% | $7.99 |
| Purrrfect Love | $15K | 110 | 79% | $6.99 |
| Cyberpunk Girls | $15K | 51 | 57% | $6.99 |
| Earth Overclocked | $15K | 132 | 84% | $4.99 |