
Build and defend your fortress while expanding out in this hold-out tower defense roguelite. Battle across a procedural alien homeworld, fight back corrupted terrain, discover hundreds of structures and upgrades as physics-driven swarms threaten to wipe out humanity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Axom: Conquest is a hold-out style Tower Defence Roguelite for strategy fans who love breaking games with overpowered builds.
Build an impenetrable fortress, unlock bowling towers, nukes and a tiny robot named Jeff. Defend from thousands of relentless physics-driven alien swarms and unlock powerful meta-progression.
4 Difficulties to conquer + Endless mode.


Build a sprawling fortress - Protect your Nexus Drill against the endless swarms of Centurax.
Expand your economy - Expand outwards and extract Axom's resources with refineries and more!

Every Run is Truly Unique – Interlocking systems, procedural maps, branching towers, upgrade chains, alien upgrades, unique enemies and game changing consumables make no run the same.
Dozens of Starting Classes – Pick a Nexus variant before each run, each with unique stats and abilities that steer your strategy to your preferred playstyle.
The Alien Infection - Balance offence and defence as the planet itself rejects your presence. Infected tiles grow gradually forcing constant adaptation.

Not just Towers - Mix towers, traps, and robot armies into the mix of your arsenal of tools to conquer.
Structure Variants - Alternate versions of structures that are super powered. Double barrels? Nuclear ammo?

Progress through a huge research tree packed with upgrades, unlocks, and new options, allowing you to add variety and take on more challenging threats
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think it's a great little tower defense game!! I enjoy burning time on it when I need break or quick reset. repetitive but for the price I am not expecting a AAA title.
This is a soft no; for $10, someone is bound to love this more than I do---there is enough content to justify the cost for someone that would enjoy how this is. I don't know what it is about this game, but I can't bring myself to enjoy it as much as I should be able to. Maybe if walls redirected paths instead of becoming objects of destruction, maybe if the research didn't take as long to achieve, maybe if the upgrades and relics, which have some good ones, weren't packed with crap. Nothing seems...unique enough with what I'm doing except some random thing that happens once along the waves. I don't know. Classes...benefits besides the nexus benefits. I don't know.
game slaps
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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