
Build and defend your fortress while expanding out in this hold-out tower defense roguelite. Battle across a procedural alien homeworld, fight back corrupted terrain, discover hundreds of structures and upgrades as physics-driven swarms threaten to wipe out humanity.
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About
Axom: Conquest is a hold-out style Tower Defence Roguelite for strategy fans who love breaking games with overpowered builds.
Build an impenetrable fortress, unlock bowling towers, nukes and a tiny robot named Jeff. Defend from thousands of relentless physics-driven alien swarms and unlock powerful meta-progression.
4 Difficulties to conquer + Endless mode.


Build a sprawling fortress - Protect your Nexus Drill against the endless swarms of Centurax.
Expand your economy - Expand outwards and extract Axom's resources with refineries and more!

Every Run is Truly Unique – Interlocking systems, procedural maps, branching towers, upgrade chains, alien upgrades, unique enemies and game changing consumables make no run the same.
Dozens of Starting Classes – Pick a Nexus variant before each run, each with unique stats and abilities that steer your strategy to your preferred playstyle.
The Alien Infection - Balance offence and defence as the planet itself rejects your presence. Infected tiles grow gradually forcing constant adaptation.

Not just Towers - Mix towers, traps, and robot armies into the mix of your arsenal of tools to conquer.
Structure Variants - Alternate versions of structures that are super powered. Double barrels? Nuclear ammo?

Progress through a huge research tree packed with upgrades, unlocks, and new options, allowing you to add variety and take on more challenging threats
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
neat
This is a hidden gem. For an indie dev, everything is well made and there is thought put into towers and enemies and upgrades. You can see the dev wanted to make a good game, and they were successful. The graphics style is nice, and the game handles nicely large amount of enemies and projectiles (those who complain about performance and crashes are on amd cards which is unfortunate but if you got something else you won't see any crashes or problems). There's a lot to play here, even after 20 hours I haven't unlocked everything so you get your moneys worth for sure. You discover different upgrades and power ups every round so every round is different which keeps you going for another run. If I had to list some cons, its that there are clearly some things are stronger than others, but overall there are no useless towers. And there is lack of meaningful end goal; it's a roguelite TD so it's pretty much play the game as long as you think its fun. I would have liked there to be some sort of goal to go for that would give the feeling of "I beat the game" and then you could keep going for fun. You could say unlocking everything and beating hardest difficulty is end goal, but for me that isnt satisfying enough for end goal. For this price its a strong recommend. If it's on sale then its a steal.
I've been having a great time with Axom so far. It does a really good job of mixing base building, tower defence, and roguelike progression into something that feels fresh and addictive. Every run gives you new choices and upgrades to experiment with, so it never feels like you're just repeating the same strategy over and over. Watching your defences come together while huge waves of enemies crash into them is incredibly satisfying. There's a ton of content and replayability. There are loads of buildings, upgrades, and research options to unlock, which makes each session feel rewarding even when things don't go according to plan. The gameplay loop is easy to get into but has enough depth to keep you thinking and adapting. If you're a fan of strategy games and enjoy building massive defensive setups, Axom is pretty cool
not too far in but definitely more interesting than I expected. Recommend.
Графика - режет глаз. Такого мыла я давно не видел. Причем на трейлерах - все четко, но в игре - капец какой-то. Особенно бесят размытые шрифты. Но в целом, игра не без интересна. Есть мета-прокачка средней унылости (+5% к дамагу башен, +5% к хитам башен за час игры). В целом, на день-другой, если вы любите жанр и ооочень не прихотливы к картинке - попробуйте.
In a long time I've been looking for a tower defense that gets me hooked, its just criminal that this game in not more well known.
Je déconseille le jeu actuellement. Bien que prometteur, il n'a pas été amélioré depuis la démo. La majorité des bonus sont inutile: - Augmenté le niveau d'une tourelle mais la téléporté a un endroit ou elle est inutile... - Transformer plusieurs tourelles en un clone de celle que l'on choisie, mais souvent ce sont les 3 mêmes tourelles qui sont cloné encore et encore. La gestion des ressources est complètement inutile: - Le cout d'amélioration des bâtiments et tourelles sont beaucoup trop cher comparé au ressources gagné a chaque round. - En moyenne on a 2 raffineries qui rapportent +39 métal (lvl 2 ou 3) et le nexus qui rapporte +36. (lvl 2) Don environ +100/120 de métal par round au round 10/13 alors qu'une seule tourelle basique coute: 30 pour lvl 2, 90 lvl 3, 270 lvl 4 Sachant qu'a chaque début de round vous devez remplacer les structures détruites et placé de nouvelles tourelles aux nouveaux points d'attaque, les 3/4 de la production de métal ne sert qu'a "maintenir" la défense basique. L'amélioration n'est donc possible qu'en concentrant toutes le ressources sur une seule tourelle jusqu'au lvl 4 (lvl max atteignable en 20 round avec le métal) et utilisé le bonus qui remplace 3 tourelles au hasard avec un clone de celle lvl 4. (en espérant que les 3 tourelles cloné ne soit pas les même a chaque fois) - Il est possible d'avoir jusqu'à 7/8 raffineries, mais on n'a pas assez de tourelles pour les défendre. (Ou alors on a assez de tourelles mais on ne peux pas les amélioré par ce que ca coute plus cher que le revenue de toutes les raffineries. Le débloquement progressif des types de tourelles rend la plus part d'entres elles inutile: - Les tourelles puissantes arrivent aux round qu'on ne peux pas atteindre si on a pas déjà boosté nos première tourelles, donc au moment ou on est déjà assez fort pour ne pas avoir a les utiliser. - Les tourelles anti aériennes arrivent 2/3 rounds après l'apparition des ennemies volant.. on est donc sans défenses pendant plusieurs rounds. (Ca n'est pas amusant de voir ses tourelles puissante être détruites par un ennemie qu'on ne peux pas combattre efficacement) Il y a beaucoup d'autres points qui gâchent le plaisir de jeux... (20 rounds c'est trop cour pour s'amuser, le sol contaminé qu'on ne peux parfois pas retiré pendant toute une partie car le bonus n'apparait pas, presque tout les bâtiment est bonus inutiles ect...)
Loving this game so far. Downloaded the demo and decided within 5 minutes I was going to be purchasing the game. Such an interesting mashup of Tower Defence and Roguelike where each run feels different but you still get that classic tower defence vibe from the 2010's era which I love. Lots of customisation you can start the run with and research to make yourself stronger every time. Only downside to mention is the use of AI as stated in the games description - would be nice if the developer took the time to replace the AI assets with artist created ones. Great game, looking forward to playing more.
Yes. https://youtu.be/4Jfcyi_u5OY
Classic tower defence fun, loved planning where the enemies would arrive, unlocking new towers.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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