
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.6Kreviews | 90% | — | $3.1M |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse foi um dos jogos mais memoráveis que joguei esse ano (ok, nem foram tantos, mas ele é incrível). No começo achei que não ia gostar muito, pois achei os gráficos meio "pobrinhos" e monocromáticos e a jogabilidade não parecia ser grande coisa, bem como a primeira música que tocou na primeira jogatina rápida que fiz, só pra conhecer o jogo. Mas essa impressão foi se invertendo totalmente - os cenários começaram a ficar mais diversificados, com combinações lindas de cores, os inimigos foram ficando mais interessantes, as músicas ficaram muito cativantes e refletem bem o ambiente e as armas foram sendo aprimoradas, melhorando ainda mais a jogabilidade. Em resumo, logo percebi que estava com um BAITA JOGÃO. Divertido demais, dá vontade de explorar tudo e descobrir cada vez mais desse jogo. Quanto à história... bem, ela é meio confusa e, honestamente, eu não costumo dar muita bola pra história de jogo na maioria das vezes, ainda mais quando ela tenta fazer uma coisa muito rocambulesca (como parece ser o caso de Axiom Verge), mas entender a história também não é primordial para se divertir demais com esse jogo e os diálogos que acontecem durante a jogatina não incomodam. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
引导垃圾完了,这个用来看的地图也是垃圾为什么要搞出一个区域只能放两个标记的设定你看看够用吗傻逼,boss战也是一堆大便设计无聊完了,手感也是垃圾中的垃圾,这游戏最大的优点也就是还不错的地图设计和创新的能力,地图设计还很恶心怎么老喜欢搞一堆断头路同时还经常要往回走走,都是抄超银zexion地图设计完爆这游戏,zexion就能让你自然绕回去不用东走西走的去拿东西。某些地方无可避免的jumpscare你是弱智不
excelente jogo .. só acho errado proibir cheats em jogos off line .. o jogo é meu posso fazer oque quiser
Sudra presents a biomechanical alien landscape of interconnected corridors, evoking the claustrophobic mystery of Super Metroid while establishing its own identity through glitch-infected environments. Trace awakens amid alien ruins with nothing but a standard firearm, and the surrounding architecture hints at a civilisation shaped by technology and corruption. From the opening moments, the world demands exploration. Progression unfolds through ability-gated corridors: the laser drill shatters rock barriers, the grapple traverses vertical shafts, and the drone teleport unlocks hidden paths. Each acquisition reshapes the map, rewarding backtracking with previously inaccessible zones. Boss encounters punctuate these exploratory loops with elaborate attack patterns and memorable soundtracks that elevate every confrontation. What sets the arsenal apart is the sheer variety: over a dozen weapons including an electro cannon, flamethrower, ion beam, and reflector, each serving distinct tactical purposes. The corrupt ability stands out as a frequency scanner that glitches enemies and environments into platforming tools or combat advantages, turning hostile creatures into temporary allies or destructible terrain. Mapping this tool across Sudra's corridors transforms every room into a potential puzzle. The corrupt mechanic demands experimentation, rewarding those who probe every surface for hidden frequencies. Boss music consistently elevates each encounter, with tracks that shift dynamically between phases and reinforce the alien atmosphere. Health drops from enemies prove stingy, forcing cautious movement through later corridors where damage accumulates faster than recovery permits. The aiming system requires stopping movement to aim diagonally, creating friction during sequences that demand simultaneous dodging and precision targeting. Weapon switching demands cycling through a lengthy list, slowing the pace during encounters that require rapid adaptation. Overall, the corrupt mechanic and weapon variety deliver a Metroidvania with mechanical depth that rivals the genre's touchstones, even if sparse health drops and a cumbersome weapon switcher disrupt the otherwise fluid combat.
Love the atmosphere and the world it brings, the difficulty for me sudden spike on the last 2-3 bosses which I really only found out somewhat strategies for them after >5 attempts, unlike the early - mid game bosses which I knew for sure what i need to do on 2nd try. I think the final boss was great and at reasonable difficulty, and I really enjoyed it (not the rooms that lead to it tho).
这游戏最大的缺点就是流程太短,而且还没传送
https://lorerunner.com/blind-3#AxiomVerge
Decent game, but only if you are a fan of metroidvanias
Awesome Metroidvania. 4.5/5 , easily. My only real criticisms are that there's a small bit of Where TF do I Go? with a couple of game mechanics that aren't immediately obvious, which is a problem only because the music can get a bit grating during extended exploration. The music is marvelously atmospheric, but there are a few tracks where the constant high-pitched electronic whine really gets to me after several minutes.
Minus no fast travel....... This is a very good game. A most definite win for the genre.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.1M | 5.9K | 25% | $14.99 | |
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