
The long awaited sequel to Axial Disc 1!
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Really impressed with Axial Disc 2 as a stellar follow up to the original. The combat system is super fun once you start experimenting with different command setups and party combinations, and it feels rewarding without being overwhelming. The pixel art and music give it a ton of retro charm, and the story kept me just as interested as it did in first title. You can tell this developer is an incredible and amazing human being who put a lot of care into every part of the game. Definitely worth checking out if you like classic-style RPGs with a unique combat system.
Axial Disc 1 and Disc 2, a double game in this modern era. It would be inaccurate to say that Disc 2 is a sequel, because it is more literally a second disc that completes the story. Much like the older era of PS1 games (looking at you Final Fantasy) where you had two to three discs for a single game. While Disc 1 does not have a bad ending to it, it does feel somewhat incomplete. So you could still get a rather good experience and story all from playing this free game. That's right, Disc 1 is free and it is Disc 2 that costs money. I would also like to say, for a free game to let you try the game out and see if it is your liking, and only getting the complete story by buying the second half of the game, brilliant. It is almost like Disc 1 is more of a demo disc, but it is still packed with a lot of content. I beat both discs in about 24 hours of play, but even then there's still side content and post-game content that I did not get to. But I can say that I definitely feel like I got my money's worth for a variety of reasons. Firstly, the music is kickin', hands down. There's a number of themes in both games that I really enjoyed, and honestly just the main menu music when you boot the game up is kind of chill to listen to. Map design is also pretty awesome, especially in some of the dungeons where you can see very cool or dynamic backgrounds that help play up the feel of the area. There's also plenty of puzzles that require you to use abilities from the party to traverse through, making rotating your party not only viable but encouraged. Combat is rather nice where it is broken up into commands and subcommands, where you can use one to two actions per turn, based upon what you do. Plus, there's some commands you can do with two characters that create a combined attack for more damage. I had some fun with trying to figure out which ones do this, while also just doing some goofy strategies with some of the later characters. Combat can be the biggest drawback though. While nothing is wrong with the combat in particular in regards to mechanics, it is definitely more of progression of both early and late game characters level and damage wise. Sai, who has a major glow-up in Disc 2 in multiple ways, feels rather under powered in some instances in early Disc 1. Even more when he does his first solo mission where he's already a bit under leveled and squishy, to where a random encounter that counters attacks will one shot him even with his buffs to negate some damage. This means running away, and losing some $$, is better for moving the story along even though you lose more $$ the more you run away. This ends up hurting you even more later in Disc 1 where you have another solo Sai section, combined with when the party is back together again, he's a significant amount weaker compared to Oli and Amara right before the climatic fights with both Chip and Swed. Much of this seems better paced in Disc 2, thankfully. There are a couple of boss fights in Disc 2 late game, that just feel a little unfair, especially if you don't have the best party for dealing with them. Since I like to keep my party in a close level range of each other, I ended up fighting two bosses with less than ideal party compositions. This did hurt and made the fights take longer, but I still beat them first try. Finally, story wise the combined story of Disc 1 and Disc 2 is wonderful. There's actual character growth with much of the primary cast. I say primary too, because there are party members who I feel like don't get a lot of development, but at the same time they feel rather already complete to where they don't need it compared to the main four of Amara, Chip, Oli, and Sai. The story also has some themes dealing with regret and having to find closure on your own versus having someone give that to you, as we see with some characters deciding that they simply just need to shoulder it and keep moving forward. There is even some of forgiveness, as there is a moment where two characters are pretty much stating "I forgive you but we will never be friends." to each other before working together for the rest of the story. All in all, I score Axial Disc 1 and Disc two a combined score of 4 out of 5.
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[h1]Chip On My Shoulder[/h1] [h2]Story[/h2] The first part of the game takes place at the same time as the previous disc, but from Chip's perspective. This adds a lot of context for his strained relationship with his family, where he can never please his father Swed no matter how hard he tries or even when he actually brings good results. It also shows that while he was hostile towards Sai in the previous game, his true feelings are a mix of admiration and jealousy. In the second half of the game, we get to see how he and the main villain, Axis, have a lot in common. As confident as they act, their desire for purpose works against them and makes them confused as to what they should be doing with their life. Axis himself seems like a generic destroyer villain at first, but if you beat all the Eater bosses, you get to see certain events from his perspective, showing that he couldn't deal with his inner conflict and had to separate his own memories to cope with it. Sai also gets an extended character arc where he has to go into his dreams and reexamine his relationships with his loved ones, including [spoiler]his dad, the previous game's final boss[/spoiler]. [h2]Gameplay[/h2] You start the game with Chip's team of agents, who feel weaker in many ways than the previous team because their abilities have fewer cheese strategies, though they still have some decent multis, and Chip/Ania's multis can quickly kill some of the endgame bosses with enough setup. However, Disc 2 didn't add as many new multis as I had hoped, and the rare spells and high-tier commands still don't have many multis to support them. As a result, I ended up cheesing the endgame and postgame with the Disc 1 team's tried-and-true breaker spam strat, which is even stronger than before thanks to Sai's new Cosmic trait. On the plus side, some of the new spells Oli can learn have good enough secondary effects that they don't need multis to be useful, especially the Vacuum spells that can stack with her stat down debuffs. One thing that this game did rectify is giving the player a better way to avoid enemy encounters. If the player recruits Kwadle, they can give him the Repellant accessory to completely cancel random encounters, making it easier to search for secrets in old dungeons. This is definitely necessary because some of Solar Light puzzles can be very tricky unless you're good at recognizing circles. For some reason, cutscenes will have everyone in the party present, but you can only swap out party members by talking to Joshua, which seems like strange design. It's probably to make team building more challenging when going into dungeons that require different tool skills, but it still seems odd. Maybe there should be a consumable item that allows you to change out party members without returning to Joshua, or allow swapping at vending machines? The game has some collectibles based on the IRL date, including teachers for spells that Oli may have missed in Disc 1. Usually, I'm not too fond of overly complex calendar systems, but this is solely based on the days of the week, so it's not as overwhelming as a full year-long calendar full of specific events while still giving the player a reason to play a bit every day until they collect all the rewards. [h2]Verdict[/h2] 8/10 I like Disc 2's character writing more, though my complaint about the redundancy of commands still stands, since there still aren't that many multis and the Disc 1 team's original meta strat is even more meta than before.
You would love it if you finished Axial disc 1. It's more Axial.
Everything I liked about Disc 1, but more! Cool music and characters! There are so many cool party members with their different strategies, and lots of bosses and optional content to test your skills! I'm still not great at RPGs but the difficulty select helps me out here and there haha.
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