
A fast paced shoot-em-up featuring modern military aircraft. Choose one of the eight fighter aircraft and take the battle to the skies throughout nine action-packed stages each with their own end-level special boss.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
実在する機体を題材にしたオーソドックスな縦スクロール STGです。こだわりのある機体デザインはプリレンダーのようですが、実のところはよくわかりません。選べる機体は 8種類。初めのうちは Mig-29 Fulcrumと F-16 Flaconの 2種類のみ。パワーアップすると広角に撃てるようになるノーマルショットとボムが自機の装備。対する敵の機体は東西織り交ぜでおもしろいです。いったいどこと戦をしてるのでしょうか。 どことなく FPSを連想させる UIは落ち着いた配色でシンプル、好印象。キー配置変更やグラフィック、サウンドなどひと揃え。縦スクロールということで画面をチルトすることも可能なので好みのスタイルで遊ぶことができます。 操作もさることながらゲームの方も非常にシンプル。ここ最近の STGの要素がありながら飛来する敵弾は大中小のオレンジ色に点滅するいかにもなもの。たまに高速スクロール中にミサイルが降ってきますがそれも気休め程度。巨大レーザーや誘導弾は飛んできませんのでご安心を。敵の科学力は世界一というわけでもないようです...。 実績解除はさほど難しくはなさそうですが、さすがに Hardランクになってしまうと完全ノーミス、略して官能(違 は無理そうでした。 惜しむらくは BGMがかなり単調なこと、ステージにめりはりがないこと、わずかなものを除いてボスが全て第2、第3の攻撃形態を持つことなど。このゲーム、形態といっても変形するわけではなく、耐久力 0になると再び耐久力が 100%になって弾道が変化するだけという...手抜きといえばそうなのですが、機体が変形するわけでもなく、もともと高耐久力なので 1度の形態で耐久力の残りに応じて攻撃を変化させる方が良かったかな。洋ゲーにありがちなお約束でちょっとつらかったですね。邦ゲーの場合は形態が変わるというのは本当にぶっとんだ変形をしてしまうのでその意外さに思わず笑ってしまうものが多いのですが、この作品というか洋ゲーにもそれが欲しい、というのは欲張りでしょうか。 同じデベロッパーの前進の作品 [url=https://store.steampowered.com/app/419090/Vector_Strain/]Vector Strain[/url]に興味がわいたので遊んでみようと思います。
AWA es un titulo indie del genero aviones/lluvia de balas/matamarcianos en el que debemos pasar por 9 niveles controlando varias naves. En cada nivel debemos hacer la mayor cantidad de bajas posibles agarrando los puntos para comprar los misiles, para reparar y para comprar drones. Cada nivel tiene a su respectivo "boss", el cual debemos emplear técnicas para esquivar sus ataques. Al finalizar los niveles la recompensa serán estrellas que servirán para desbloquear demás aviones, pero esto es dependiendo ya que hay penalizacion si no agarraste todas las monedas, si usaste las bombas, si te hacen daño y si dejaste pasar muchos aviones enemigos. Como parte negativa se puede decir que no hay un final en si, ni siquiera nuestro avión aterrizando en una base ni algo que pueda parecer digno, ademas de una escasa duración. Lo único que nos queda es rejugar para desbloquear todos los aviones. Si te gusta el genero de aviones/matamarcianos podrías darle una oportunidad, no es la maravilla pero se deja jugar.
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
有卡 有成就 没中文 AWA 空战街机 AWA(Aircraft Warfare Arcade,航空空战街机)是一款快节奏飞行射击游戏,以现代军用战机为题材。 从七款战斗机中任选其一,升空征战九大热血关卡,每关都有专属终极 BOSS 等候挑战。 游戏特色 9 个高能关卡,每关配置专属关底 BOSS 共 8 款战斗机可供选择 简易有趣的金钱系统:每局任务赚取金币,升级战机、购买武器与支援无人机 完整支持手柄操控 适配竖屏 TATE 街机模式 多阶段复合型关卡 BOSS 三种难度档位 可解锁隐藏战机 在线排行榜系统 自带成就与 Steam 集换式卡牌
Did anyone say Aero Fighters? [h1]Story[/h1] There is no story whatsoever, just shoot and dodge. [h1]Gameplay[/h1] It is pretty simple, like any Aero Fighters clone or any 90's shoot 'em up like that one it's just dodging and shooting non-stop, bullet hell style, no more no less. [h1]Graphics[/h1] For a modern shooter, AWA really lacks on the graphics department, any 90's shoot 'em up looks miles better than AWA, it certainly feels uninspired and bland, it could have been more, much more. [h1]Sound and Music[/h1] Same, music feels out of place and lacking impact when playing or facing the odds, repetitive and boring. For the most part the sound design is kind of decent but it doesn't add much, for such simple games I rather play some background music. [h1]The Bad[/h1] Don't expect too much, what you see is what you get, bullet hell simple mechanics, it could have been more, risking better graphics, effects, enemies and originality, most stages feel the same, with a minimal variety of enemy fighters and planes. [h1]Conclusion[/h1] AWA is repetitive, very, but for a clone of the classics it does the job, there are some cool looking fighters you can unlock along the gameplay, some challenging achievements and for a relaxing time when you don't want to stress yourself and just relax by shooting enemies and dodging their bullets, this game will give you that satisfaction, playing this for killing time is its main objective it also has controller support, that is a plus. For those simple arguments I recommend this.
Feels old school, I got this free and will say nice job it has some of the old school feel and this would be a lovely first for some players would recommend to anyone wanting a taste of the genre and i cant wait to see what the developers cook up next.
♥**♥* *♥* *♥* *♥* *♥* *♥* *♥* *♥* *♥* *♥* *♥* ♥* *♥* *♥* *♥* *♥* *♥* *♥* *♥* *♥*
Clássico modernizado
Jogo muito bem feito - Lembra muito o SONIC WINGS / AERO FIGHTERS - Mesma jogabilidade (naves, armas, inimigos e fases causam uma bela nostalgia. Recomendo para os mais saudosistas.
AWA is an arcade shooter that proudly wears its inspirations on its sleeve. Developed and published by OMNIDREAM CREATIONS, the game delivers a traditional shoot-'em-up experience centered around modern military aircraft instead of the more common space-faring ships that dominate the genre. It takes a minimalist approach to storytelling and progression, placing nearly all of its focus on fast-paced gameplay and the pursuit of mastery. For players who grew up with classic arcade cabinets or simply appreciate straightforward action games, AWA immediately feels familiar. The game offers eight selectable fighter jets, each bringing slight variations that encourage experimentation across multiple playthroughs. Players are tasked with clearing nine stages filled with enemy squadrons, environmental hazards, and increasingly challenging boss encounters. The structure is intentionally uncomplicated: survive, shoot everything in sight, and learn the patterns that stand between you and victory. This simplicity works in the game's favor, as it allows players to dive directly into the action without lengthy tutorials or complex systems getting in the way. One of AWA's strongest qualities is its commitment to arcade fundamentals. Enemy waves are arranged to keep players constantly moving, while later levels demand quick reactions and precise positioning. Boss battles, in particular, serve as memorable highlights, often requiring repeated attempts before their attack patterns become manageable. The sense of progression comes less from unlocking new abilities and more from improving personal skill, which gives the game an old-school appeal that many modern titles have moved away from. Visually, AWA opts for practicality over extravagance. The military theme is present throughout the game's aircraft designs and battlefields, helping it establish a distinct identity among shoot-'em-ups. The graphics are relatively modest, but they remain clear and readable during intense firefights, which is ultimately more important for this style of game. Audio design follows a similar philosophy, providing energetic background music and impactful effects that complement the action without overwhelming it. The game's modest scope can be both a strength and a weakness. Its concise campaign makes it easy to revisit, and the inclusion of Steam achievements and leaderboard support gives competitive players additional incentives to improve their scores. However, players looking for extensive content or innovative mechanics may find the experience somewhat limited. With only nine stages and a focus on traditional gameplay, AWA does little to push the genre forward. Instead, it remains dedicated to preserving the straightforward charm of classic arcade shooters. Despite its limitations, AWA succeeds as a focused indie project that understands exactly what it wants to be. It offers a satisfying loop of dodging enemy fire, memorizing stage layouts, and chasing better performances with different aircraft. While it may not become an essential title for every shoot-'em-up enthusiast, it provides an enjoyable and nostalgic experience for players seeking uncomplicated arcade action. Its dedication to classic design principles ultimately makes it an easy recommendation for fans of the genre who appreciate substance over spectacle. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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