
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
Modeled estimate, not a reported figure. How we estimate →
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AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!
No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think I got this from a bundle...at least I hope i did. It's basically just connect the same colored random dots before they hit the bottom. I was hoping I could use my own music with this, as I usually enjoy those kinds of games. Unfortunately this isn't the case. It uses an RNG tune with RNG bonuses/penalties mixed in with the blocks. And unfortunately you can't intentionally miss penalty blocks (such as speed up) as that counts as a hit against you. So 1 hit against you vs 20 hits from a poorly timed speed up. Which might not be so bad if you had time to actually look at blocks to see what they do. Most of the time though I'm just scrambling to connect whatever before it hits the bottom and then get the wonderful surprise of a block splitting at the bottom and giving me 2 penalities. :D The other problem is that the mouse curser is so tiny that if you don't get the connections perfect the first time, you don't have time to fix it and one or two mistakes is enough to keep you from passing the level. There are endless modes of each level, but I'm not sure what the point of those is because they don't really help you in any way except to practice a level you've already finished. Unless they change something (which I doubt since this game is a few years old) I'd say just skip it. There's better things you can buy for $2. Edit: Also, I'm not sure if this is intentional or not, but you can play the game while it is paused. I have Hold to select/Release to detonate as my control scheme, and I can select blocks while the game is paused. WTF?
There is a glimpse of a fantastic design in this game that missed an opportunity to become one of the most addictive puzzle games. Due to lack of polish in presentation, systematic and gameplay, AVSEQ suffers from its potentially addictive gameplay struggling to blossom as the design direction crippled its roots. Too much visual clutter constantly ruins this game, and its rainy elements that need to be chained dropping all over the screen does not make fun gameplay. If the gameplay ran on slower pacing while constantly making use of a freeze mechanic to allow easier combos, the game could have been a fun game like Lumines where hours of addictive gameplay would never feel so wasted.
It is fairly original, but gameplay is just simply not enjoyable and audiovisuals are bad. While I can't recommend this game to anybody, the developer still might make something alright in the future. Although it is certainly not this game.
This game looks like it should be cool, but it actually just gets old fast. The styling and mechanics are interesting, but the repetitiveness of both the gameplay and audio wear on you over time. It's not even a true puzzle game per-se but more a reflex kinda game where you just need to choose the best path between your "notes" to get the most without dropping them on the bottom. I'll probably give it a shot again later but it doesn't "hook" my attention.
гсоподи какофония мои уши адааа я хочу этого мама подари мне БОЛЬ блиадь это ужасно больше клик клик клик вы обосрались на втором этапе сударь!? вы что, КАЗУАЛ!?!!! убейте себя умоляю сейв удалило свечку за упокой слава иисусу говно из 10
15 Minutes was enough for me to uninstall the game. Great concept, reminded me a lot of Fantavision for the PS2 - but the music was so cacophonous that I was driven to distraction. If you're any way musically-inclined you may wish to steer clear, but if you're in it for the puzzles, just mute the game and play the game without the tunes - it doesn't suffer for it.
This is not a music sequencer, it just plays random notes while the game looks pretty and is extremely boring. What were they thinking? It would make sense if it was anything like EVERY EXTEND, which by the way is *free* because that game at least isn't terrible This *is* terrible. Bought it for 1 EUR, regretted it.
[i]Avast! AVSEQ![/i] AVSEQ is a game where you have to click on and link various color falling blocks before they hit the bottom of the screen. The gameplay is frantic and the visuals are pretty trippy but the big selling point of the "trillions of musical permutations" didn't significantly make its presence felt. [h1] Good [/h1] -games that play around with user generated audio are always fun -trippy [h1] Bad [/h1] -Gameplay is simple -you need to beat each stage to play the next one, some of these stages are tough! -limited game modes Overall I found it OK but I can think of many other "audiocentric" games that do a much better job of incorporating music into their gameplay. Recommended if you like this sort of thing, if it's on sale. [h1] 3/5 [/h1]
Игра - сплошной казуал с временями проскакивающими трудностями. Приятно убить час на прохождение игры плюс ещё какое-то время на ачивки - и perfect game в кармане. Всерьёз проект воспринимать не стоит, но забавы ради - потратиться можно. Ах да, "причем тут музыка"? - спросите вы. Ну, во-первых, AVSEQ - это Audio-Visual SEQuencer. Во-вторых - все действия в игре отражаются в звуках, причем в такт главной теме. Нууу...и всё. Но музыка же!
You just connected the falling colored "atoms". White notes appear and if you use them in the connection then it gives you the note. If the falling atoms hit the ground you lose a note. It's actually pretty difficult because the atoms fall kinda fast and sometimes split into 4 once you match them. Overall it's an okay game. I might play it a few more times to beat some levels but I think for the most part I wouldn't recommend it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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