
Boyle Wolfbane wanted to rule the world. He failed. Miserably. Forced into retirement early, Boyle now spends his days arguing with haunted trees and scaring off the occasional knight. At least he still has Fang, his loyal storm wolf. Things could be worse. He could have been born a hero.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
uiop
16 hours in and still not done! This game is very typical of it's genre, and if you've played the other Aveyond games you know what to expect: Turn based battle, lots of walking back and forth between places, fetch quests galore and protagonists full of quippy one liners. My only gripe is that the fast travel is a bit more annoying than in other Aveyond games, in that it still requires you to physically traverse maps to get to some places, and I haven't been able to find "fast walking boots" like there are in some of the other games. The battle mechanics aren't the most sophisticated I've come across, and even though I play on the easiest setting on purpose I have never really been even close to losing a battle, which maybe means the easy setting is a bit too overpowered. Other than that the story is fun, the maps are really well done. A really relaxing way to spend a couple of hours without taxing the ole noggin too hard.
Perfect, memories bring back again
It took me 294 hours. I kept replaying it because i messed something up or just got to busy to play. But this game is AMAZING. The story is a little all over the place and there's a LOT of grinding if you wanna be able to get through it easier. I didn't even manage to find all the cheekies. But I'd still give it an 8/10. At the time this was made, there was a lot of improvement needed, but as someone who played the other Aveyond games (Lord of Twilight, Gates of Night, The Lost Orb, and The Darkthrop Prophecy) they most definitely made them better and I recommend all of them 10/10 games. The excitement I felt noticing the similarity and references to the other games was absolutely breathtaking and I couldn't help but smile and giggle. I 100% recommend playing this, if not for the game, then for the feeling of "OOH OOH I KNOW THAT CHARACTERRRRR" that makes you incredibly happy.
Aveyond was right in the heart of the Indy RPG maker craze and Aveyond 4 continues a line of solid games. It's not really special or unique, but it does the usual things well. In Aveyond 4 the hero of your story is "Boyle The Horrible". Boyle is a retired villain living in a dark and spooky community for the former villains. But when his pet wolf is taken captive he embarks on a quest to save his faithful companion. The world may or may not be saved along the way. The story is well-enough told in cartoony way. I laughed and I've smiled and I've really enjoyed my time with the game. It isn't an emotional roller coaster, nor is it a literally classic. It's lighthearted, alot of the jokes landed for me, and theres just enough plot to keep me motivated. Mechanically, if you know RPG maker or classic JRPGs you know what to expect. So I'm not going to go deep into anything but just call out a few stand-out features good and bad. On the good side, every character is a completely unique playstyle. The main character charges special moves with normal attacks, the witch has MP, the white fox has unlimited use of skills, the paladin is all cool downs etc. It's a really cool system that makes each character feel unique and original. On the flip side of that coin, not all of the moves are balanced. I find myself using the same combination of moves battle after battle because they work and the others don't. This wouldn't be a major issue except that the combat is legitimately dangerous (I'm on hard). One bad RNG roll and you'll lose a character... meaning you can't afford to play with weaker options. My healer? She has 3 other moves that will never be used. It's worth noting that while moves aren't balanced, the game is surprisingly decent on the combat front. I've never felt like I've outleveled a challenge. Every combat is dangerous, but this leads to a tactical feeling more than anything negative... at least when you have a party of 3+ people. It can be a little too harsh when Boyle doesn't have a healer to keep him alive. The other major negative on balance is that the gold rewards are absolutely pitiful. The XP is great, but I find myself skipping shops because I can't afford new armor or weapons. I'd need to clear a dungeon 2-3 times to get one piece of equipment at times. I sure as heck am spending my precious gold on consumable items. The economy is just overly harsh for the light comic tone of the world. This is made far worse because MANY quests involve making a cash payment. I can't imagine this game without the respawning enemies that come from hard mode. Oddly though, Boyle's upgrades has the opposite problem. His upgrades are so few and far between that every time I reach a new shop, I have enough to purchase EVERY skill at once. So instead of a slow buildup of strength, its stairs. I don't really play with skills because I just get all of them. Really, this is probably my biggest complaint with Aveyond 4... progression on a power front is just too darn slow. You rarely unlock new skills, you rarely unlock the Metroivania abilities to older areas, you rarely find new stuff. I didn't have even a full party until about 9 hours into the game. The progression just leads to long stretches of sameness followed by brief moments of "Woohoo this is great". If I was to describe the feeling, "It feels like a great 20 hour RPG that takes 40 hours". I assume this comes off sounded really negative, so I want to explicitly say this is a really good indy JRPG. I've enjoyed the vast majority of my time here and I feel more positive about it than negative. This is the kind of game that I would have eaten up 20 years ago when I could afford to spend forever on one big RPG. I'm just old now and vastly prefer short and sweet experiences.
All the Aveyond games are the best!
If you're looking for nostalgic 8-bit games, or a good 8-bit game, the Aveyond Series doesn't miss. And I enjoyed Aveyond 4 more than I thought I would, since I thought I wasn't a fan of the character design and anti-heroes. There were definitely improvements in animation from previous titles.
I really wanted to like this game but sadly i couldn't. As someone who grew up with aveyond 3 and had so much love and nostalgia for it, i wanted to enjoy this one two. Issues like bland characters, easy ways to get softlocked, glitches, small animation movements that shake the screen when going up or down stairs and gives you a headache and slow movements with no sprint option are just a few to name right now. But my main two major issues that made me dislike the game were bad music/ost and a boring story that i could not get engaged in.
As expected, Aveyond 4 was so fun to play. The plot is so interesting, there are a lot of witty and funny conversation. The characters are so funny and likeable., really love the idea of villain with good heart being the main characters! However, I feel that there are a lot of interesting thing related to side quest and main quest but it could be more interesting if it is explored more and I feel that the ending is kinda rushed and left a feeling of "that's it?" But overall really love this game and really recommend anyone to play this!! Anyway, I am looking forward to more aveyond series in the future!
maybe it's the huge bias i have for aveyond games, or that [spoiler]the (initial) motivation of the mc of this game is to literally save his dog[/spoiler]... but setting aside allat, this is a game that can be finished within a week if you were dedicated to it. the plot is good, and while there are some references from the previous games, you don't need to play them to understand this game. and if you like the franchise like me, this is definitely worth your time. it's less "pixels" though, and the graphics are a little different from before.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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