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About
Avenir Tower is a straightforward platforming/parkour game where you attempt to reach the top of a giant structure known as the Avenir Tower. With secret locations, multiple types of obstacles and unforgiving jumps, its simple concept will prove to be a challenge to all.
The game does not have a save option and is meant to be completed in one straight run, where each jump is a new advance and each fall a new beginning. Now go and JUMP, FALL, AND JUMP AGAIN.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I falter, I ascend, I falter again, I ascend once more—this cyclical cadence, this incessant oscillation between despair and resilience, unfolds as an intimate struggle within the very marrow of my being. Each ascent is born from the brokenness of a descent, each moment of rise steeped in the bitter taste of having once been cast down. In the aftermath of each fall, I am reduced to my most vulnerable self—fractured, emptied, humbled—stripped of illusion, left to confront the raw and unforgiving reflection of my past transgressions. The weight of my mistakes presses heavily upon my chest, suffocating me in their sheer enormity, as if each failure were a stone lodged in my soul, refusing to be cast aside. In the labyrinth of my mind, the echoes of these missteps reverberate, intensifying the tumult of my internal warfare. The shadows of my own inadequacies materialize, not as mere memories, but as adversaries—embodied, relentless, insistent. They rise within me like a storm, contending with one another in an unyielding contest for dominance. Each failure, each regret, vies for the position of the greatest wound, the most decisive mark upon my spirit. Together, they weave a tapestry of doubt and sorrow, a heavy mantle I am forced to wear as I move through the world. Like a lion pacing restlessly within the confines of its enclosure, my mind becomes a battleground—my thoughts caged, circling in ever-tightening loops of torment. The lion is not just a beast of ferocity, but a symbol of my own inner turmoil, trapped by the limitations of its own design, ever watchful, ever poised for the next strike. There is no respite in this ceaseless pacing; no escape from the gnawing, visceral hunger that comes with the confrontation of one's own flaws. The lion waits not for an enemy to appear, but for the very moment of its own liberation—an eruption of rage or a quiet resignation, the moment when it will finally pounce upon the weakness within, tearing at the fabric of its own soul. And so, I stand at the threshold of this relentless battle, caught between the pull of despair and the push toward resilience. With every rise, I feel the weight of the fall still lingering in my bones, like an echo that refuses to fade. Yet, in the very act of rising, there is something indomitable that stirs within me, something that refuses to be fully subdued by the shadows of my past. For as much as the lion circles within, waiting to strike, there is also the part of me that fights—quietly, persistently, refusing to surrender to the inevitable and to the overwhelming tide of my own failings. I see myself, at the top. I have made it, until I look once more. my shoes, in which have been reduced to rubble, dust, nonexistence, standing one more..... at the bottom.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Banger music
Je t'encule et tu montes, et tu montes, et tu montes ! https://www.youtube.com/watch?v=mB9j1e4mRbo
Very pretty very very simple game about jumping, with a structure of a typical rage game yet with no parts that try to make you mad, it really is jump game at it's very purest, calming in a way, while I'm very far from reaching the end maybe I one day I will try to get to the top of the tower, get a friend, see who can make it the furthest in the tower, recommend
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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