
Avenging Angel is a story-driven FPS/Adventure game set in a Steampunk world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]no clearly objective indicators involve in anywhere during the gameplay.[/b] The graphic looks intense and amazing. But it will not change my negative opinion on the basic game mechanic. The game needs to update a marker system since the maps are way too big, and the structures in the maps are way too complex to play without any hints exist.
as a fan of the steampunk setting, I gave it aq shot and bought the game before knowing much about it, and here is my honest openion. + it looks and feels like it is infeluenced by bioshock, but without the focus being on horror, which is ok. + quest design has u running around collecting stuff from all over (at least in the first area). + an fps with rpg leveling up and crafting, that has good potential with a bit more work. - the full body emmersion thing is annoying, but can be polished during this early access stage. - not much weapons (just 3 so far), but as i said before, that can be improved in this stage. - movment feels sluggish and slow, something that can be tweaked. - many many bugs and glitches (as expected of early access games) - the real problem is the lack of direction, i do realize that is likely a design choice, but it did make me spend alot of time running around not knowing what to do or where to go. the frustration emphasized by the slow sluggish movment and the glitches. when all is said and done, the game has potential, and it is way too early to pass final judgment on it. so yes, I do recomend it, and support it for it can (and hopfully will) be in the future
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]«Avenging Angel»[/h1] Приключение & квест & FPS в стиле стимпанк. Игра внешне, оформлением меню и структурой квестов немного напомнила мне «Fallout 3», но масштабность даже не стоит сравнивать, ведь эту игру, насколько я понимаю, делали 3 человека. Тут можно попутешествовать по открытым локациям, пострелять, пособирать различные предметы, крафтить и выполнять миссии. Графика вполне приличная, присутствует атмосфера постапокалиптического стимпанка с кучей роботов и руинами цивилизации. В диалогах присутствует озвучка, хорошо подобраны музыка и звуковые эффекты. У персонажа есть инвентарь, журнал и технологически продвинутое устройство "Goggle Glass", которое помогает обнаружить подсказки и секреты. В игре много всего от замечательного сюжета до возможности взять оружие в обе руки, но все это великолепие омрачают баги, иногда даже очень критичные. Например, при первой попытке поднять оружие не закрывается экран подсказки или если вы не включили электричество в доме, а попытались зайти в компьютер, то вы не сможете закрыть экран миссий. Вам останется только перезапустить игру. Багов приличное количество. Они могут проявится или нет, все зависит от того, насколько вы точно выполняете заложенное в игру прохождение. [code]Игра понравилась. Любителям стимпанка рекомендую, но предупреждаю, что недоработки и баги присутствуют. Придется часто сохраняться, а иногда даже перезагружать игру.[/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Ahh man, at the time of writing, mixed is all right a grade for the first 10 minutes of playing Avenging Angel. After considerable deliberation I've decided to give it a thumbs-up cause the genre (FPS exploration/puzzle/adventure) is somewhat unique, premise is intriguing, graphics are so far in a word - lovely, par for the course for a small-team indie Unity effort and all the problems aren't grand and earth-shattering and are solvable before going gold. But there [i]is[/i] so much missing one would consider standard productional polish in the year of our lord 2015. Currently, one can rebind keyboard keys for instance, but solely from the Unity menu outside of the game and tutorial prompts don't reflect the change in-game. Animation is awkward and can be buggy. Jumps propell you backward if you're too close to the wall, like you're a ball. One time I was propelled some 7m in the air while climbing stairs for no apparent reason. And when you crouch, you inexplicably and slowly change your point of view downward. No, thank you, game, I'm perfectly capable of bringing the mouse down if I want to. I. just. Wanna. Crouch. But those are forgiveable things. The greatest problem is the flavour text found in dialogues and journal. It's badly translated. Yeah, one can determine "what the poet wanted to say", but pacing of the text, syntax, idioms, metaphores - they all seem off. I mean, I'm not a native eng speaker, and I can kinda glimpse original thoughts - they're very similar to something someone from my country would make, if he weren't great at translation and would translate word-for-word. And I'm aware I've most probably butchered english grammar right now, writing this review and it is probably choke-full of spell errors, bad syntax sentences and strange foreighn idioms, but then again I'm exhausted after too little sleap last night/day and I'm fully aware I'm writing a User Steam review, not a text I'll put into a product which costs money. The text in game is not "All your bases" bad, but it's not well translated text either and young aspiring indie devs should maybe set higher standards. Plenty enough time to correct it, I just hope devs won't forget it. As it stands now, I wanted to dive into an intriguing steam-punk world, but the text kicked me right back into reality where I grade foreign language texts for a living (german, if you must know, don't have a degree in eng). C+ Could improve with lots of practice! ... Aww, schucks, changing it into B- cause of all the potential! :-) That's it for my first 10 minutes review. If I have more constructive thoughts after playing some more, I'll update the review. --Edited and reworded some parts cause I realized the game is in Early Access only [i]after[/i] I've written and posted the whole thing... 9_9
In it's state, I really cannot recomment the game. The controls feel extremely sluggish, the world feels mostly empty, and what is required of you is confusing. I spent my gameplay mostly running around and shooting at clockwork stuff. The game has a lot of potential, the graphics are actually really well done.
Too put it kindly, overambitious. I got the game as part of a bundle a few months ago, and seeing as it's early access i was letting it simmer in my library until some patches came in. but we're going into month 5 post release very shortly and i just see more issues than a small team can fix at this point without restarting the entrie game from the ground up. It may be time to put in one last patch, drop the retail price to dirt cheap, and get on with the next project.
Avenging Angel - интересный приключенческий шутер в пост-апокалипсическом мире через 10000 лет от нашего дня . Особенности игры: * отличный приключенческий геймплей в мире стимпанков. * занимательная сюжетная линия * квесты, задания и загадки * разнообразие оружия * система крафта * множество врагов- ненормальные автоматы, неисправные киборги и т.д * исследование местности в поисках нового. * красивый мир, полный тайн и сюрпризов Первый взгляд: https://youtu.be/yqKHFwhd3ew
I got this in the Steampunk Groupees Bundle, and I'm glad that I didn't spend money specifically on this game. The graphics, environments, and setting are great, but those are the only positive things about this game. From what I've played, both the gameplay and story are complete rubbish. There are several issues with clipping, particularly when it comes to stairs for some reason. For example, when you get to the mines there's a spiral staircase which I couldn't get down without crouching (which only seems to exist for getting down stairs) and then walking along the rail. The map doesn't really show exactly where you're meant to be heading, so there's a good chance of wandering around for several minutes until you find it. The countrols aren't really explained, so you'd have to check the controls in the options. There's a option to holster your weapons by 'holding' down the Reload button (R), which seems to serve no purpose other than activating around a third of the times you press R to reload and forcing you to run away in a fight whilst you press the button for the weapon you were using. As for the story, nothing is really explained. The protaganist starts in an airship, is given a secret mission which would be better accomplished by a group rather than a single person, and, up to the part where I just gave up on the game, meets a poorly voiced android who tells him to collect items for them for no given reason. There's no actual explanation as to who the character is or why he's the one given this mission. The only other human I encountered in the game talked as if the protaganist was basically equivalent to a Private in the Inventor's Guild (another concept which isn't explained). TL;DR version: Don't buy it. Good concept and graphics, terrible gameplay and story.
Whilst the graphics are really quite beautiful the gameplay is currently somewhat stilted and the whole thing has some decidedly rough edges in all its presentation. AA has potential but I can't recommend it at the current time. I will alter this review if and when anything changes.
Had a few game breaking issues with this title. 1st was going into the workshop after talking to the robot person and go to exit and the game locks and red flashing, so had to start that part all over again. then get the tower door open and clicked the forest robot inside the hatch and it crashed with The crash folder named "2015-07-02_010136" next to game executable, please let publisher know. The trees do not look realistic,they go so fast that they look like they have had too many cups of coffee. objects look like they were lowered in pollies and they buffer and flash. (know since I do 3d object creation myself) some objects are hard to click like the little red bottle on top of the big platform you have to jump on crates to get on top of. its between the beginning building where you flip switch and the cog wheel spins then you go down spiral stairs and before you talk with the robot person in next building. This title needs some serious tweeking and fixing, and I really don't feel that 14.99 is a suitable price for this title. Don't get me wrong I have played far worse games than this.. Look at Ocean City Racing if you want a badly made game. This title was part of a bundle sale so I am not out much but still feel kind of ripped off. Graphics 5 out of 10 (trees can make you motion sick and the model buffering/flickering) Gameplay 4 out of 10 (because of crashes and glitches) Price 3 out of 10 (bit too much for this title at current state) Would I recommend this title? well if you place it against Ocean City Racing than yes its better, but don't buy it full price. Either wait awhile and see what gets fixed or get as part of a bundle I will change my review to reflect what has been fixed and done.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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