
Based on the RPG book, set in a huge open world, Avalom: Ancestral Heroes presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You know, I don't often post reviews unless a game really strikes me and this seems like one of those times. Unfortunately, this time was like being backhanded by a brick. It is not an experience I would imagine as enjoyable. So, that said, let's get on with the painful truth. Honestly, this is a good example of a good concept, not a great one but a good one. If given more time, attention, and a larger team of developers and programmers, it could have wound up as a good game. As it is? I would say it is maybe an early alpha build or a early beta if you really stretch what that means. But is it worth calling a completed product? I don't really think so. It should not have been released just yet in my opinion. This game should have probably been worked on for another few years MINIMUM. From what I have experienced, the character creation is a mess. The options are so limited, I have to wonder why it was even included at all. The only noticeable changes you can make are to gender and race. Honestly, it should have been scrapped at premade options should have been given. At least then more effort on the graphics could have hopefully been delivered. The gameplay is crude with no real instructions except to hit ESC and watch a poorly designed, silent video of somebody moving stuff around the inventory. The combat is confusing but not because it is complex but because it is overly simplistic and unpolished. Multiple buttons seem to do the same thing and when you are trying to learn what buttons do what in combat, well, lets just say a more thorough and interactive tutorial would have been a small saving grace. Speaking of a tutorial, remember that ESC key? Yeah... looking up the keybindings and that video is about all you get. That and a bit of lore and what stats are and what their purpose is. NPC's seem to be about 2-5 feet from where their models look to be (maybe they are displacer beasts in humanoid form? ♥♥♥♥ if I know). You can walk right up to them and stare them in the eyes smacking that interact key until you are blue in the face all because where you are supposed to aim is invisible about a model or two in width from where they look to be. If you (the developer(s), yes you) are going to have a non-combat stance, you may as well bind interact to right click or something and make it so that players actually right click on the NPC to ensure that it is actually there. The graphics are harsh even with the settings on epic. I can't help but wonder who thought that such faded colors would be a good idea. Perhaps if the game was some sort of grim fantasy but with a lack of any clear story line, who can tell if that is actually the case. I could probably go on and talk about crafting and whatever else remained in this game that I haven't experienced, but that would require me to hit install and then play more of it and I am not being paid to do that. All in all, I would advise against purchasing this game. For what it offers, there are better games out there. It is cheap but sadly also unsatisfying.
Horrible typos. Bad grammer / No quality control editing was done. Illegible UI on a MASSIVE monitor. No character customization as advertised. P*** poor frame rate on a top notch machine. Bad graphics. Artless, clumsy "action" animations. Boring combat style. Voice acting does not match script. Bad voice acting. Boring world with nothing in it. Loaded with pointless fetch quests. Horrendous/thoughtless control scheme. Why did I pay money for this??? Requesting refund.
So I've played this game 30 hours and cannot recommend it. It's open world the type of Daggerfal made with Unreal engine... There's essentialy 5 types of trees, ground can be either road, grass, snow or mountain and there's different types of elevation like plains or small hills but that's pretty much it. Everything looks the same with occasional castle or ruin placed here and there. All this filled with respawnable enemies, absolutely horrific combat system where you'll get stunlocked even on high level by group of begginer goblins. Developer has no respect to players time and adds unnecesary farming requirements for progress like mining 100 nodes of this and 200 of that. Basic things like mining/chopping and picking up items take unnecesairly long time just so they can write on their forums that game has "many hours of content". Moving from place to place is horrible experience and only way I've managed to get through is speeding up the game using Cheat Engine. Same how I went through some farming nonsense just cause I was curious what else there is in the game. On top of that there's matter of character build - when you're starting you won't know which skills are completly unusable garbage and which actually help you progress so you'll most likely fail your first character build or two. Now if you'd want to respec they force you to buy reset scroll for real money - yes you heard me correctly, game has microtransactions and is a singleplayer. Probably I'd leave this game without review or positive neutral for oldschool maniacs like me if not this greedy practice. I've paid for the single player game quite more than fair price for what it has to offer and after first 5 hours was asked to buy stuff for it in the game store. Absolutely disgusting. Only reason why I managed to play it for so long and sort of enjoy it was cause of cheats and being rather unique person in enjoying veeery old, ancient and flawed RPG games. If you're not such a person I reccomend staying away. If you are and are also technically oriented - use Cheat Engine/Save editor and there's around 20-30 hours of fun mixed with frustration out there for you.
As an indie game developer myself, I believe this game shows a lot of promise. It could use quite a bit of polish in regards to UI and localization but I do enjoy playing the game. As the developer keeps adding new free content I feel it is worth the price being charged for it. The animations could be as little smoother and fluid in some cases. This is not a AAA game and they are not charging the $60 for a AAA game, so one shouldn't expect it.
Thought I’d give this a chance despite the reviews because it looks interesting. There could be a decent game here or not; unfortunately, I’ll never find out because of the janky interface. In the first 30 minutes, I opened the map and, while looking at it and figuring out what to press, managed to get both the inventory and the settings screens to pop up [b]layered underneath it.[/b] When I closed the map, I was now on the settings screen. When I closed that, I was now on the inventory screen, except the cursor was now gone so I couldn’t close that screen. When I tried to move the cursor my character moved around in the world underneath the inventory screen instead. So I managed to get the settings screen to pop up on top of the inventory screen again and quit to desktop and refunded, because that’s too much jank right off the bat and a sign this game is poorly programmed (and I play Piranha Bytes games just fine).
I find myself really excited for the future of this game. This game has a really hard start dropping you in a town with no clue what to do. For me, I really enjoy a game that does not hold my hand. Give me challenge and let me overcome it.
This game is fun and interesting. It can be hard in the beginning to learn how to do basic things like equip a weapon, etc. Watch the videos and read the Discussion section in Steam and YouTube. The developer is making a lot of updates and is active in Discord. Try it out for a few hours!
I like this game. It's not easy but rewarding. I like that we have to explore the map. There is no marker for the quests but it's not troublesome. You just have to followe the road to find things to do. But check your map when you find a new place, it could way above you level.
So was sieht man zum Glück selten . Da geht nichts , einfach nur Müll . Es ist einfach nicht spielbar ! die Bewegungen werden nicht ausgeführt , ein anders mal kann man nicht kämpfen oder gar blocken . bei meinem zweiten versuch konnte ich keine quest annehmen , mit niemanden reden ! was beim ersten versuch noch ging also von kleinen bugs kann man nicht reden --- da geht nichts !!!!! Das Konzept , die Idee und das Spiel Prinzip ist nicht schlecht , hätte wohl ein gutes Game werden können .Aber so finger weg
I´m doing this revew because i belive this game deserves it. First of all i recommend to play this game and i will give my reassons why. I will not tell you why not because there are enough people saying it already and i just trust my own experience. I´ve been playing rpg games since Diablo 1 and went thoguh a lot of them. Many people say Avalom is a good idea bad excecuted… well no! A good example of a bad idea done wrong are all those AAA games that don´t survive one month after lunch and here go my reassons why you should give it a try. - I´ts made by onle one person! Yes, not a team, not a Company, only one dude, guys let´s give him a hand. - I´ts more like an old school rpg. I think some negative revews are because pple find it hard (but they sey it´s a good idea done wrong) it´s a challenging game, it wont hold your hand and take you every where so you can point and click and finish it! You have to search arround, figure out what, how and where to do it. - The developer is allways working on it, fixing any issue and creating new content and events! It´s a groing Project! - You can talk to him on discord, he allways ansers and really fast. I´ts the first time i can talk one on one with a game developer while playing it. - You have multiplayer! Just think what to do about it. - I´ts a huge open world, you can go where ever you want but you will face harder foes. I could go on but the best thing to do is play by yourself without other pple telling you not to do it. I belive this is that kind of game that you enjoy better with a community because there is no guide, walkthough yet and you can multipleyer with them. But if no one takes the time to create it, work on it and give it a try you wont enjoy it. Plus it´s no an expnesive game. So i´ve been playing 10h so far and i´m really enjoing it, i have some good experience and gear to explore a Little more ingame. I hope this will help you decide give it a try and cooperate create a cool community and helping the developer make it a good projetc. Hago esta reseña porque creo que el juego la merece Primero que nada recomiendo que jueguen este juego y daré sus razones por qué si y no diré nada sobre lo negativo porque ya bastantes se encargaron de eso y yo sólo confío en mi propia experiencia. Muchos dicen que Avalom es una buena idea mal ejecutada, bueno la verdad que no!, un buen ejemplo son esos juegos AAA que no sobreviven al primer mes de lanzamiento y eso nos lleva a mi primer razón de por qué jugarlo. - Está hecho por una sola persona! No un gran equipo, compañía etc, un loco lo hizo así que démosle una mano. - Se me hace más del estilo rpg vieja escuela, creo que muchas de las reseñas negativas son porque la gente está mal acostumbrada a juegos fáciles, que con dos clicks resolvés todo y terminás el juego. Este es un juego bastante desafiante, en que tenés que descubrir, dónde y cómo resolver las cosas. - El desarrollador está siempre activo resolviendo cualquier inquietud y agregando contenido y eventos al juego! - Podemos hablar mano a mano con él en Discord, en mi caso es la primera vez que tengo la chance de hacerlo y es muy gratificante. - Tenemos opción multiplayer, que si bien aún no la probé para mi suma mucho. - Es un enorme mundo abierto, podés dirigirte a donde quieras pero cada zona tiene mayores peligros. Podría seguir pero lo mejor es que lo prueben sin que les estén diciendo por qué si o no, además no es un juego caro. También creo que es ese tipo de juego que se beneficia mucho con una comunidad ya que no hay guías ni tutoriales aún. Pero si nadie se toma el tiempo de crearla y hacerla crecer no podremos disfrutarlo por ese lado. Hasta ahora he jugado unas 10hs y si bien al principio fue muy difícil más aún con el evento que hay activo ahora, ya me puedo desenvolver mucho mejor en el juego además que el creador me ayudó con algunos consejos. Lo estoy disfrutando mucho al juego! Por lo tanto insisto en que vale la pena probar el juego y ayudar al creador con su proyecto. Espero que esto ayude a algunos a decidirse por entrar y que se pasen por Discord.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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