
A frenetic hand-drawn bullet hell shooter, blending run-and-gun mechanics with classic shmup action in looping arenas. Inspired by drawn-on-film animation of the 1930's - shoot, dash and pound your way through the Animator's creations.
Modeled estimate, not a reported figure. How we estimate →
About
ZOE Begone! is a frenetic hand-drawn bullet hell arcade shooter, blending run-and-gun mechanics with classic shmup action in looping arenas. Inspired by drawn-on-film animation of the 1930s - shoot, dash and pound your way through the Animator's creations.
All Zoe wants is some peace and quiet, but she's gonna have to deal with the pesky animator before she'll be able to get some rest.
Destroy the animator's tools, blast their creations to bits, collect Apples to spend on Power Ups, rack up your multiplier, and reclaim your serene surroundings to help Zoe get back to normality as fast as you can (and bag yourself a high score in the process)!

Single Player shmup action!
3 game modes.
3 difficulty settings.
Online Leaderboards!
Power ups and upgrades!
Enemy chain scoring system.
Unique art styles and enemy designs for each level.
Loads of hand animated enemies!
Awesome Boogie soundtrack!
Gamepad / Keyboard support.
Twin stick style controls.

Shoot, dash and pound your way to the end of each level and take out the Animator's tools!
Kill the Animator's enemies as quickly as you can to advance each level.
Collect Apples from fallen foes to spend on upgrades and weapons in between reels.
Pop the dots to refill your energy so you can keep on dashing.

Race against the clock to beat the Animator within the time limit!
Dash and pound through chains of enemies to spawn extra time tokens.
Complete the mini boss challenges to gain extra seconds.
There's no time for the Shop - pop the item bubbles instead to power up!

Fight off everything the animator has to throw at you in an extended boss rush!
Take on the ultimate challenge and defeat the Animator once and for all.
All the boss attacks mixed up into one epic fight.

Compete for the high scores on the online leaderboards!
Online and local leaderboards for each mode and difficulty.
Be aggressive with your dash and pound attacks to gain higher scores.
Build up your chain multiplier by taking out enemies in quick succession.
Fly, dash and pound your way to the next enemy to maintain the multiplier chain.
Reclaim territory and take out the boss as quickly as possible for end of level bonus points.

Collect Apples and spend them in the power up shops that pop up between reels!
Upgrade your base gun to permanently power up your shots for the run.
Special weapons improve your chances, but make sure to keep your ammo topped up.
Level up your speed to get to enemies quicker.
Buy a shield for some extra hit points.
Upgrade your apple suck range so you can buy more stuff!


55 Steam achievements to unlock!
Challenge yourself to accomplish some of the game's toughest feats.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Although I like this game, I can see how it wouldn't be for everybody. The challenge level is very high and the controls are a bit complicated for being a shmup. In the air, you can only shoot left to right but if you are on the ground, you can shoot in 5 different directions (left, right, both diagonals, and up). You can also dash and ground-pound... both of them having multiple uses as well which keeps things interesting. The hardest part of the game for me is getting to character to float in the air, which you do by holding down the jump button. I personally think that tapping the button twice might feel better and I wish there was a feature to do that, but that is my only complaint about the movement. As I mentioned before, this game is hard and the bosses are especially tricky. Don't expect to get through it in one attempt! There are leaderboards for each difficulty setting and if you use a continue, your score will be cut in half. If you want the highest scores, you will need to do the whole game in one go. The visual clarity could be better, especially when you are in the 3rd reel (right before the boss). All in all, this is a fun arcade style shmup game for those who are into that sort of thing. I would recommend trying the demo to see if you can handle the controls/visual style for this one.
很有趣、放松的弹幕射击小游戏(虽然我不适合这个游戏,不喜欢休闲的)。如果想放松一下的玩家,可以入手,没有什么明显的缺点。推荐入手价格:十几块、二十多块。
https://youtu.be/QaCKtVFJKXM What could have been a colorful well themed twin stick shooter is instead overly burdened with control complexity and visual noise that muddies the base experience.
Alright I've seen enough. I can already tell this game is going to be something I'll be playing for years. I feel like I learn something new every run. I can just see the amount of depth there is here to explore trying to maximize your score. The visuals and audios are very charming. I love that normal mode is challenging, I love that it throws so much at you to learn each reel and pushes you to get just a little bit better each time. It also offers Easy/Hard modes to get more practice and familiarity in or push yourself further. I still need to explore the other modes it offers like Time Trial but just based on Arcade I FULLY recommend this. Give yourself a little grace to learn the controls and you'll eventually see yourself zooming and pounding around. Excellent game.
好玩,喜欢美术风格,希望更多人看到
本人女玩家一枚,看画风可爱就入了。没想到是弹幕游戏口牙~玩了玩意外的对手残友好呜呜呜TuT。有技能什么的不是简单的边走边打,挺好玩的 要觉醒奇怪的爱好了
横版复古弹幕射击,有一定的难度,整张地图是无限循环的幕布,敌人死后掉落的苹果能用来提升属性,属于是熟练的打起来赏心悦目,手残的就很受苦。
游戏底子非常不错,短小精悍。根本玩不够,希望出DLC。能加入一个肉鸽模式,无尽挑战就好了。充分利用好现有的技能组。整体推荐,未来可期
射击类弹幕小游戏,很适合用来消磨时间,其他游戏玩累了可以来玩玩这个,很休闲
一款不错的弹幕射击游戏,画风有点像涂鸦,和掌机适配得不错,价位也匹配质量,适合作为日常消遣的小游戏
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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