
Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga. You will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. As a servant of the Black Fortress, your word is law. Use your power to crush a growing rebellion! (Or join it.)
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice.
Good game!
A bit janky but fun for the price.
Avadon: The Black Fortress is a deliberately old-school role-playing game that exemplifies Spiderweb Software’s long-standing dedication to narrative depth, meaningful choice, and mechanically rich gameplay over flashy presentation. As the opening chapter of the Avadon trilogy, it introduces players to a morally complex fantasy world where authority, loyalty, and power are constantly in tension. You take on the role of a Hand of Avadon, an elite enforcer serving the Pact, a fragile alliance of nations held together not by trust, but by fear of Avadon’s absolute authority. From the beginning, the game makes it clear that your position grants immense power, but that power comes with consequences that are rarely clean or comfortable. The world of Lynaeus is one of the game’s strongest elements. It is divided between the Pact lands, which rely on Avadon’s protection, and the Farlands, a hostile region filled with rebels, monsters, and enemies who refuse to submit. What makes the setting compelling is how rarely it presents clear moral binaries. The Pact is not portrayed as purely benevolent, nor are its enemies universally evil. Through dialogue, lore, and quest design, the game repeatedly challenges the player to consider whether maintaining order through fear is justified, and whether rebellion is always wrong. As a Hand, you are both judge and executioner, often forced to choose between outcomes that feel equally troubling. Character creation plays a significant role in shaping the experience. Players can choose from four distinct classes, each offering a different approach to combat and problem-solving. The Blademaster excels in direct physical confrontation, the Shadowwalker relies on stealth and cunning, the Shaman blends support magic with battlefield control, and the Sorceress wields devastating arcane power. These choices meaningfully affect not only combat strategies but also how certain encounters and challenges feel, encouraging replayability. As you progress, you recruit companions with their own personalities, histories, and opinions, adding another layer of narrative texture and tactical consideration. Combat in Avadon is fully turn-based and emphasizes positioning, resource management, and thoughtful use of abilities. Encounters often demand careful planning rather than brute force, especially on higher difficulty settings. Enemy variety and encounter design keep battles engaging over the long campaign, and success often depends on understanding synergies between party members. While the system may feel slower or less visually dynamic than modern RPGs, it rewards patience and strategic thinking, staying true to classic CRPG traditions. The game’s quest design is dense and expansive, offering dozens of side quests alongside a lengthy main story that can easily stretch beyond forty hours. Many of these quests present choices that ripple forward, influencing later events, character reactions, and even the game’s ending. This sense of consequence is one of Avadon’s defining strengths. Decisions are rarely labeled as good or evil, and the game resists reassuring the player that they made the “right” choice. Instead, it presents outcomes shaped by political reality, personal ambition, and the costs of maintaining power. Visually, Avadon: The Black Fortress embraces simplicity. Its 2D graphics and static environments are functional rather than elaborate, prioritizing clarity and performance over spectacle. While this aesthetic may appear dated to some players, it serves the game’s focus on storytelling and mechanics. The restrained presentation allows the writing and worldbuilding to take center stage, and for many fans of Spiderweb Software, this minimalist approach is part of the studio’s charm. The sound design and music are similarly understated, creating atmosphere without drawing attention away from dialogue and decision-making. The pacing of the game is structured and purposeful, guiding players through a series of escalating conflicts that slowly reveal deeper fractures within the Pact and Avadon itself. While the world offers freedom to explore side content, the overarching narrative maintains a clear direction, which helps sustain momentum throughout the lengthy campaign. Some players may wish for more open-ended exploration, but the tighter structure ensures that the story remains coherent and impactful. Overall, Avadon: The Black Fortress is a thoughtful, demanding RPG that rewards players who value narrative complexity, strategic combat, and meaningful choices. It is not designed to cater to modern expectations of cinematic presentation or streamlined mechanics, but instead stands firmly in the tradition of classic role-playing games where writing and player agency matter most. For fans of deep fantasy worlds, morally ambiguous storytelling, and turn-based systems that respect the player’s intelligence, Avadon offers a rich and memorable journey that lays a strong foundation for the rest of the trilogy. Rating: 7/10
I love this game
old graphics, great gameplay and story. hidden gem!
Bit of mixed feelings with this. There's too much traversing same areas, boss dialogues are not visible always (immunity changes for example), way too long story to my taste. On good side, story was good, albeit bit confusing. And constant "can't see enemy" promt was annoying, since had to manually move character in view, and there wasn't any indicator where ranged attacks may hit. Also hit% in dialog would have been nice. Rune bonuses were'nt visible before augmenting. Also bit of quesswork of enemies resistances. Bit of quality of life issues here and there.
The storyline is good but this is a very old school RPG which lacks much of the quality of life features. What shines is its good storyline and the moral choices to be made. It is trying to tell you what you see or hear may not always be the whole truth. Anyway i do enjoy it till the last area where all the enemies got haste? Thats a bit ridiculous. I give it a 7/10 rating.
avadon
A pretty charming and fun game.
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Momentum
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Audience
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