
Car manufacturing company simulator. Turn-based, fast paced, covers 100 years of automotive history.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
schwach
The game is not very fun. In the end there really is no need for strategy, it is really just a spreadsheet simulator type of game, and a poorly balanced one at that. The interface takes inspiration from old DOS games, but then goes on to make quality of life deliberately bad. It is somewhat buggy and the dev seems to think that any problems are the players fault for not understanding his vision of how unplayable things should be.
good old WiSim
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Polish*, Russian**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Il est bien mais il manque pas mal de chose pour en faire un bon jeu de gestion
jeux beaucoup trop cher pour ce que c'est j'ai fini le jeu en 40 min
Gostei do jogo, ele é simples mas tem muita coisa para customizar os carros. É um pouco lento, você precisa paciência para avançar as tecnologias. Até R$ 20,00 é um excelente preço para comprar, acima disso já considero caro. Fiz um vídeo revisando o jogo: https://www.youtube.com/watch?v=9D1UaL3gPN0
This game is a FAR simpler game than something more intricate like GearCity. If you want a light weight, fast moving abstracted experience, this will likely do the trick for you. If you want something crunchy and in depth, this one might be a bit too shallow, relative to other choices on the market. For the price though, it's not a bad choice.
bonjour j ai fait x parti de jeu et est modifier option de jeu pas de gerre révolte et autre ,mais méme en faisant ca , impossible de survivre a la faillite ,j ai bien essayé de monté ou baissé les prix ,mais quoi qu 'ont face au bout d 'un moment faillite. je trouve cela dommage car ce jeu aurais pue avoir du potentiel ,ou alors je ne sais pas du tout joué lol et je trouve le jeu beaucoup trop chére !!pour ce qu'il y a a +
Buy it
Die Idee des Spiels ist interessant. Den Weg des Automobils durch die Jahrzehnte begleiten. Forschen, neue Autos bauen, an die Wünsche der Kunden anpassen, Konkurrenz ausstechen. So weit bekannt und beliebt Leider fängt es schon beim relativ nervigen Sound an. Aber das ist ja bekanntlich Geschmackssache. Nerviger wird es bei den Wünschen der Kunden. Nicht bekannt. Try and Error heißt das Prinzip. Anfangs mag es noch recht gut gehen, aber wenn man den richtigen Zeitpunkt für das neue Auto verpasst, dann ist ganz schnell Sense. Aber erkennen kann man den Zeitpunkt leider nicht. Zwei mal auf normal gescheitert... Dann auf sehr leicht sofort übelst losrasiert, 40% Marktanteil. Gewinne über Gewinne. Also Zeit nehmen für die nächste Entwicklung, Forschungskosten auf Maximum, die Gunst der Stunde nutzen. Plötzlich nur noch 10% Marktanteil! Die Autos stapeln sich. Woran liegt es? Keine Ahnung. Wahrscheinlich hat die Konkurrenz ein neues Gefährt auf den Markt gebracht. Wir wissen es nicht. Das eigene neue Auto ist aber noch in der Entwicklung. Und die Kosten explodieren. Also alles runter gefahren was ging. Trotzdem Pleite..... Auch die Zusammenhänge zwischen den Parametern, die man einstellen kann (die recht übersichtliche Anzahl wäre für mich durchaus ausreichend), wird nicht ersichtlich. Man klickt sich halt so durch. Wenn man das Spiel irgendwann mal auf Schwierigkeit 8 durchspielen will, muss man sich alles ganz genau mitschreiben, in der Hoffnung, dass es nicht nur der Schwierigkeitsgrad war, der zum finanziellen Erfolg geführt hat...... Gutes Gameplay sieht anders aus....!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1M | 1.5K | 90% | $19.99 | |
| $687K | 1.9K | 92% | $9.99 | |
| $599.7K | 1.3K | 87% | $14.99 | |
| $102.4K | 402 | 86% | $9.99 | |
| $61K | 107 | 66% | $17.99 | |
| $32.6K | 382 | 77% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4K | 128 | 56% | $14.99 | |
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| $30.4K | 3K | 96% | $0.99 | |
| $30.4K | 101 | 57% | $9.99 | |
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