
Make use of your special abilities to skate, shoot, and fly through over 40 unique locations. In a strange land with almost no information you must be resourceful and clever. Question everything you see and trust nothing you hear.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is solid proof that gameplay does not need to be overly complex to be fun. That there are so many little things that make an interactive experience engaging. Automaton Lung is a vague video that honestly fits right in with giants like Ico. Through atmosphere, music, tone, setting and environmental story telling, it allows your mind to wander. Automaton Lung is a simple game that's all about exploration however it understands the strength of this medium and uses that (music, graphics/art direction and again, environmental story telling) to greatly boost the experience. Insane that this is a 3DS game. A required taste for sure but nevertheless a damn good time. My full video review: https://youtu.be/pXgnYlzS9Uw?si=0poSSI99189CRs6U
o jogo tem uma estética do krlh, um dos motivos de eu ter comprado e estar esperando pra comprar automaton heart tbm, vale a pena se tu curte plataforma e collectaton, mas ele é meio confuso, não te guia exatamente, tu fica meio imerso ali mas depois de um tempo se acostuma. vale a pena
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian* +3 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a classic.
I love playing unpolished polished games. That might sound like some sort of contradiction, but I feel like you'll know exactly what I mean if you are also drawn to Automaton Lung's low-poly and disconcerting method of presentation. One interesting thing about this game's presentation is that it is kinda 'authentically low-poly' in a way most newer low-poly indie games arent, the reason it looks the way that it does is because it was originally released on the 3DS. I think it is a testament to Luke's skill as a designer that despite the constraints of its original release, Automaton Lung is dripping with such atmosphere and intrigue. The gameplay is jank in a way that's still fin and rewarding, and I cant tell you how cool it feels to fly around the map once you get to that point in the game. You can also do almost every level in any order, which I think emphasizes the huge feeling of exploring a forgotten and technologically advanced world. What little story is there is almost entirely implied, which also feels in tune with that logic of exploration. From what I know, Luke Vincent's games before Automaton Lung were basically ****posts, and yet were still regarded as interesting and unique platformers. It gives me the sense that automaton lung is Luke's first 'serious game', and I think he pulls that off tremendously with the skills he built up previously. There were a few points that managed to frustrate me a lot, but in a way I think they are forgivable because they add to the feeling that you are exploring a world that has not accounted for your presence. I look forward to trying out Luke's other games, including the upcoming 'Automaton Heart', which looks to be some sort of sequel and slash or remake of this game.
To think this was made for a 3ds, so impressive! Fun explore game. Janky and fun.
incredible atmosphere, good enough controls, cool and interesting levels that tie into each other aesthetically while still keeping things fresh
While trying out a few games I recently picked up, this one stopped me dead in my tracks. Once I started playing I fell in love and didn't stop playing until I beat the game and got all the achievements. This game controls super well and nails the retro art-style. I had a blast playing this and I am so glad I decided to grab it.
Players by region
Where this game's players are, estimated from review languages.
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