
A fantasy economy simulator and idle crafting game. Build a massive guild of alternate characters to gather resources, refine epic gear, and manipulate a fluctuating AI-driven Auction House. Chase rare multicraft procs, monopolize the markets, and watch your gold go to the moon!
Modeled estimate, not a reported figure. How we estimate →
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About
Rule the server economy without the MMO grind.
Welcome to your personal goblin-mode fantasy. Auction House is a single-player incremental economy simulator where the only thing that matters is making your gold counter go up. Start as a lowly gatherer clicking copper nodes, and scale up into a ruthless tycoon controlling a massive, interwoven empire of crafters and gatherers.
Start Small, Automate Everything, Build a Kingdom
Every tycoon starts somewhere. Click to mine ores, sell them for pennies, and use your meager profits to buy better tools. Once you have the gold, hire goblin foremen to automate your resource gathering. Go from painfully chipping away at copper to passively generating thousands of exotic materials while you focus on the real game: the market.
Build the Ultimate "Alt Army"
Why buy materials when you can make them yourself? Use your wealth to unlock new character slots and assign them specialized professions. Create massive, complex "shuffle" trains through your communal Bank Vault:
Your Miner deposits raw Copper, Tin, and an assortment of Ore.
Your Blacksmith turns it into Bars, Equipment, and Swords.
Your Enchanter enchants the Swords.
You Warrior uses Food from the Chef & Farmer and Potions from the Herbalist and Enchanted Swords from the Mage to Slay Beasts.
Your Mage disenchants the Monster Loot into Aether Dust.
Your Jewelcrafter uses the Aether Dust to forge glowing rings that sell for a greedy markup!
Manipulate the AI Auction House
The market is alive. Prices on the Auction House fluctuate based on simulated world events and AI behaviors. Reagents sell fast with low margins, while epic gear sells slow for massive payouts. Cash in straight away, or time the market and sell high.
The Dopamine of the "Proc"
Numbers going up is good, but sudden explosions of wealth are better. Every time you gather or craft, you roll against your character's stats for massive casino-style dopamine hits:
Multicraft: Instantly duplicate your crafting output by 2x, 5x, or even 10x for free!
Resourcefulness: Save precious, expensive raw materials during a craft.
Key Features:
Satisfying Incremental Progression: From manual clicking to massive automated production lines.
Deep Crafting Chains: Over a dozen professions and hundreds of recipes to discover.
Dynamic Economy: Play the market, flip items, and predict AI-driven price trends.
Do you have what it takes to buy a kingdom?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Spanish - Spain, Japanese, French
Reviews
成就全了,小品遊戲,數字比較不太平衡,缺的東西上拍賣行隨便買,自己的產品在升級後,產量和價格都是天文數字
Immerhin wars billig, aber trotzdem die Fehler treten erst so spät auf das man es nicht mehr refounden kann und dann ist es zu spät die Mechaniken greifen nicht mehr ineinander, weil man einige dinge schlicht und ergreifend nicht mehr herstellen kann, der Entwickler war kurz nach dem Erscheinen noch aktiv, danach hat er sich plötzlich zu keiner Frage mehr geäußert.
The concept seemed fun, but there is no real scaling. You can go from your first character to the last (mage) in a few minutes and just disenchant ores. You dont need any other characters. The scaling is so broken that I finished the game in 42 minutes. So now ive played through the game and can still refund it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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