
A fantasy economy simulator and idle crafting game. Build a massive guild of alternate characters to gather resources, refine epic gear, and manipulate a fluctuating AI-driven Auction House. Chase rare multicraft procs, monopolize the markets, and watch your gold go to the moon!
Modeled estimate, not a reported figure. How we estimate →
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About
Rule the server economy without the MMO grind.
Welcome to your personal goblin-mode fantasy. Auction House is a single-player incremental economy simulator where the only thing that matters is making your gold counter go up. Start as a lowly gatherer clicking copper nodes, and scale up into a ruthless tycoon controlling a massive, interwoven empire of crafters and gatherers.
Start Small, Automate Everything, Build a Kingdom
Every tycoon starts somewhere. Click to mine ores, sell them for pennies, and use your meager profits to buy better tools. Once you have the gold, hire goblin foremen to automate your resource gathering. Go from painfully chipping away at copper to passively generating thousands of exotic materials while you focus on the real game: the market.
Build the Ultimate "Alt Army"
Why buy materials when you can make them yourself? Use your wealth to unlock new character slots and assign them specialized professions. Create massive, complex "shuffle" trains through your communal Bank Vault:
Your Miner deposits raw Copper, Tin, and an assortment of Ore.
Your Blacksmith turns it into Bars, Equipment, and Swords.
Your Enchanter enchants the Swords.
You Warrior uses Food from the Chef & Farmer and Potions from the Herbalist and Enchanted Swords from the Mage to Slay Beasts.
Your Mage disenchants the Monster Loot into Aether Dust.
Your Jewelcrafter uses the Aether Dust to forge glowing rings that sell for a greedy markup!
Manipulate the AI Auction House
The market is alive. Prices on the Auction House fluctuate based on simulated world events and AI behaviors. Reagents sell fast with low margins, while epic gear sells slow for massive payouts. Cash in straight away, or time the market and sell high.
The Dopamine of the "Proc"
Numbers going up is good, but sudden explosions of wealth are better. Every time you gather or craft, you roll against your character's stats for massive casino-style dopamine hits:
Multicraft: Instantly duplicate your crafting output by 2x, 5x, or even 10x for free!
Resourcefulness: Save precious, expensive raw materials during a craft.
Key Features:
Satisfying Incremental Progression: From manual clicking to massive automated production lines.
Deep Crafting Chains: Over a dozen professions and hundreds of recipes to discover.
Dynamic Economy: Play the market, flip items, and predict AI-driven price trends.
Do you have what it takes to buy a kingdom?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Spanish - Spain, Japanese, French
Reviews
After playing world of warcraft for so many years and coming across this game kinda gave me the old skool vibes, i did encounter a problem and within no time the developer was on it and the problem was fixed (kinda rare these days) cant wait to see if there will be any additions or more content in the future
It is a neat game. I feel it is lacking something, Feels a lot like a clicker simmulator. Also Needs QOF addons like one click collect all auctions.
Not too bad, worth the price
4/5: buggy, clicking not as responsive as I want, endgame fps lag
First, I don't write reviews often. This game is fairly solid as is. It feels like what I hoped for when I bought it and I'm happy with that. It has plenty of room for QoL improvements and I'm excited to see it evolve, but I'm also enjoying what it has to offer now. Plus, for some reason I not sure of, I am so into the music. Good job!
Nice game. Def has AH feel from WoW. Couple key fixes needed 1. Need to withdraw more than 100g/Products at a time in the guild bank. Need to make new batch options, 500, 1k, 10k, 100k, 1m and withdraw all. 2. Once you hit 70 ranks in wizard, everything then turns to 1gold purchase per rank, which then breaks the game. that part needs to be fixed. 3. On the Kingdom Taxes, make it so the taxes have dimishing returns, where you can only tax so many times over a certain peroid per character, so its not infinate money to add a challenge. 4. Create an exp generator that levels up the ranks as well instead of just spending money to rank up. 5. Instead of endless ranking up, add gear to wear when you craft on charcters to add perks. just some fun fixes. game has potential in the future if devs decides to expand on it. other than that, once you hit mage, its a 3-4 hour game to max money, then just play with the other characters for enjoyment to see the rest of the content.
Was ein Schrott, gelegentlich Spiel ich sowas ja gerne da muss man nicht so viel bei denken aber das Spiel ist Total Buggy und damit eigentlich nicht "richtig" Spielbar, wenn man von Charakter zu Charakter springt vervielfältigen sich die Sachen im Inventar und man hat sofort Ultra viel Geld... mir kommt es so vor als wenn jemand versucht den Leuten 3€ abzunehmen von wegen nach 2 Stunden kann man eh nicht mehr zurück geben und fertig.
看得出部分借鉴了Melvor,但是UI做得非常凌乱,数值设计上也欠佳,还需要进一步打磨。
Immerhin wars billig, aber trotzdem die Fehler treten erst so spät auf das man es nicht mehr refounden kann und dann ist es zu spät die Mechaniken greifen nicht mehr ineinander, weil man einige dinge schlicht und ergreifend nicht mehr herstellen kann, der Entwickler war kurz nach dem Erscheinen noch aktiv, danach hat er sich plötzlich zu keiner Frage mehr geäußert.
点击挂机游戏 有中文 有成就 现已添加云存档
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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