
Atomanta is a sci-fi retro-styled vertical shoot 'em-up inspired by various Mega Drive and arcade titles from the '90s, by combining the old-school visuals of pixel art with a more modern approach of a faster bullet hell experience, smaller hitbox, and a bunch of weapons to fight off enemy forces.
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About
ATOMANTA
Step into the role of Taria Takara, a space pirate on a mission to recover a highly valuable artifact hidden on the planet Azavuraz. Armed with the powerful Atomic Manta warship, Taria finally has a chance to claim the bounty and pay off the debts from her previous handlers.
Atomanta is a retro-styled vertical shoot em-up inspired by various Mega Drive and arcade titles from the '90s. Atomanta strives to combine the old-school visuals of pixel art with a more modern approach of a faster bullet hell experience.
Atomanta may be designed to bring a nostalgic journey, but there's also a ranking system that encourages a more aggressive play style!
Fight through 8 unique stages!
Pick between 3 different starting loadouts.
Discover up to 15 secret weapons and 4 alternate paths.
Enjoy beautifully crafted retro pixel art and upbeat synth tunes!
Challenge yourself with hard mode, or uncover the hidden hyper mode.
Engage in a ranking system that encourages honing your skill.
Players can choose between three starter weapons at the beginning of the run and can upgrade them up to 3 times with power-ups
Weapons can be swapped via special options to change playstyle, set to max power.
Player has a small glowing hitbox to make dodging easier.
The player ship does not lose power-ups when it is destroyed.
Focus mode is attached to the rail gun, using a laser sight to help line up shots
Bombs cancel bullets and deal massive damage across the screen, and their damage can be upgraded with secret pickup options, but it doesn't carry over between stages.
Ship speed and mobility are gradually faster depending on the difficulty
(higher difficulty, more speed and mobility)
- The trailer is not a complete representation of the final product, so expect enemy placements and details in stages may be slightly different on release.
- Supports Xbox, PlayStation, keyboard, and third-party controllers, but mainly focuses on Xbox controller users.
This game has been made with the power of SHMUP Creator! An incredible tool for creating Shoot 'Em Up genres.
I'd like to thank the community and everyone who has been involved in helping me to make this game a reality!
Special thanks to RAIT Studio for creating such amazing cover art and character design for the protagonist and to Falah for bringing the character avatar to life in-game. Lastly, I'd like to thank Kaitlyn Walker for providing her awesome voice for the project!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Review by [url=https://store.steampowered.com/curator/34633003-Gaming-Masterpieces/lists/] Gaming Masterpieces [/url] - The greatest games of all time on Steam. Is this game a masterpiece? No, but when I come home from the office I don't need a masterpiece, but a short game to let off steam. Shoot 'em ups are a good choice to achieve this. I turn up the volume until my wife starts screaming, grab my controller and blast some nasties into oblivion. Atomanta, or last year's Tastrion from the same devs, are a perfect choice for that. This is a well-executed, fun vertical shmup. The design centers around four different weapons that you fire with the corresponding button on your pad (A/B and X/Y). You can choose between three basic layouts at the start (variations in damage, range and range). Collect extras to upgrade them. No online leaderboards, no Tate mode, but lots of smooth scrolling bullets in all variations. [u][b] Conclusion:[/b][/u] Shmups are a tried-and-true genre, and Atomanta pulls it off with style and flair. The ship moves nicely, the enemies are varied and come in droves. It is fun to let off steam - and then throw your gamepad in the corner after you have been killed by the stupid boss (or mid-boss) again. At least you start with 21 (!) lives on normal difficulty (they melt away like ice in the sunshine), but I am still not through all 8 levels.
[h1]The developer of Tastrion brings fun and suffering in equal doses.[/h1] [code]Check this fantastic game and more on [url=https://store.steampowered.com/curator/28519188-Hardcore-Reviews]Hardcore Reviews! [/url]⚡[/code] Atomanta is a fun anime style vertical scrolling shoot 'em up developed by Magnaremora (Remorasoft), creator of Tastrion, a game I previously reviewed on my curator page and would fully recommend checking out. https://steamcommunity.com/sharedfiles/filedetails/?id=3562606200 The OST is excellent and perfectly matches the colorful visuals and fast-paced gameplay, blending into a challenging and very enjoyable shmup. I especially liked the boss fights, with their balanced difficulty, cool designs, and unique mechanics and bullet patterns. You can choose between three main weapons, each with its own focus on power, range, and shot spread, offering different ways to approach the levels. On top of that, there are front, back, and rail shots, along with the power bomb, plus upgrades and new weapons to discover. https://steamcommunity.com/sharedfiles/filedetails/?id=3562606552 Overall, Atomanta is another fantastic shmup experience from this developer. It has just been released and the dev is still polishing some minor issues like long loading screens. If you enjoy shoot 'em ups, this one is absolutely worth playing and a great pick for its price. https://steamcommunity.com/sharedfiles/filedetails/?id=3562607154 Thanks for reading!
[後半に日本語レビューあり] [h1] A 90s-spirit shmup with a versatile arsenal [/h1] A vertical scrolling shoot-'em-up that evokes 90s arcade and console shooters. Thanks to a modern small hitbox, bullet lines are easy to read, and since you do not lose power on death, recovery is smooth. You choose a loadout at the start, and even after powering it up to the maximum level, you can still swap weapons, so deciding whether to push through with your current kit or switch - including secret weapons found mid-stage - is one of the fun parts. The retro pixel art and synth-heavy BGM also do a pretty good job setting the mood. Enemy attacks are varied as well: not only straight shots and fan spreads, but also curving trajectories, homing bullets, and lasers, and many stages also feature collision hazards. On your side, you fight back with front plus back shots, piercing, homing, and more. There are 8 stages with branching routes, so repeat runs feel different. Normal starts you with a lot of lives and keeps handing out more, so it is designed for you to play boldly and enjoy the variety. Bombs erase bullets and deal big damage, and you can also get a one-time bomb upgrade via a hidden pickup (but it cannot be carried between stages). There are moments where you must aim precisely, and the fact that you cannot slow down your movement (probably intentional) also feels like part of its character. With leaderboards, higher difficulties, and a hidden mode, it supports a wide range of playstyles, and if you like retro-style shmups, this is a solid pick. [h1] 武器が多彩な90年代スピリットSTG [/h1] 90年代アーケード/家庭用を思わせる縦スクロールSTGだ。今風の小さめ当たり判定のおかげで弾筋が読みやすく、被弾してもパワーダウンしないため立て直しが効く。開始時に装備セットを選び、強化で最大段階まで伸ばした後も武器を交換できるので、道中で拾う秘密武器を含め「今の装備で押し切るか、切り替えるか」の判断が楽しい点のひとつ。レトロ調ドットとシンセ主体のBGMも雰囲気作りがなかなか良い。 敵側も直線弾・扇状だけでなく、曲線軌道、追尾弾、レーザーなど攻撃が多彩で、衝突判定があるステージも多い。こちらも前方+バックショット、貫通や追尾などで応戦する。8ステージに分岐ルートもあり、周回で手触りが変わるタイプだ。ノーマルは残機が初めから多くどんどん増えるので、怖がらず前に出てプレイの多彩さを味わえる設計。 ボムは弾消し+大ダメージで、隠しボム取得で一発だけの強化もできる(ただしステージ間で持ち越せない)。精密に狙わなければいけない場面もあり、また移動速度を遅くできない(恐らく故意)のも個性かなと感じる。ランキングや高難度、隠しモードも用意され、幅広い遊び方に対応しており、レトロ調STGが好きな人には外さない一作と言えるだろう。 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
This is a great throwback shmup with a ton of character and really gets the adrenaline pumping. It plays, and looks, great on the Steam Deck (just be sure to use Windowed screen mode) and the entire soundtrack is a banger! Highly recommended for anyone looking to scratch that arcade itch.
A new shmup creator game from remorasoft. Lets look! I’m a fan of most shmup creator games because on the surface they look simplistic or some might say a little uninspiring but the great shmup gameplay is still there. This shmup has three different ship types which usually involve the amount of spread the shot has or which has higher damage output at the shot range expense. You have 7 stages and my clear took about maybe 40 mins which is on par to how long these games tend to go. The game is a fairly casual shmup experience which is something I would recommend for those who are newer to the genre. The overall feel of the game is nice and the music is fitting for the setting. Now it being a shmup creator game maybe has something to do with those longer loading screens in between stages, I believe the dev is probably trying to find a solution but that was something to note. Another thing, the game is extremely generous to the point where my hard clear had me end up with 45 extends (lives). For someone like me, this took out the challenge on the harder difficulty. I definitely recommend putting an even harder difficulty or adjusting how many extends you can get in exchange for a score on the hard difficulty. Some bosses can feel a little spongy if you don’t have the correct shot type but if you can find those secret shot types hidden in some levels you’ll be able to breeze through it pretty easily. My overall assessment, the game is decent for the casual shmup experience but don’t go expecting a hardcore shmup or anything. All in all it’s still enjoyable.
Straight space shoot’em-up where you battle pirates, collect power-ups to change or upgrade weapons, and face multi-part bosses across eight stages. As a shoot’em-up, the game doesn’t burden players with a heavy lore. The story is intentionally light, serving mainly as a backdrop to justify why you’re blasting enemies into oblivion. You take on the role of a treasure hunter who’s caught wind of a legendary artifact rumored to be hidden on a remote desert planet. This artifact could clear your massive debt, but naturally, reaching it won’t be easy because an army of space pirates stands in your path. Controls are straightforward. You have basic movement, a standard gun, a rail gun, and a limited number of bombs at your disposal. The main gun has separate buttons for firing forwards and backwards. Before starting a stage, you select from three types of guns, each with distinct traits in terms of damage, range, and spread. However, your initial choice isn’t permanent because you can upgrade or swap weapons by collecting power-ups found during a stage. Both front and back guns fire rapidly and cover a significant area, and their effectiveness can be further amplified by picking up power-up icons. Weapons are visually distinct and feature unique attack patterns that affect both forward and backward firing. For example, one type might offer a wide spread for frontal attacks and homing bullets for the rear, while another focuses its fire narrowly in the front and adds homing mini-missiles, but limits the rear fire to a rotating fire column. Bombs are extremely useful, clearing the screen of enemies and bullets when deployed, and they can be replenished through power-ups. The rail gun is another powerful weapon, but requires a short charge time. However, its true utility lies in slowing down your ship, giving you precise control to navigate dense bullet patterns and stage threats. The game’s damage system is heavily inspired by bullet-hell titles. Your ship only blows up if a bullet or enemy collides with the small cockpit at the center. There’s no health bar, so hits are lethal, but shield power-ups offer a buffer that allows for a few mistakes. Players start with plenty of lives, and the generous distribution of power-ups ensures you can earn more. Additionally, upon death, fully upgraded weapons are retained, meaning you’re never forced to restart at a disadvantage. Gameplay spans eight stages, each with distinct environments and enemy types. Level layouts are generally linear but incorporate obstacles or environmental features that require careful navigation. Many destructible elements conceal power-ups, and secret gems can be discovered by flying over specific spots for extra points. Every stage culminates in a multi-part boss fight, with each section having its own health bar, attack pattern, and destructible segments. While visually and mechanically interesting, bosses are not overly punishing, as their bullet patterns leave windows to dodge or escape attacks. Overall, the normal difficulty balances challenge and accessibility. With ample lives, the game can be completed in a single session by fans of the genre. But if you want a challenge, there’s a hard mode. Nothing unlocks after you beat the game on normal. The only hints of hidden content are color-changing switches in some levels and a mysterious door that opens once all switches are triggered, but I still haven’t found all of them.
Stellar game, worth the $11 asking price, nice amount of stages, weapons and secrets to uncover. The Soundtrack is absolutely SSSSSSSSSSSSSSSS tier, soooooo good
Extremely detailed graphics. I haven't seen 2D shmup graphics this detailed since Jets'n'Guns 2. Gameplay-wise it's a candy. Most things have feedback, the game is mostly balanced and there are over9000 secrets. Hyper mode stage 2 and 6 routing is pretty obnoxious. Stage 6 routing, I feel like it's skill issue on my end. Hyper mode Stage 2 routing, I think it's just unpleasant. Some block movers are hard to hit because of rail gun's small hitbox. Thunder shot is overpowered, although it's fun to melt bosses with it. I feel like Hard is more balanced than Hyper despite being easier. Blue swinging secret weapon is bad and feels kind of Kaizo-ish with how its powerup magnets to you. There are a few GUI bugs, the main of which are weird star behaviour in secret stages and Axon bomb icon sometimes staying even when you die (I don't remember if Axon bomb really disappears, bomb feels weaker after I die while still having Axon). Music-wise it's a banger. Everything in this game, including sound effects, are solid. I personally liked its music more than Tastrion's due to feeling more game-y. Overall the game feels like a Truxton with steroids and Daioh (US ver) elements in that you have multiple diverse shots, which you can swap, each having its own set of shot types you can use with 3 different attack buttons. You have 1 bomb button and it acts like a Truxton bomb. Occasionally you can find hidden Axon bombs, which deal more damage. It all adds to the fun element of the game, corporatively speaking. - Minus one point because I didn't like Hyper mode stage 2 routing. It's my fault I didn't use rail gun in the first runs, but it still felt obnoxious to use because of small hitbox. 9 thunder shots out of 10.
A love letter to classic shmups with modern flair! Atomanta nails that perfect mix of nostalgic arcade energy and sharp bullet-hell challenge. The weapon variety and alternate paths keep runs fresh, and the ranking system rewards aggressive, skillful play. The pixel art and soundtrack hit hard, and the difficulty feels fair while still pushing you to improve. Scoring my 1CC in normal mode was satisfying. Highly recommended for anyone who loves the genre. I loved discovering the secret weapons and hidden power-ups, and I know there is more to find. I think I'll do a run on the harder difficulty next! A very charming game worth your time. Here is my 1CC on normal run! https://youtu.be/AUX8uzEZCW8
This is a really fascinating game. Like if Cave made a console shmup on Sega Genesis. It definitely has some rough angles, but developer continue to work on it. As far as the shmup creator engine can bring, it plays really smoothly and without critical problems. It is a great shmup for non- hardcore players who just want to have a nice time and a relatively moderate challenge. Also there is a lot of variety with weapons and secrets so grinding 1cc on hard will not get boring.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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