
Atlantic Edge is a strategic VR brawler for HTC VIVE in which you play a mech pilot tasked with defending a city from an endless onslaught of kaiju. Will you save the city? Or cause as much damage as the kaiju?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
In regards to what is currently available in-game: The controls are easy to learn and utilize. The movement was a little motion sickness inducing but only after 40 minutes of playing. Overall visuals are consistent and I had no problems running the game graphic-wise. My only complaint is its early access so what is fun hasn't been expanded upon yet. I look forward to the following, if possible, during the early access: 1. Free mode where buildings respawn and you can destroy things. (The physic enabled buildings were too fun not to mess around with.) 2. Ability to pick up debris to be used as throwing weapons or picking up long pieces to be used as melee weapons. (I like the idea of destroying a building for the greater good of defending the city) It has more than enough potential to be worth the designated price. I recommend looking into this one!
Safe to say this game is completely abandoned. Unplayable on Oculus as well.
I was craving a VR mech game focused on melee combat against monsters and figured I'd give this a shot, given the cheap price. However it doesn't seem to be worth even that. I knew it'd be lacking in features, given the dev hasn't seemed to have updated it in almost 3 years, but this is about as barebones as it gets. It's a shame, cuz it does look decent and like it'd scratch that certain itch. But there's tons of features still listed "in development" in game. Not to mention the lack of any sound. It also lacks any turning controls, which is an outright deal breaker given my limited VR set up.
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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