
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rpg sympa avec de bonne idée je recommande
不推荐但是还是推荐好了。当初demo那会打了十分钟我就开香槟了,事实证明我错了。 这游戏最不同与其他作品的方面就是背景设计在反炼金术的黑暗背景下,并且每个主要角色都背负着沉重的往事。放以往我说我是炼金术士对面直接跪下了。这当然是优点,剧情叙事和角色塑造确实是这块没毛病。但是你烂尾了啊我真服了,直接开火车崩坏掉了。仨小boss一人守一塔,主角团直接逮一个杀一个,然后打最终boss毫无征兆闺蜜祭天。 大世界一开始玩还行,但是为了全探索感觉在玩⚪,开个地笼还要我开宝箱爆钥匙啊?什么你钥匙数量和锁是一样的?摩托车我是真的很喜欢,但是容易卡台阶你还不如给我个小动物骑。炼金系统,那是什么。直接一键自动投材料,做完发现没满再手动塞点贤者之石就行了。 战斗,懒得说了,起码我觉得薄纱莱莎三部了。但是你再怎么叠数值,结果还是不如炸弹一丢,做了那么多动作,有点可惜了。 很可惜,本来有望成为神作的,实际上是依托。 然后优米雅和妹妹很可爱/
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
マップの探索がとても楽しいです。今は拠点のハウジングに時間を費やしてます
劇情蠻不錯的,但跑圖真的很痛苦,根本攀岩模擬器
Love they're take on turn based combat
I will recommend this game with some significant caveats. I wish I could leave a neutral review, but there isn't enough bad in the game for me to not recommend it. Yumia is Gust's attempt to take the series mainstream. It isn't a bad game on its own, but when compared to previous Atelier games it doesn't measure up. Story: Story I thought was very good. It was interesting enough to keep me playing. Most of the characters had good development, and it is definitely a darker story with some genuinely sad moments. Characters: Character designs have always been a strong point of the Atelier franchise, and this game is no exception. Yumia is a cool, sleek beauty, and the other female characters do not disappoint. Male characters had good design, but I felt their personalities were rather bland personally. Gameplay: Gameplay was not good. The game takes place in an open world that looks gorgeous, but there is very little variety in terms of things to do and see. It gets old fast. You can't skimp on exploration either, because that is how you unlock new recipes, get mana particles to level up recipes, and get skill points to unlock vital skills on the skill tree. Combat was pretty boring. It's basically fully real time, but you are locked into a circular area around the enemy for the duration of the fight that you can move around in. You have two different move sets depending on if you are fighting up close or at range. In my experience there was very little difference between the various moves you can do apart from the character animations and effects. I pretty much just button mashed my way through each fight. You have dodge, perfect dodge, switching characters on the fly for effects, friend actions, and more, but I barely made use of any of these. Maybe they are more important on higher difficulties. I wouldn't know. I played on normal. I sorely missed the interesting and strategic combat of Sophie 2. Crafting was pretty disappointing as well. It is greatly simplified from previous Atelier games. It's even more simple than in Ryza. Sometimes you will be required to use a certain ingredient category, type, or element, but mostly you can just throw in whatever you want. There is some strategy. For example, a weapon made with Grand Orgen ingot in the mix is going to have higher attack power and stat boosts than that same weapon with regular ingots, and some ingredients have different effects when used, but I found these things barely mattered. Again, maybe on higher difficulties you need to be more proactive with how you craft, but I found it to be pretty brain dead and not that enjoyable. Music: This is another area that fell flat. Aside from a few standout tracks, the score is nothing to write home about. It sounded mostly pretty generic, and I don't remember much of it in spite of playing for over 70 hours. Character interactions: If you have liked Atelier in the past for the many cozy character cut scenes, this game will leave you disappointed. You have a single dedicated Atelier, but aside from the early game, you are almost never required to go there. Instead there is a building mechanic and you will find multiple building sites as you progress. Building your own Atelier can be fun, and you are given many options. In the past, the atelier is where these character moments mostly took place. A town? Forget it. This is a big open world set in a ruined ancient civilization, so you have research outposts instead. There are merchants, but they sell nothing of worth. There isn't even money in this game. If you buy anything from a merchant, you barter with ingredients you have. The game has lost most of the soul and character that is present in other games. Conclusion: There is probably more that I could say, but I think I've covered the most important things. If you just want a decent JRPG, or if you are a long time fan of Atelier who is flexible with what you like, you will likely enjoy this game. It has a good story and characters and a visually appealing world. The open world elements drag it down severely, and in terms of the things that have made past games so charming, it is severely lacking. If you value challenging yet rewarding crafting, strategic combat, and warm, cozy character moments, then this game is not for you. Thankfully the upcoming Resleriana game looks like it will be much more enjoyable for people like me who greatly enjoyed the Sophie games. Bonus: The swimsuits show more ass than any previous Atelier game I can remember, so there is that.
The game is really good if you want an entry to the series. The systems are not overcomplicated and you can automate the theorycraft because it would be terrible to do everything by yourself. The fighting feels really good. The map is filled with objectives and puzzles to solve. The game is fully voiced with quality dialogues. Menus are easy to navigate for a JRPG. Only downsides would be the game being too easy, even in harder modes (you can really outscale the ennemies with more lvls and better gear by just collecting the map objectives). And some movements and interactions feel odd (ex: you have to stop with the right distance and angle to talk with a NPC and the scooter driving isn't the most efficient depending on the region you are exploring)
특정 재료가 너무 사기라 연금이 지루해짐. 필드 탐색은 재미있으나 뒤로 갈수록 다 거기서 거기 같아서 흥미를 잃게 됨. 몇몇 서브퀘스트가 조금 불친절한 면이 있으나 이 정도는 ㄱㅊ 업뎃 이전에는 연금하면서 많이 튕기는 문제가 있었음. 자동저장은 연금 도중엔 되지 않아서 기껏 연금해놓은거 다 날아가고 그랬었지만 업데이트 이후 튕기는 문제는 사라짐. 이전 작들에 비해 여러 편의성을 개선했으나 아쉬운 점도 많이 보이는게 참 안타까움. 10점 만점에 5점 정도의 평가를 주고 싶지만 추천이냐 비추천이냐 하면 난 추천임. 어쨌든 재밌게 했음. 결론 : 할인할 때 사세요.
Un juego muy recomendable para iniciarse en la saga Atelier, pese a que tiene bugs a veces molestos, es bastante disfrutable tanto a nivel de mecánicas como de historia. El único pero que le veo es que como rpg está bastante desbalanceado, en el momento que tienes acceso a alquimia un poco avanzada, te bajas a prácticamente todos los enemigos de un golpe.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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