
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.2/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to bury my face into Lenja's fluffy tail until I black out from suffocation.
まず、今までにないアトリエだなぁと思いました。 調合も戦闘も、ちょっといい素材が手に入っちゃえばものすごく単調になっちゃって脳死になってしまいます。 そして、シナリオが重い! でもキャラクター個人の背景が作りこまれていて、それでいてくどくない説明でとても見ごたえがありました。クリアしたあとストーリーの余韻が半端ないです。 BGMも最高! 買ってよかったと思えたゲームでした。 なにより、フラミィがかわいい!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アイラちゃんかわいい ニーナちゃんえっち!!!!!! ユミアちゃんの椅子になりたいだけの人生だった…
アトリエシリーズをほとんどやった者ですが、どんなシリーズでも最初の1個めのアイテムを作る時は得も言われぬドキドキ感、わくわく感があります。正直いって、このユミアのアトリエではこの1個めのアイテムを作る感動が過去最低でした(笑)それはマップがシームレスで収集過程もなんか味気ないものだったり、錬金工程もちょっと無機質だったり、そこら辺が影響しているんだろうと思います。だもんでその導入ともいうべき最初の1個を作った時点で萎えてしまい、しばらくこのゲームを放置してしまったものです。 ところが、ふと思い立って再開してみるとこれがなかなか面白い。わかってはいたものの、前述したマイナス要素は「今までのアトリエシリーズの常識を変えてやろう」という制作側の意欲がすごく感じられるものだったし、プレー時間が長くなればなるほどプレーの快適さに寄与している要素だったです。 特に、アトリエシリーズを遊ぶ上で「一番嫌いな時間」は「コンテナから溢れたアイテムを捨ててる時間」なのですが、これがほぼこのゲームには存在しない。アイテムランクが低いアイテムでも、トレーディング要員として大いに役に立つし、アイテムランクによって特性が決まっているため、アイテム1つ1つをチェックしながら捨てていいものダメなものを吟味する必要もないです。 もちろんそれらの快適性改善に対する改善点以外でも、アトリエシリーズ初のオープンワールドを導入しているなど様々な挑戦が見受けられ、ストーリーの秀逸さもあいまってなかなかによい作品になっています。 買ったけど最初の数時間でやめちゃったって人、ぜひ最後までプレーすることをお勧めします。
这个游戏我也是服了,两次把我档卡没了,第一次算我电脑不行,好像是1070的,当时我秉承的玩莱莎的时候的细致探图玩了几十小时玩到第三张图,一个卡退我档没了,气的我鼓捣一下午没结果,于是一年半没碰这游戏。今年换了电脑5060配置我想总够了吧,结果玩一半想调个主页开音量又闪退了,档又没了。我服你,这游戏为我带来了我不算长的游戏生涯里最破防的两次回忆
超高性能自立型探索補助装置好き。 シナリオが好みじゃありませんでした。 謎解きがただの作業でつまらないし、謎解きの度うんざりする。 ファストトラベル時のルトガーがうざい。
优化依托,再也不会预购光荣你游戏了。修了三个月都还是那个样
・戦闘がよく分からない ボタンがちゃがちゃ押してるだけ(そのうち勝てなくなるかもですが…) ・調合が複雑でよくわからない 使える素材、品質がいっぱいあって遊びの幅は広いかもですが、何を選んだらいいか意味不明…
3к по скидке за стандартное издание ? А бонусом чёрный экран при запуске (пока раз 5 не свернёшь окно, не отпустит), а так же световые баги в бою и алхимии (белый экран), графика будто порт с свича (у пятилетней ризы, было красивее), отсутствие поддержки Dualsense и DlSS. Я очень рад, что серия обзавелась русским языком. но данная ценовая политика, никак не оправдывает качество продукта и его техническое состояние, это не ААА проект, который сложно довести до ума, а самая обычная JRPG .
-流程枯燥 -细节粗糙 -内容贫乏 +DLC真爽 +女主好康 +炼金解压
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.7K | 4.8K | 79% | $7.99 | |
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| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $70.2K | 1.1K | 89% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 16.8K | 81% | $12.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 12.7K | 72% | $17.49 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.2M | 10.7K | 94% | $19.99 |