
The story of two protagonists as they rebuild their hometown and seek the hidden truth. Engage in timeline-based command battles and enjoy the easy-to-learn yet deeply engaging synthesis. Plus, take on shop management, explore random dungeons, and more!
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About
Two young adults return to their lost hometown in search of truth and to bring back what they hold dear.




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another banger "side" mainline game. Sophie 2, Red&White and Lulua (if it counts?) are some of the entries I really love. I love the battle system in this game, definitely one of the best we have had! (Just wish there were some more interesting boss mechanics and such, two bosses were pretty nice though). The alchemy was... good, I prefer it way more over Ryza and Yumia, mostly because trait blending adds a lot of depths into these games. While the alchemy looks simple with its color matching, the game does give you quite a bit of options to manipulate and do some interesting stuff. However despite the depths it has, I will have to say that the alchemy can be clunky at times... Characters are enjoyable, the main duo is pretty much awesome and definitely the main point of the game. (Seeing Raze again after such a long time is also fun) Good game, would recommend!
cuteness overload. The game is smaller scoped and feels more like a switch game. But nonetheless the art style and the graphics are very beautiful to look at. Performance was perfect. No issues at all. The game progression felt very good. I did not get bored and got new abilities / new synthesis regular which kept the gameplay fresh. Gameplay is simple and fun. You have a perfect guard mechanic and a block mechanic. Unfortunately, perfect guard does not completely negate the damage. So you kind of have to get some levels and skills in. So you can't really out-skill enemies, even if you are good at parry. The game is not too complicated. Once you get your synthesis going and craft the good gear, you get really powerful. The music fits the setting perfectly. I never thought about turning it down. You spend a lot of time in menus when you craft sometimes. Even then it didn't annoy me in any way. My only gripe with the game is, that you have a lot of loading screens. Fast Travel, going through doors etc. But my loading times were still quite quick. I can definitely recommend for anyone looking for a nice turn-based rpg game who also enjoy slice-of-life animes.
흑우 에디션에 12만원을 태워야 겠냐 라는 질문은 솔직히 아틀리에 시리즈 팬들한텐 무의미 하고 참고로 기막힌 그래픽으로 게임인지 실사인지 구분안되던 데스 스트렌딩2가 9만원 정도다 게임인지 영화인지 기가막힌 스토리 라인으로 구성됐던 데스 스트렌딩2가 9만원 정도다 아틀리에 시리즈에 애정이 없다면 10GB짜리 게임에 모션은 10년전 궤적 시리즈 정도의 퀄리티를 스탠타드로 7만원 혹은 흑우 에디션으로 12만원을 태울까 말까의 판단은 본인한테 있고 역대 시리즈 팬들은 살수밖에 없는 작품이라고 본다 나 역시 역대 시리즈 팬으로서 흑우에디션을 지른 사람이지만 라이브러리에 있는 동일한 가격대 혹은 3,4만원도 더 이하인 가격대의 트리플 A대작들과 비교한다면 혀끝만 찰뿐이다 언제까지 이 퀄리티로 장사가 될진 모르겠지만 일단 시리즈 팬으로서 이번작까진 합격점을 주고 아마 다음작도 합격점을 줄진 모르겠지만 언젠간 이 사골곰탕도 끝이 보일것이다
游戏还可以,但是不如苏菲
It's got good alchemy and combat, but I wish it was more separate from the world of the Atelier Resleriana gacha game, not only are most characters one-note returnees without the character arcs that are present in the rest of the Atelier games, but there's also references to a world you will only experience if you play said gacha game. Assuming you haven't played it, I recommend this game as long as you don't mind a different kind of Atelier story; a more gameplay-centered experience where the core of the storytelling is focused only on the two main characters and their town.
[h1] 아틀리에 시리즈의 팬이 아니라면 하지마세요 [/h1] [h1] 아틀리에 시리즈의 팬이라면 하지마세요 [/h1] [h2] 장점 [/h2] 전투: 턴제 RPG식 전투는 상당히 잘 구성했다 전체적인 짜임새나 기믹도 좋고 머리쓰며 차례 계산하고 방어하고, 버프 몰빵해서 원펀치 날리는 재미는 있음 궁극기도 한명이 쓰는게 아니라, 피버 상태에 들어가면 모두의 힘이 강해지는 식이고, 진짜 궁극기는 피버가 끝나는 시점의 캐릭터가 쓰는 구조라 내 최애가 궁극기를 사용하도록 서순을 조절하는 맛이 있음 [h2] 단점 [/h2] [h3] 던전 [/h3] 던전은 개성없는 절차적 생성 맵을 게임 처음부터 끝까지 뺑뻉이 돌기만 할 뿐이고 데이터베이스를 랜덤으로 섞기라도 했는지 몬스터 외형과 드랍 아이템, 던전 컨셉에 유사성이 없음. 내가 필요한 아이템을 누가 떨어뜨리는지 외형을 보고는 전혀 유추할 수 없는데, 모든 몬스터에 발작을 유발하는 거지같은 이펙트로 떡칠해놔서 누가 누군지 구분도 안됨 [h2] 스토리 [/h2] [strike] 마을 복구했다도르 [/strike] 모든 아틀리에 시리즈의 주인공은 유능한 연금술사임. 본인의 꿈이 훌륭한 연금술사가 되는 것이거나, 다른 목표가 있더라도 그 목표를 이루기 위해 노력하는 과정에서 일류 연금술사로 성장함 근데 이새끼는 아님. 성장하는 건 다른 고고학자 친구의 개쩌는 고대유물 해석능력임 그저 쓸 수 있는 장비가 늘었을 뿐, 주인공의 실력은 전혀 성장하지 않았음 아틀리에 시리즈라면 한번씩은 등장하는 클리셰인 '지금의 난관을 개쩌는 연금술아이템 만들어서 해결하기' 이벤트도 다른 연금술사 친구들이 도와줘서 해결함. 그러고는 "XXX이 다 해줬지, 난 한거 없어~" 이따구로 말함 네가 그런 말하면 겸손이 아니라 진심이야 임마 얼굴 예쁘다고 봐주는것도 한두번이지 난 연금술사 아닌데~무브먼트 칠 때마다 한대 쥐어박고싶음 [spoiler] 스토리 파면 팔수록 정 떨어지니 대충 스킵하고 와꾸만 보세요[/spoiler] [h3] 연금술 [/h3] 복잡하고 재미없음 색깔 노가다하느라 던전에서 뺑뺑이돌아야함. 투입 순서를 조절하면 결과물의 색을 어느정도 조절할 순 있는데, 그걸 위해 투입서순을 몇 단계고 되돌아가서 다시 넣어야해서 엄청나게 피곤함
Fun entry in the series with plenty of modern QoL and callbacks to past characters
Cute and fun. Quite relaxing to play
Finished the game recently after a very long hiatus. I can confidently say it's a solid game on its own. All the systems work and compliment each other, resources hoarding going into crafting and into shop / town development. Art style make up for the simplier graphic fidelity. Game is easy to run at high fps. UI is not only visualy pleasing, it allows for multiple types of input on the fly. Music: memorable although a good partion comes from the gacha entry. Combat: an excellent addition to the turn based family. Story wise, it's not that much of a big deal if you haven't played the discontinued gacha game (on global server). And speaking of story, just like with Atelier Yumia, the protagonists Rias and Slade grew on me. The lighthearted / slice of life tone (and some comedy gold) can leave some room for some dark turns and emotional bits. Biggest issues however would be some road blocks like that one particular boss half-way through the story, and story progression which is tied to mandatory shop / town management.
TGN 7/10 利用手游素材复用倒腾出来的红白炼金工房,从工房历代的表现来看,这一作的有大量老角色出没情怀拉满,而且建模都还挺不错的,基础分就低不了,超高清托托莉有没有懂的。剧情一如既往是新手炼金术士一边学习炼金术一边解决事件、帮助城镇发展,中规中矩就不会翻船。 这一作的搅大缸回归传统,比XYY的两作有意思多了,炼金工房一定要有炼金懂吗 +情怀作,大量老角色出没,托托莉以及苏菲进队模型可爱 +回归传统的搅大缸,上手简单有钻研空间,比较有意思 +回归传统回合制,玩法无门槛 +剧情氛围较为轻松乐呵 -系列老生常谈的问题,各种换皮怪加劣质建模,大量素材复用 -存在个别配方位置不明显,UI提示操作不直观,技能点不够用需要刷等诸多小毛小病 -战斗难度随着主线进度的展开呈阶梯式的跳跃,如果没有养成老工坊玩家一解锁配方就搅2个小时大缸的好习惯估计打怪会很难受
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Price over time, from our own daily price tracking.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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