
ATARAXIE, in the pure style of retro games, ties itself with the SNES Gaming era and embrace difficulty, for it wishes to give experienced gamers/players the test they are really looking for!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Simplified Chinese, Japanese, Russian, Italian, German, Spanish - Spain, Traditional Chinese, Korean, Spanish - Latin America +2 more
Reviews
Super Metroidvania rétro, Si vous aimez explorer et apprendre des pattern de boss en crachant du sang, le jeu est fait pour vous !
It's a pretty jank indie. I actually don't mind traversing the map all that much, with the exception of these lights that change every 30 seconds or so which can prevent you from double jumping or do harm to you. They're all over the place and waiting for them to change to an acceptable colour reminds me of playing something borked liked CV2: Simon's Quest. Combat is very basic and feels unpolished as well. You can double jump, move left/right and have a slash attack. Defeating enemies sometimes relies on waiting for them to be in the right spot of a hallway so you can safely execute a slash on them without being hit yourself. The mapping in the game is kinda fun, it updates as you explore nicely. There are levers all over the place and I don't think it marks which levers you might have missed (So you better make sure you hit them the first time you spot them!). There are other janky things you wouldn't expect in a polished game, like enemies at your teleport/spawn locations wailing on you, or walking up to you while you try to read a sign or talk to an NPC. The thing that's keeping me from recommending this game is the overtuned bosses. It's not just that they are very difficult/challenging, it's that many of their attacks appear to be totally unavoidable and boil down to pot luck. For instance: One of them makes rain fall from the sky very quickly, covering half of the boss room. You have no way to know where it is going to land and you can't move completely out of the way in time. I've encountered 3 of the games bosses, and there is janky stuff like that preventing me from beating any of them. Is this really a metroidvania? Do I really get new powers? Maybe.. But I can't beat these bosses to find out if they will gift one to me.
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le wall-jump à l'infini !
Très bon metroïdvania pour l'ensemble du jeu. Bon lore, bonne technicité en terme de déplacements. On a les classiques dash, double sauts etc. Pour le jeu de base, le jeu est ultra accessible. Par contre, pour le 100%, il va falloir s'accrocher car c'est une autre paire de manches.
Great game if you like the metroidvania genra. The graphism are inspired of the retro games and give a NES game ambiance. If you like to die and retry, give it a try
I like the ancient egyptian theme and it has great mechanic ideas for a game, but I can hardly recommend it when it's lacking so much polish. I know the game is designed to be difficult, but there is a thin line between difficult and frustrating and when you feel like you keep dying to no fault of your own, it becomes frustrating. The melee attack hitbox needs to be checked because most of the time, when you hit an enemy you also get hit. I saw 2 boses so far. Both of them send stuff flying from off screen with barely any time to react. One of them is the crocodile making waterfalls that instantly one-shot you. The space to stand between the waterfalls is way too small when it's always a guessing game if you are standing in it or not. The cherry on top is the game freezing whenever you try closing it as if a global loop is still going on. My guess is the light loop. Overall I would give this game 6/10. The amount of work and care put into it can be seen and it could be a great game, but as it stands right now I can't recommend it.
Une expérience très agréable. Le jeu est faisable à différents degrés de difficultés, en fonction de la fin à atteindre, rendant cela accessible à tout type de joueurs. De plus, quand la difficulté est présente, elle est réfléchie dans le gameplay et n'est pas injuste. L'apprentissage est la clé.
jeu de plateforme très sympa, le jeu représente un bon défi sans que la difficulté soit excessive
Bonjour, Je me permets de revenir vers vous suite à notre rencontre lors du Moulins Geek. Je suis le streamer présent à l’événement (Rimfiire), à qui vous aviez offert Labyban et Ataraxie. J’ai déjà réalisé plusieurs lives sur Ataraxie, et ma communauté a grandement apprécié ce jeu. Plusieurs pistes d’amélioration ont été remontées par ma communauté, que je me permets de vous transmettre à mon tour : Ajout d’un menu pour visualiser l’ensemble de la carte déjà découverte. Blocage du joueur en direction du premier boss tant que celui-ci n’est pas battu. En effet, sauf erreur de ma part, le boss 2 (aquatique) n’est pas accessible sans le sort Boule de feu. À ce jour, ma communauté n’a pas d’autres retours particuliers à formuler sur les mécaniques de jeu. Pour ma part, j’aurais trouvé intéressant d’ajouter : Un changement visuel du personnage en fonction du nombre de boss vaincus, afin qu’un simple coup d’œil permette aux viewers de suivre l’évolution du joueur. Un système de skins pour la momie (ou le personnage principal), pour ajouter une touche de personnalisation. Encore toutes mes félicitations pour ce jeu, qui allie vraie difficulté et profondeur – c’est un vrai plaisir de tryharder dessus ! N’hésitez pas si vous souhaitez échanger plus en détail sur ces suggestions. Bien cordialement,
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