
USE PSYCHIC POWERS in ATAMA to see through the eyes of your pursuers to avoid detection as you investigate a cursed rural Japanese village. You can't fight back; you must rely only on your abilities and your wits to avoid your enemies. Inspired by Forbidden Siren and Junji Ito.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really liked my time with Atama. The story is haunting and makes you wonder about the world around you. The heads chase you are proper creepy and the sound the design very good. The puzzles are pretty simple to understand especially once you get used to your surroundings and using the bells to your advantage. The 4th of the game is done very well, and hits you with a huge sense of urgency; that you need to get out of your current location as humanly possible while tackling the enemies around you. Very good work to Team Zutsuu and keep up with the good work!
The setting is dreamlike but menacing, with so many normal-seeming details clashing with environments they don't belong in. The town by itself would be unsettling to walk through, and then there's its inhabitants. And the sound design? The sound design's the worst (that is, best) thing about this! One of these days i'll beat this game, but it's almost laser-focused on scaring me, specifically
Atama is a banger >:) Very fun to play and speedrun, highly recommend. It reminds me a lot of the Sightjacking gameplay mechanic in Siren, which I really enjoyed. Looking forward to attempting Hardcore mode
Atmospheric horror game with a bit of an retro feel to it and a soundtrack that suits the game. Sneaking works quite well with a mechanic borrowed from another good horror game, Siren.
Honestly a pretty fun little horror game that does manage to scare you a couple time. The floating heads are unnerving when they shriek and follow you, and when they smile at you. The story itself is interesting with a fun concept and the Gazing ability is a fun mechanice.
fantastic, albeit fairly short game. its inspired by junji ito and if you've read his stories you'll like this, love that this game has a dev commentary, loved seeing those in valve games
視界ジャック面白い
refunded as soon as i saw the stupid enemy design, what a joke. what the game does not show you in any of the screenshots, is that the enemies are just giant floating heads. it's not scary, if anything it makes the game feel like a joke. how the hell is this $20? it's like someone's beginner Unity project. if you want indie horror just stick with something like tormented souls, lost in vivo or puppet combo games. this crap is a scam. shoutout to the developer giving me a clown sticker for warning people against this trash.
This game is awesome. The aesthetic is good, the monsters are creepy even if a tad bit repetitive, I liked the story and lore of the town/characters. I just can't believe I didn't find any coins and we weren't even close to the good end hahahah In all honesty though, I don't think I used the whole mechanic of the game all that often because I didn't like the sound and slight bit of lag when you use it so my playthrough has me running through like an idiot a lot. Speaking of which, here's my playthrough if you're interested. The game is great and definitely worth the price https://www.youtube.com/watch?v=stF7U_pUtEY
Been a long-time fan of slowbeef, so I was very interested to play this. It's unique, somewhat challenging, has great sound design, and expertly delivers on a great mechanic. As a jaded adult, horror is a genre I often have a hard time enjoying, but the writing, atmosphere, and enemy design of Atama kept me engaged and spooked. Can't wait to see what the team does next!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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