
Astrox Imperium is a relaxing space game where you fly around a generated universe. Mining, Fighting, Building, Exploring, and Surviving. What makes this game unique? You have complete control of how it plays. A robust sandbox and lots of MOD tools. Make it your game, and play it your own way.
Modeled estimate, not a reported figure. How we estimate →
About
Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a simple story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play.
The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling to slow or too fast. You have complete control over how the universe is generated. You can make it long and 'grindy', or tweak the endless sandbox settings for fast and rapid progression to access all the mechanics the game has to offer.
As with most space games of this genre, mining is a big mechanic of Astrox. It is the easiest way to earn credits. You can also complete contract missions. These are randomly generated missions that offer a variety of task and objectives to complete. Some of these contracts are combat missions that will involve raiders, pirates, and sometimes regular npcs. The combat missions offer a bit more action to an otherwise relaxed game. The rate at which you choose to progress is up to you. There are a number of small, interesting little mechanics sprinkled throughout the game that were given a lot of thought and care, but you will not find anything groundbreaking or innovative here. This game is meant to feel comfortable and familiar. The game play loops are designed to be simple enough to understand quickly, and complex enough to enjoy over many hours of play.
Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space survival / exploration game genre. Here is a list of features that are currently in the game. Check out our community forum if you are looking for more information about upcoming features.
Basic Features Overview
All features listed here are currently in this Early Access Release.
Open World - Free to do as you please, go where you want, do what you want.
Exploration - Over 100 maps to explore, each with unique resources, stations, structures and secrets.
Flight - You can fly your ships with the mouse, WASD, or point and click. (No controller support)
Camera Control - You have full control of the camera. 3D rotational focus, first and 3rd person , and follow behind views with lots of options.
Mining - 12 different types of resources to collect.
Skills- 100+different skill to train.
Refining - Break down ore into raw materials and components used for crafting.
Crafting - Use those raw materials and components to create new items.
Trading & Economy - Profit from the simulated economy with trade.
Missions - 15 unique mission types. Contract missions for the 18 game factions.
Factions -18 factions, ratings effect all areas of life in the Astrox Universe.
Combat - Real time, dynamic, tactical and strategic. hundreds of weapons, ECM, drones, bombs , ships and more.
Smart AI - Intelligent, and plays by the same rules are you do.
Life support -expand your range of exploration, manage and upgrade your life support systems.
Ships-Currently over 70 ships and growing.
Drones -10 unique drones , each with special abilities. Automate their control, or manually manage their tasks.
Fleets - Build a fleet of up to 10 Merc ships. Command and control their actions individually or as a group.
Station Building - Yes you can progress to the point where you can construct stations, and employ your mercs generating passive income and opening station services.
Tons of sandbox options that will allow you to adjust the universe to your liking.
MOD tools built into the game, Allowing you to create just about everything you see in the game. No need for additional downloads.
The game files, databases, scripting files , ship files are all in plain text and can be edited with notepad. All images are exposed for easy editing and modding.
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What NOT to expect
Astrox is NOT a fast-paced space shooter... there is no mouse aiming.
Astrox is NOT an idle game. There are things you can do AFK, but this game requires user input to play.
Astrox is NOT multiplayer.
Astrox does NOT have AAA quality models and textures. Many are placeholders and will be replaced.
The game will be soon leaving early access. With over 144 updates over 7 years, the journey has been a long one. I could not have done it with the endless support and help from some amazing players and contributors. I am eternally grateful for their years of support and encouragement.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ich kann mich noch nich so recht entscheiden ob das Game gut ist oder eher schlecht..... Das Setting passt in die Genre von Eve-Online ganz gut rein. Die Steuerung ist recht simpel gehalten. Klicke dorthin zum fliegen, anvisieren doppel klick etc... Aber der Grind kommt Eve etwas zu nah für ein Singleplayer Game. Wenn man erstmal durchblickt, ist der Start mit Mining eine schnelle Angelegenheit für den Grind zu den größeren Pötten. Aber was dann? Da dem Game jegliche Story fehlt, ist da schnell die Luft raus. Aber meine Fresse, die Mechanik von Grundressorucen wie Erze oder Schrott, über mechanische und chemische Komponente in Richtung eigene Schiffe, Waffen und Hilfmodule zu craften macht verdammt süchtig! Solche Mechanik kannt ich bisher noch nicht. Und das soll was heißen bei über 300 Games in meiner Biblo. Das Wirtschaftssystem ist leider sehr stark eingeschränkt, da sich jedes System zurücksetzt wenn man es verlässt. Oder zumindest werden die Daten nicht simuliert weitergeführt. Das wird so einige verwirren, wenn auf einmal die Asteroiden oder Feinde plötzlich wieder genau da sind, wo man sie zuvor vernichtet/abgebaut hatte. Hat ein schrägen Beigeschmack. Die KI ist so simpel gehalten, die fliegen auf einen zu oder halten Abstand. Mehr isses nich. Schade. Dem Game fehlt eindeutig eine geile Mainstory, damit die Spieler wissen wohin die Reise geht. Sonst is das Game ein stupides grind-fest um größere Pötte zu organisieren um dann genau was nochmal zu machen? Keine Ahnung, Fraktionen ohne Diplomatie ist schon sehr makaber....schade hier wieder. Auch wenn man den Ansatz merkt, dass die Fraktionen sich auf gewissen Schiffsklassen/Module spezialisieren. Weltraumschlachten wirds also keine geben, warum auch? Gibt derzeit wohl nur Raiders die einen ab einer gewissen Größe-Entfernung zum Startsektor regelmäßig auf den Zahn fühlen wollen. Unterm Strich: Geile Idee für ein Singleplayer Game ála Eve-Online Settings. Doch leider fehlt dem Game die komplette Spieltiefe, außer im crafting Bereich....meine Fresse is das Crafting geil gemacht. Blöd nur das es kein Weltweites lagersystem gibt...bei tausenden Komponenten und Einzelteilen ist es maximal nervig immer und immer wieder zurück zum Lager zu tuckern. ÄÄÄÄtzend :D Sonst ist das Game für alle SciFi Fans von Eve-Online eine kleine Empfehlung. Wer nach Spieltiefe, Story oder ausgewogene KI und Wirtschaftssysteme sucht...lasst es....das würde ich euch nur frusten. Ich zocks noch eine Weile....ein Trägerschiff will ich zumindest mal ausprobiert haben.
Abandoned
I was looking for an EVE oneline style game, and Astrox Imperium delivered for gameplay, but the scale of the system maps are so small it lost the 'feel' of the vastness of space. For me that was an aspect that I couldn't overlook, however for the brief time I played it, it did feel very much like EVE but single player. So if you don't care about a 'small' space, it should be ok.
game okay, but unfinished abandonware. just acquire it somewhere else.
It's just not as good as Astrox HSE, its simplicity is its strength. There's no real upgrade to any gameplay. The factions feel fake, mining is pointless, exploration is not fun, the UI is terrible, combat feels a bit weird, trading feels like the only viable way to play, most items are just clutter, there's no good way to compare or find ships to buy, the central hub is an eye sore.
very good, its like EVE but offline. Alot to do and in depth. 9/10
Relaxing an slow game for now
This is well worth your time if you're into Space Simulation / Trading / Base Building, just don't expect it to ever leave Early Access. With that said, it feels like an *almost* finished with the caveat being a central story to follow and some late game balancing issues. I bought this when it originally came out in 2019, and have recently started a new save in 2026 and am enjoying it once again.
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If your looking for a singleplayer offline EVE this is the game for you, its exactly what i was looking for. seems to be a lot of different gameplay. i see recent reviews about it being abandoned by the dev and see his priorities have changed its a shame but he should be proud of what he already built. i'll update review after more hours but feel like the dev should just release as is. as it feels fairly complete. for the money you will def have fun if this is your sort of game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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