
Astropods: Starside Glaze is an energetic 2D Fighting Platformer! Experience freeform movement, engaging combat with knockback, and badge upgrades that redefine playstyles. The power of fun unleashes your limitless potential to recover the stolen Waterfall of Dreams!
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About
Astropods: Starside Glaze is a 2D Fighting Platformer with endless mobility and combat potential! Starring as Hemi (pink) and Acro (blue), swap between them at any time to utilize their unique traits within various environments!
Astropods combines platform fighter combat with platformer styled levels, alongside nonlinear progression and perk customization, to create a dynamic combat-platforming experience unlike anything else! It's fun to mold your limitless potential yourself, isn't it? Use this excitement to enjoy life and save the Waterfall of Dreams from the Waterfall Thief!
HEMI!
Headstrong, self-confident, yet open-minded, Hemi seeks to enjoy and protect the world's innate beauty. While she is normally relaxed and carefree, when she has to fight, she is reckless and dives in head-first to protect those around her.
Wielding a gigantic globe hammer and celestial magic, she is the unstoppable Juggernaut of the Stars!
ACRO!
A seemingly odd friend of Hemi, Acro is closed off and distant, much more willing to observe than to take action. Despite that, for the sake of peace and tranquility, he will fight for it with blistering speed!
Swift on his feet and in his strikes, he is the Rogue Cyclone!
Experience dynamic platform fighter gameplay within this nonlinear adventure!
Utilize knockback alongside high mobility to maintain combos and maximize damage!
Swap between Hemi and Acro with the press of a button, each with their own unique attacks and physics.
Discover and equip unique badges to further specialize your playstyle!
Play either in singleplayer, or local 2 player co-op!
Enter one of 6 stages at any order to obtain their unique Star Badge and utilize their unique abilities!
Check out 5 different challenge stages that'll reward you for utilizing more advanced techniques!
Explore through the stages to discover over 20 powerful regular badges which boosts the capabilities of both characters!
Check out side modes like Dream Remixer and Boss Arena to further explore your potential through alternate scenarios!
Befriend the loveable(?) Zooka, who can share valuable tips and tricks, or give more insight on your situation, while fulfilling her own agenda...
An excerpt from our lovely(?) Zooka.
"Hi beauties, Zooka here!
Our planet is suffering right now! Our source of power and magic, the Waterfall of Dreams, has been stolen! High up in outer space, the waterfall thief has it all to himself; someone must stop him! To reach him, you must gather all the Star Badges from its base! But I fear the residents aren't too happy about the missing waterfall...
Unfortunately, I can't do it myself. My specialty is intelligence, so I'm not fit for field combat. My big brain is a metaphorical weapon, not a literal one. And no, I am not a suitable weapon! However, I offer personal life advice, and special facilities that help improve oneself and their skills! Aren't I so great?? Now go bring back the Waterfall of Dreams, while I assist from the backlines!
...don't look at me like that! I'm helping tons with things like onboarding and education..."
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
グラフィックや効果音がカービィ風の2Dアクションゲーム。 日本語はないので画面翻訳ソフトを使用。 ゲーム内容の感想は他の方のレビューと大体一緒。 ゲームクリアまでのプレイ時間は1時間30分ぐらいだったが、 短いながらも楽しめたと思う。曲と雰囲気が良かった。 Astropods2を製作中という情報を見かけたので、 次回作も楽しみにしている。 ・サントラについて Bandcampでサントラを購入したのだが、 数曲しか聴く事ができなかった。問い合わせたところ、 Bandcampにはサントラのリマスター版を配信する予定で、 ゲーム内音楽はYouTubeで全て聴けるようにするとのこと。 なので作曲者のYoutubeチャンネルで全曲聴く事ができる。 https://www.youtube.com/@breadbinbran
No way I stumbled upon this game at random, it's so good! It's beautiful, controls pretty well and I really like the customization via badges and how heavy the hammer feels! I love Kirby games so this is really up my alley! Y'all def should check it out!
This game takes heavy inspiration from Kirby and Smash Bros. So much effort has gone into refining the combat to be fluid and varied. It’s not hard to beat this game but there are many ways to replay it because of the badge system. If you have a Steam Deck, it will run without any issues.
I’ve been following this project for quite some time, and seeing it finally fully release was so cool. Gameplay is what interested me the most, as there really aren’t many Kirby inspired indie games on the whole. While this game is an amalgamation of more than just Kirby, definitely having some Megaman zero influences, I can definitely see the design philosophy having some Kirby roots. Having tougher areas being more cramped and claustrophobic. Generally the game is not too challenging, and goes at a pretty brisk pace that can be easy to lose yourself in, which can lead to damage stacking up and inevitably losing a life. Combat with basic enemies isn’t too out there, usually dealing enough damage to kill them quickly or blast right through. The combat was seemingly a huge focus for this game, with it having some Kirby/Smash brothers inputs and tech. This was definite evidently a focus given the games rather large selection of boss battles to enjoy. As said before, there is a lot of tech the game has to offer, and you can make your own combo routes to really deal heavy damage thanks to the “stagger” mechanic. Each stage ranks you based on your time, and it’s great to play through multiple stages to get that perfect run. Once you get the hang of the characters movements, going for gold is very satisfying, especially with the main collectable being badges. The badge system does a lot to make this game more flexible and interesting. I played a majority of my play-through with simple speed enhancing badges to make getting the gold metals easier. It was fun to experiment, and going out of my way to collect the badges was not only fun, but rewarding as well. Sometimes, you just gotta change your load out when dealing with a difficult boss. During my playtime I gave atleast 5 different sets of Badges a try for different situations. There was also this secret POWERFUL badge I actually stumbled upon which was really cool to see! Worth the effort as well ofcourse. The presentation was overall great, being really well polished and really carrying that Kirby aesthetic I mentioned earlier. Great sprite work that paints a charming world with great use of colors. Character sprites and animations are really cute and make great use of smear frames to sell speed and power. The music is great, having some super chill vibe songs, and others that get me excited to speedrun a stage. They are really fitting of the environments. Good stuff to the composer Bread! I would probably say my favorite tracks in the game are “Cheese satellite” and “Velvet Ridges”! As for cons, there aren’t many that come to mind; a small nitpick I have with the presentation is how far the camera is pulled back. The sprites are so cute, yet so small, it’s just a shame I could only really get a good look at the bosses larger sprites. It makes appreciating all the cute animations harder. I feel I really gotta squint to see what’s going on. As stated, this is a nitpick more than anything. Game still looks great, and I can see the advantages in the design having a pulled back camera. In a game as fast paced as this, being able to see more of the surroundings is helpful, and it clearly plays into the vertical design of all the stages. However, I just feel like I’m missing that more personal connection with the characters themselves without putting my face on the screen. And, ofcourse, like any game, it has a bug or two. I tried starting the post game, but soft locked the game upon entering a door. All things I’m sure the dev will work on fixing up in a patch, but that’s was the only real standout bug I ran into during my average play. The BIGGEST con for the game is the structure of the combat and bosses. While combat was overall enjoyable, and some badges even aided in that, I will say that it felt kinda button mashy at points. I hadn’t taken the time to learn most of the boss patterns, but they all fall the same. Usually I wouldn’t find myself just going in and attacking the boss to get the stagger state, then continue to wail on them as much as possible. Bosses don’t tend to have a great way of telegraphing certain attacks, which aided in the game feeling a bit button mashy. Now, it’s no easy feat making a boss, so I still give mad props to CheesiMoon for the variety of enemies you fight, but for a game that felt more focused on combat, I can say I was satisfied, but not blown away. The characters aren’t the issue imo, but the bosses don’t really lend themselves as well as I’d like. This was a bit more evident when I threw myself into this game “arena” or boss rush. I didn’t bother learning any patters, I just kept throwing myself at it for about 15 minutes, and I won. This was thanks to certain badge combos, so that’s was fun to build. The love and effort put into this project is evident by the overall polish that this game has. This game is a product of high quality that really is an achievement for an indie devs first major project. Hope to see more from CheesiMoon 8/10 from be, great work all around!
Fantastic action platformer! I love how there's a big focus on speed, there's a lot you can do to maximize how fast you go, whether that be literally or just by doing more damage. You can lose a gold medal clear time pretty easily if you struggle on a boss, which every platformer stage ends with, and that ends up making the badge system (think paper mario) pretty fun and engaging! Absolute recommendation from me, the platforming here is something I'll be coming back for a lot, it's so unique and I just love how it feels. This game rocks!
Crazy, fascinating physics that I absolutely adore. I can't wait to play more of this!
Very fun figthtan platformer game!
Cool game.
The camera's maybe a bit too zoomed out, and you move a bit too fast to make up for it. The fast one's too fast and the slow one is too slow. But in spite of this, it's cool and charming? And it is fun, i just found it hard not to run into guys. I'm a bit of an unpleasable nob, and i'm sure a lot of people would love it if they saw it. I'm gonna play through it more and change this from like, a recommendation* to a recommendation.
i'd recommend this game to anyone who likes kirby games, it boasts a similar vibe and easy gameplay while also featuring hard to master mechanics. the gameplay is exciting and satisfying, the dialogue is funny and the presentation is charming. also this game wastes no time, everything including starting the game up and jumping into the action is as quick as can be. my criticisms would be that it's shorter than i wanted it to be and the bosses don't feel like they pair well with the gameplay (but that's unfortunately normal for platformers). i'd call this a great game. a low quantity high quality experience i'd recommend to platformer fans and i think there's a lot of potential in the creator(s) behind it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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