
Crash-landed and ill-prepared, you and your friends must build, break, and rebuild to escape. A chaotic co-op puzzler about creativity, comedy, and questionable engineering.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Astronimo, up to four unfortunate employees of Hypergiant Inc. crash-land on a remote planet and must work together to escape. Armed with imagination, spare parts, and just enough optimism, you’ll build unstable machines, solve physics-based puzzles, and explore handcrafted worlds.
Whether you're bouncing across planets in a homemade catapult car or launching rockets with no pilot, Astronimo is all about joyful experimentation, co-op chaos, and interstellar fun.

Snap together parts to create crazy machines - from rickety lifts to rocket-powered buses. Fail forward, break stuff, and try again.

Team up with friends online or on the couch. Work together… or accidentally launch each other into lava.

Explore bizarre planets like Turilla, Acara, Zaroth IV, and Nixnillon - each packed with puzzles, hazards, and secrets.

Create your head, bling your suit, wave, dance, play music, or just be a dog in space. It’s weird out there - express yourself accordingly.

Create your own planets and levels with powerful, easy-to-learn world editing tools. Start with the tutorial to master the art of considered stupidity, then share your contraptions with the universe - or explore the wild inventions of others.

Each puzzle has endless solutions - just build what makes sense (or doesn’t). Gravity is optional. Sanity is not.

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
服务器是真垃圾,三人玩一个转了半小时进了另外一个死活进不了。
The gameplay is just like Sackboy, but way better. It's like Sackboy had a son with Trailmakers, very cool to play with friends or even solo.
This game is annoying and crap
Media

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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun couch co op with the kids!
Very decent game - not sure why it's not more famous.
cacy budowanko i wogole fajne
I can't remember when I last laughed this hard at a game- super fun sandbox mechanics with charming, squishy characters who love to beat the ♥♥♥♥ out of each other between building silly as hell mechanisms.
Astronimo is simply a fantastic game if you can actually gather the equipment and friend group to play it properly. It works both solo and with two, but I've found that the real goofiness arises with 3-4 players. We've tried playing on individual computers over the internet, at which point we had some trouble with Steam Remote Play Together, and we've played on one couch with 4 controllers. Positives: + Challenging and varied levels that require creativity in contraption building. + Game looks good and music is nice. I sometimes listen to it outside of the game even. + The visuals does a lot of things right when it comes to communicating the different depths, contraptions, physics, danger, goals, player position and actions, etc. + I have no problems with the audio cues and sound design. + There's just the right amount of friendly fire to make plenty of funny moments when you accidentally kill your friend, and that one friend that likes to be violent in games can ground slam the whole team if they want. + There's enough to do even outside the normal workshops and challenges, from trying to get hold of coins in difficult to get to places, just flying around with rocket engines, to music instruments enough for the whole gang. There's even a challenge to playing the instruments correctly somehow. Some gripes: - It's sometimes confusing to know what buttons you have to press to achieve certain things. When you are in the main menu and trying to add more players, they have to hit the start button on the controller twice or something, but if you press A instead, the user interface still responds.. Just the player isn't added that way? - When playing many people playing on one computer screen, the camera is a bit weird sometimes, but I guess it would be almost impossible to create a camera that wouldn't mess up in any way when there's so much on the screen at a time. - I see a lot of the other reviews mention the arm controls. I find them fine, but there's this mechanic where the game tries to determine if you are trying to swing yourself or if you are trying to lift an object. Depending on which action the game thinks you are trying to do, the controls are opposite. I personally believe people would find it easier if the controls worked like if you were swinging yourself. If what you were swinging yourself from was static, then you would lift the avatar up, while lifting something up is the same as just pushing yourself into the ground. - The tutorial world is a bit slow.
So cool game, visually stunning, great audio and uunusual genre. Love characters and style! (too bad it didnt found audience, i love builders games!)
Fun game, reminiscent of the best parts of bad piggies, but with fully featured co-op support and oddly good animations
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| — | 0 | — | — |