
Navigate a living, AI-driven universe spanning 150+ planets and 600+ intelligent NPCs. Rise from a rookie trader to a galactic tycoon: manage storefronts, forge a Commerce Guild, and become the nexus between Factions, steering the fate of the Galaxy.
Modeled estimate, not a reported figure. How we estimate →
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About
Thank you for your patience and support. The game now supports English, and players around the world can finally begin their journey across the stars. Build your business, explore different planets, interact with AI-driven NPCs, and experience a dynamic trading and sandbox management adventure.
We welcome everyone to try the English version and share your feedback with us!

This is an AI-driven space trading & dynamic world RPG. You travel across 150+ planets in a dynamic universe with 600+ intelligent NPCs. Start as a novice trader, run your own shop, build a powerful trade guild, and become a major player connecting factions across the galaxy. The economy and world are driven by AI. Supply, demand, and prices are not fixed but shaped by the stances, relationships, and choices of NPCs. Trading isn’t just about making profits; it’s about reshaping civilizations.


Break free from linear storytelling and explore different life paths. You can play as a rookie trader, profiting from buying low and selling high; or manage a trade guild, optimize trade routes, and oversee your staff; or become a tycoon allying with military powers. You can also freely explore and write your own legend in this AI-driven, dynamic universe.

Anticipate and influence what’s to come. In the cycles of Neon River, prophecies reveal signs of wars, disasters, and market crashes. You can adjust your trade routes and alliances accordingly — or try to defy the prophecy by changing NPC decisions and Neon River’s future. Every glimpse into the future is an opportunity to rewrite destiny.

Every choice you make truly matters. Over 600 NPCs are AI-driven, each with its own identity, long-term goals, and decision-making logic. They react to your actions, market changes, and faction relationships, influencing the trade networks, power structures, and evolution of this universe in real time.

Not a single number is fixed here. Prices respond to real-time changes by AI. From simple fluctuations caused by trading popular goods, to planetary-scale economic shifts triggered by building trade routes, and even market shocks sparked by disasters or wars, the economy is a dynamic system full of changes.

A unique gameplay fusion of resource management and permadeath. Establish frontier outposts from scratch in mysterious wormholes, allocate populations, upgrade facilities, and unlock tech paths with limited resources and time. Random events, periodic stellar storms, and other unknown crises challenge you to constantly adapt your plans and find the optimal path for survival and expansion.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
后期钱多的没地方花,能不能增加花钱的内容,买更多飞船和改装,买地产等
这游戏的NPC,玩家能做的事他们基本都能做。确实是这样的。你可以跑商,NPC也会自己跑商;你可以开分店,NPC也可以;你可以挖角,NPC也在挖你的人;你可以暗杀,NPC也会——我亲眼看着一个势力首领在黑暗时代被随机事件噶了。 这种设计意味着你不是上帝,你是这个生态里的一个参与者。你可以很厉害,但不是唯一能动的人。这个理念在国内的游戏设计里几乎是空白的,国外的AI游戏也没几个真正做到。 唯一的代价是存档真的很大。但开发组已经在做创意工坊和MOD支持了,等到一切都开放出来,这个框架的价值会被无限放大
社交牛逼的人很適合玩這種遊戲,但我這I人不太行 靠GPT這打手回覆學習怎麼跟別人聊天 生平寫遙遠新系的皇子AI也認 說話也畢恭畢敬的 笑死 超級推薦玩 超好玩
挺好的游戏,上手难度不高,内容也很多。游戏ai驱动的最大特色其实很快就消散了。体验个两三把就没太想玩了,ai生成的故事味太重,和npc对话也并不自由,限制很多。后期在荧河横着走了也不知道能干啥了,总之未来可期
黑暗时代NPC全死光了,我还没财富自由呢。辛辛苦苦开的分店,员工说没就没了。被这个结局打懵之后开了新档,发誓这次一定要在黑暗降临前称霸荧河。
序章过了直接进自由模式,前面没耐心看剧情。但自由模式一进去就懵了——这世界也太大了,而且每个人真的都有自己的生活。序章半小时就能跳,新玩家不用被劝退。
我在自由模式玩赫尔墨斯,我的设定父亲泽斯跑来找我结婚???这算是设计或者代码上的低级错误吗,还没得拒绝啊沃日(恼 说点仅代表[b] 个人 [/b]的看法 1、自由模式开局的选项能多加一点,特别是世界设定,目前感觉不到有多“自由”。 2、分店经理相当相当低能!连正常的自主经营都做不到,一旦不给他下命令,不出20分钟就有很大概率在不考虑自身店铺数值的情况下开始对当地其他高级店铺发起商战,然后被人一脚踢死店铺嘎巴没了。 3、飞船系统可以再深入开发,比如多船同行、飞船改装、优化模块安装之类的。 4、感受不到《预言系统》的任务完成后能带给我什么游戏内实质影响,几乎0反馈,整体系统结构简单且预言完成需要的操作繁琐让人没有欲望去碰。 5、开拓虫洞和提升星球规模的那个策略小游戏我玩了两次就再也不想碰了,跟看法4差不多,[spoiler] 惹人生厌 [/spoiler]。 6、性能优化方面算不错,想要锁75帧的选项,120帧显卡占用还是略高了。 7、很高兴看到又一款有趣好玩的国产游戏诞生,底子很很很好,但需要走的路还很长啊,好评支持!
把孢子的银河跑商系统单拎出来然后套上ai对话做的一款游戏,期待能有更多玩法内容。
我是银河帝国老粉丝,心理史学天下第一,我为设定点赞。 比较失望的是ai对话只是个噱头,判定的时候只要对话给到关键词,AI能识别出来就能加分,分够就能成功,你自己添加的很多细节ai并不会做出反馈。 另外拿着对方行动表跟对方自由交谈真的很出戏,特别是在对方也拿着你的行动表的时候,大家就好像穿一条裤衩的兄弟一样,相互之间没什么秘密。希望能加点情报解锁相关的功能,例如通过好感度或者是与关联角色对话间接得到目标角色信息,行动表记录的时空范围也太大了,希望能加以限制。 其他等体验完自由模式再追评,总体还是不错的一个经营模拟器,利好屯屯鼠玩家
总的来说还是比较好玩的,但是有一些问题。 比如生成的预言任务给其他角色送礼,有时会生成对方不喜欢的礼物,送礼还倒扣好感度。 还有就是游戏名为建造师,但是目前跑商成分大于建造了,星球开荒后就没法继续建造了,希望以后能有什么星球领主之类的玩法。 还有吐槽一下,开荒的耕地到现在没搞明白怎么种,开荒的很多资源都要抽奖,遇到高危任务就不好完成了。就建造部分来说还需打磨。 其他的就是一些ai文本的错误需要修正,比如买东西谈判,会自动生成隔壁星球卖价更高,要对方降价等。 再分享一个小技巧,自定义角色可以口胡角色是天才什么都会,可以大幅增加自定义角色的初始属性,我目前随出来最高属性总和是489,其他技能全满。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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