
Navigate a living, AI-driven universe spanning 150+ planets and 600+ intelligent NPCs. Rise from a rookie trader to a galactic tycoon: manage storefronts, forge a Commerce Guild, and become the nexus between Factions, steering the fate of the Galaxy.
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About
Thank you for your patience and support. The game now supports English, and players around the world can finally begin their journey across the stars. Build your business, explore different planets, interact with AI-driven NPCs, and experience a dynamic trading and sandbox management adventure.
We welcome everyone to try the English version and share your feedback with us!

This is an AI-driven space trading & dynamic world RPG. You travel across 150+ planets in a dynamic universe with 600+ intelligent NPCs. Start as a novice trader, run your own shop, build a powerful trade guild, and become a major player connecting factions across the galaxy. The economy and world are driven by AI. Supply, demand, and prices are not fixed but shaped by the stances, relationships, and choices of NPCs. Trading isn’t just about making profits; it’s about reshaping civilizations.


Break free from linear storytelling and explore different life paths. You can play as a rookie trader, profiting from buying low and selling high; or manage a trade guild, optimize trade routes, and oversee your staff; or become a tycoon allying with military powers. You can also freely explore and write your own legend in this AI-driven, dynamic universe.

Anticipate and influence what’s to come. In the cycles of Neon River, prophecies reveal signs of wars, disasters, and market crashes. You can adjust your trade routes and alliances accordingly — or try to defy the prophecy by changing NPC decisions and Neon River’s future. Every glimpse into the future is an opportunity to rewrite destiny.

Every choice you make truly matters. Over 600 NPCs are AI-driven, each with its own identity, long-term goals, and decision-making logic. They react to your actions, market changes, and faction relationships, influencing the trade networks, power structures, and evolution of this universe in real time.

Not a single number is fixed here. Prices respond to real-time changes by AI. From simple fluctuations caused by trading popular goods, to planetary-scale economic shifts triggered by building trade routes, and even market shocks sparked by disasters or wars, the economy is a dynamic system full of changes.

A unique gameplay fusion of resource management and permadeath. Establish frontier outposts from scratch in mysterious wormholes, allocate populations, upgrade facilities, and unlock tech paths with limited resources and time. Random events, periodic stellar storms, and other unknown crises challenge you to constantly adapt your plans and find the optimal path for survival and expansion.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一次写评测,非常主观。 一开始是看其他博主的视频知道这款游戏的,本来只是买来当个乐子,结果碰了后非常上头。不是那种非常好玩一天不碰浑身难受的,但是深入体验过就很难彻底忘记,想起来就玩一下,想不起来的时候就玩其他游戏,可以连肝好几天,也可以进自由捏个人截个图就出来,感觉很好。 目前版本还是有很多不算完美的地方,ai……emmm…有时候聊着挺难绷的,但是我还是很喜欢顶着不同的人设、不同的身份、不同的关系,去找游戏中的某些角色聊天,即便长聊天还没出来,但是我会等的。官方更新很迅速,很听劝,建议表一直在更新,看得出来官方作为小独游已经很努力了(但这并不能掩盖缺点,不过我相信你们会坚持用心去攻克的) 不同的人玩游戏有不同的感受,游戏的优点缺点也确实存在,其他评测也说得差不多了。ai带来的感觉…对我确实很新奇,就算那是ai(也许是因为我经常在不同软件和ai聊天吧,对ai怎么渗透反应都不算大),NPC的话语会受到玩家人设的影响,这种影响再,小对我来说都是很惊喜的。当然,重复的操作、议价(后期一般都自动挡了)、升属性,还有到处给人塞垃圾+挖角,有时候玩久了确实感觉很枯燥,但对我来说,更多时候是…晚上开玩,等听到鸟叫才发现“wokao怎么已经凌晨了?!”。我一不小心就会沉浸在荧河中,跑图时路过“???”必手欠给他角色信息开了,前期开着用钥匙让人送的载重S一趟十几万的利润,把分店从0养到可以整场商战只用大主张+员工技能把对面拍死(好玩:)),有时跨半个荧河找喜欢的NPC寒暄,即便几乎留不住话题和记忆,为了卡大成功可以一步一存档(别学我() 几乎每周目后期都屯个最后一击,看谁有红品就崩谁,看谁不爽就崩谁…果然跑商的尽头是跑刀吗) 没玩过虫洞,除了低工程角色开荒星球外几乎没碰过开拓游戏,所以不作评价 ……大老板是真累啊(悲伤),有爽点但是也好累啊……虽然千里迢迢跑去某星系市政厅把钱甩对面大老板脸上收购分店很爽,但是十几个分店,如果不是都被我拉到顶配的话,真的管不过来啊……大老板让手下做事还得用“请”哇……大老板还满荧河跑亲自挖角哇……希望未来能在云端出一种类似“招募”的东东,大老板发招聘广告后,能在云端上批量选择录取哪些、拒绝哪些 对了,一部分ai是癫子,一部分ai是数据逻辑怪,少部分ai容易哈气,机器人议价员能让你红温(或者让你哈气),最近更新的自由模式的难度调节…喜欢玩普通角色养成/挑战自我的有福了👍 如果有玩家想查询的红品的话,有位大神群友创建了网站专门放红品信息,群里的精华消息里面有(ノ゚▽゚)ノ~ 怎么说呢,这款游戏留住我了,虽然我自己也感觉有些奇怪…为什么会这样执着于一个小游戏? 我不知道 但是当我查看建议表,发现自己的建议是“实现中”或“正在排期”之类的时候 群里各种玩家的点子总是会被官方“逮住”,在肝主线的同时还要考虑300+条建议(未来只会更多) 前天反映的bug要不了几天就有了对应的更新公告… …我感觉自己好像也成为了一位“建造师” 明明和游戏主要内容的联系是不算大的,我也不想神话或升华主题什么的 总之感谢你们愿意看到这里❤️ 希望官方能坚守初心!遥远行星并不遥远
我有一个梦想:把全星系的星际孤品收集完毕,执政官和大部分商会老板的心之钥匙全部收入囊中,然后统一所有商会,最后靠军事势力征服整个荧河。
挺不错的,喜欢跑商玩法,一开始自己跑跑商,后来开始经营商店,玩法挺多的,不会觉得没事可做,还有就是罗希太强了
不知道制作组玩没玩过浴火银河。这游戏的太空航行、贸易和战斗的底子很像那种感觉,但又多了AI驱动的活人世界。如果以后能组舰队带一群NPC一起跑商,我直接住游戏里。
加油
开发组修bug的速度是真的快,基本一天一更。虫洞迷雾不散的bug虽然还没根治,但社区老哥已经总结出了存档重进大法,游戏照玩不误。EA游戏有这态度就够了。
与建造无任何关系的跑商建筑师!
玩自由者开局的时候最大的感受——NPC跟我是平等的。他们不会围着我转,他们有自己的一天。我约的人等了30天没去,人家就走了继续过自己的日子。下属会因为忠诚度低而摸鱼,竞争对手会趁我不在的时候挖我墙角。 有一次我袭击了一个NPC,系统提示你正在攻击一个已经接受了你的委托的人。原来我在半小时前让他去跑了一趟货——他还在替我办事,我转头就捅他刀子。这个时候内心还是很莫名的被戳了一下
本地部署deepseek折腾了一晚上没搞定。花生壳映射能过验证但连接超时,127.0.0.1的URL游戏又不识别。群里一堆人都在讨论这个,结论是目前只支持在线的API接口,本地模型还得等开发组适配 不过我没因为这个降评价,官方AI体验已经足够好了。NPC整体对话质量还算在线,NPC的反应自然且有性格。自己配API更像是高阶玩家的折腾乐趣,普通玩家用官方提供的就行。如果后续随着大模型能力的发展,小模型也有很高智商的话,配置到本地感觉玩起来有点无敌了
豪玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.