
Navigate a living, AI-driven universe spanning 150+ planets and 600+ intelligent NPCs. Rise from a rookie trader to a galactic tycoon: manage storefronts, forge a Commerce Guild, and become the nexus between Factions, steering the fate of the Galaxy.
Modeled estimate, not a reported figure. How we estimate →
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About
Thank you for your patience and support. The game now supports English, and players around the world can finally begin their journey across the stars. Build your business, explore different planets, interact with AI-driven NPCs, and experience a dynamic trading and sandbox management adventure.
We welcome everyone to try the English version and share your feedback with us!

This is an AI-driven space trading & dynamic world RPG. You travel across 150+ planets in a dynamic universe with 600+ intelligent NPCs. Start as a novice trader, run your own shop, build a powerful trade guild, and become a major player connecting factions across the galaxy. The economy and world are driven by AI. Supply, demand, and prices are not fixed but shaped by the stances, relationships, and choices of NPCs. Trading isn’t just about making profits; it’s about reshaping civilizations.


Break free from linear storytelling and explore different life paths. You can play as a rookie trader, profiting from buying low and selling high; or manage a trade guild, optimize trade routes, and oversee your staff; or become a tycoon allying with military powers. You can also freely explore and write your own legend in this AI-driven, dynamic universe.

Anticipate and influence what’s to come. In the cycles of Neon River, prophecies reveal signs of wars, disasters, and market crashes. You can adjust your trade routes and alliances accordingly — or try to defy the prophecy by changing NPC decisions and Neon River’s future. Every glimpse into the future is an opportunity to rewrite destiny.

Every choice you make truly matters. Over 600 NPCs are AI-driven, each with its own identity, long-term goals, and decision-making logic. They react to your actions, market changes, and faction relationships, influencing the trade networks, power structures, and evolution of this universe in real time.

Not a single number is fixed here. Prices respond to real-time changes by AI. From simple fluctuations caused by trading popular goods, to planetary-scale economic shifts triggered by building trade routes, and even market shocks sparked by disasters or wars, the economy is a dynamic system full of changes.

A unique gameplay fusion of resource management and permadeath. Establish frontier outposts from scratch in mysterious wormholes, allocate populations, upgrade facilities, and unlock tech paths with limited resources and time. Random events, periodic stellar storms, and other unknown crises challenge you to constantly adapt your plans and find the optimal path for survival and expansion.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
结婚系统虽然现在有点简陋,但真的能结。大概聊七八段对话就能组成恋爱关系,然后就有了NPC对象。后面有生孩子功能就更好玩了,谁不想在异界妻女成群呢
所有剧情的AI文本感拉满了…不是不可以,是让人感觉有些不舒服。 文字方面的手工感几乎为零,而且很多角色的剧情对话制式很强烈,其他部分还可以吧……
本地部署deepseek折腾了一晚上没搞定。花生壳映射能过验证但连接超时,127.0.0.1的URL游戏又不识别。群里一堆人都在讨论这个,结论是目前只支持在线的API接口,本地模型还得等开发组适配 不过我没因为这个降评价,官方AI体验已经足够好了。NPC整体对话质量还算在线,NPC的反应自然且有性格。自己配API更像是高阶玩家的折腾乐趣,普通玩家用官方提供的就行。如果后续随着大模型能力的发展,小模型也有很高智商的话,配置到本地感觉玩起来有点无敌了
玩自由者开局的时候最大的感受——NPC跟我是平等的。他们不会围着我转,他们有自己的一天。我约的人等了30天没去,人家就走了继续过自己的日子。下属会因为忠诚度低而摸鱼,竞争对手会趁我不在的时候挖我墙角。 有一次我袭击了一个NPC,系统提示你正在攻击一个已经接受了你的委托的人。原来我在半小时前让他去跑了一趟货——他还在替我办事,我转头就捅他刀子。这个时候内心还是很莫名的被戳了一下
加油
太感动了,有ai搭载的星际大航海家么。期待以后更新!
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豪玩
与建造无任何关系的跑商建筑师!
开发组修bug的速度是真的快,基本一天一更。虫洞迷雾不散的bug虽然还没根治,但社区老哥已经总结出了存档重进大法,游戏照玩不误。EA游戏有这态度就够了。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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