
Explore alien planets to mine resources, kill alien insects, build defense turrets, and survive waves of insect attacks across the galactic frontier. Astro Looter combines elements of survival, roguelike, and tower defense in a top-down shooter.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Spanish - Spain, Spanish - Latin America, French, Japanese, Traditional Chinese, Korean, Russian, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小问题一堆,游戏内容匮乏,技能太少,武器携带一把,方向卡死,升级确认无返回键,抽卡无确认,但打折时入,偶尔玩玩还能接受,暂时没通关,不知道后期怎么样
画面很不错,游戏武器,性能差异很特色鲜明。 唯一问题就是个人成长输出和炮塔输出之间结合的生硬。实际上除非一次开两三个矿,否则没有必须用炮塔的理由。 然后就是我直接解锁了最高级武器,发现闪电枪就是垃圾,比液氮枪差多了,甚至不如霰弹枪。 人物技能差异性远不如武器,因为基本没什么用到技能的时候。 后面就容易腻了。 没有性价比的武器,炮塔 和人物没有解锁动力。
horrible game, harldy works, very low effort
游戏可玩性总体可以,手柄操作有待加强
The demo played just fine the game itself is not more than the demo. It has several issues that really made it an unpleasant experience: 1. the control scheme is fixed and you cannot change it. 2. the grinding is tedious and the upgrade results are minimal, almost unnoticeable. 3. the fact that the weapons have little impact is not helping bringing in the fun factor. 4. The long recharge times and lack of auto aiming is quite annoying. It can be partially mitigated with certain upgrades 5. the fact that if you choose not to held the weapon pressed you will always make random choices when you level up because the frantic clicking will press one of the choices, really poor game design. If the game would be further refined maybe is worth buying it with a massive discount , like i did. Otherwise there are plenty of fun games to play.
Zwar sau schwer aber gut
没有自动射击?肉鸽游戏没有自动射击玩个der啊。
I grabbed Astro Looter: Survivor in early access, thought it looked like a mix of Helldivers-style bug-blasting + mining + RTS/tower defense vibes, but man, this ain't it. The idea was there but never realised—zipping around alien planets, digging up resources, and shooting bug swarms with turrets and upgrades—sounds dope on paper, but it's a buggy half-assed mess that feels like it got shoved out the door before it was ready. The user interface is straight-up garbage and ruins everything. It's clunky as hell, doesn't scale right on any screen, and forces you to fumble with hotkeys just to navigate menus. Even then, buttons vanish or don't register clicks, so you're stuck screwing around mid-run. Picking up drop pods or items? Total crapshoot—tiny-ass icons you can't read, and half the time the interaction bugs out, leaving you swarmed. Even other steam reviews rip into this calling out "bleeding" UI and "game-breaking" glitches that kill your flow. Gameplay's basic as hell and gets boring quick. Drop a miner, babysit it back to spawn while blasting bugs, slap down some turrets, and wait for random pods or timers to cough up vague crap like boots or guns. Environments are dull—samey flat alien jungles or rocks with zero flair to keep you hooked. Progression? Barely there. Upgrades are random and weak, so it’s just mindless running and shooting with no real strategy. Controller support sucks too—weak vibrations, generic sound effects, and music that does nothing to pump you up. The pros are as follows: "repetitive", "shallow," just "mine, run, turret, repeat" with no depth. The devs clearly had big dreams, but it feels like they ditched this halfway to churn out another game that looks just as janky. Steam page screams low-effort indie slop factory pumping out clones for quick cash. I get indie teams are strapped, but this was DOA with bugs (no pun intended) and zero polish. Patches helped a bit, but not enough to save this wreck. Don't waste your money when better games nail this style without the headaches. Vampire Survivors & Death must Die are better bullet-hell with smart upgrades and endless replay value. Soulstone Survivors &brings deeper strategy and slick pixel art for that tower defense itch. Hell, Deep Rock Galactic crushes the mining-and-bug-shooting vibe with co-op fun and way more meat. Why support devs pushing out two buggy games at once like some Chinese sweatshop indie mill? I'm done with that, i have 1000+ games but this is gettin ridiculous when u cant even put out a working product... Skip this mess and save your cash for something worth playing. Back up teams that drop polished, creative games that actually respect your time. 2/10.
nul et complètement bégué
垃圾得要死,放炮塔放一年 卡死都放不下来
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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