
Uncover the mystery of a land beset by a Falling Star's curse in this Roguelike Strategy RPG inspired by the classics. Build your party, recruit new allies, and synergize your team's skills for decisive victory.
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About

Embark on an enigmatic journey in Astral Throne, a captivating blend of retro-style turn-based strategy and roguelike adventure. Navigate a once-prosperous land cloaked in a memory-stealing fog from a fallen star.
Fight through a series of tightly designed hand-crafted combat encounters while building a formidable army through Roguelite-style level-ups and loot. Synergize your party’s classes, equipment, weapons, and skills in various ways - all while experiencing a mysterious story that changes depending on who you recruit and choices you make.
⚔ It's like a pocket-sized SRPG campaign every run ⚔

Astral Throne is a unique blend of Roguelike, Strategy, and RPG
Strategize around weapon and magic triangles, stat and experience distribution, and permadeath
Encounters are handcrafted to retain the tight design of a strategic experience
However, there are pockets of variance through enemy loadouts, recruitable characters, loot, and the layout of an ever-changing overworld
Small choices can butterfly-effect to vastly different outcomes every run

Flexibly customize your party, which will differ between runs
Build each character through loot and level-ups
Synergize your builds with hundreds of skills, weapons, items, and over a dozen classes
Affect the mechanics of your entire team through dozens of collectable memories

Choose your path through a procedurally generated overworld map featuring mini bosses, shops, duel arenas, and more
Unlock and recruit characters, heroes, and leaders that offer diverse experiences
Replay with a multitude of difficulty modifiers that put your skills to the test
Menus are snappy and responsive, and a deep tooltip system offers extensive clarity of information

Explore a once-prosperous realm shrouded in memory-stealing Stardust
Each hero has unique character traits and stories that blend to create a compelling world
The story of each run changes depending on who you've recruited into your party
Experience over a hundred story branches and two dozen unique endings
Reveal the truth of a mysterious plot over the course of multiple runs
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good ♥♥♥♥ and highly worth the price tons of replayability and interesting builds
Delightful and short; a fun metroidvania worth your time. Surprisingly tricky at times!
I really like the foundation here, and with some polishing it could have real potential. If a Fire Emblem style game with baked-in ironman randomizer challenge sounds appealing, then Astral Throne is right up your alley. I've seen some express concern about the round limits, but this is a soft limit that only really serves as an anti-grinding measure, and typically isn't a serious run-ending threat. I'm a big fan of the exp system, which uses stat growth as the basis for level increasing as opposed to the other way around, and once a unit's stats increase enough they can choose to gain one of three randomly chosen skills that can vary depending on the unit's class and weapons. Exp gains also scale with enemy level to keep units balanced within reason and reward performing support actions. It also has a solid soundtrack all around and a surprising amount of unique dialogue and lore details that appear depending on what Hero units you group together. What holds this game back however, is the fact it is unaccceptably buggy. Every run it seems I am encountering two or three new glitches that slightly sour the experience. But if that's something you can tolerate, there's plenty here to enjoy, and I'm hopeful the sequel will address these issues. tldr: Too many bugs 7/10
趁65%off入手 稍微玩了一輪 敗給最終BOSS 雖然3D建模有點勸退 UI和戰鬥時鏡頭有時也有點問題 想用搖桿玩很痛苦(我放棄了) 不過以一位喜歡FE系列(只碰Hard不碰Lunatic難度)的FE粉來說 難度適中 配上隨機的要素 玩起來還是很有趣 開局建議帶上醫師 不然運氣差的話會沒補師 還有音樂很棒 作者有在Youtube放上OST 這邊買來支持一下 A Fallen Empire和The King is Dead真的不錯聽 https://www.youtube.com/watch?v=ycQORFqRCcY 遊戲流程是在大地圖上移動 買道具啊遇一些隨機事件之類的 打4場戰鬥就會進BOSS圖 打兩張BOSS圖後就進第三章 做些準備後打最終BOSS 每場戰鬥都有回合限制 超過的話每回合會扣血&無法繼續取得經驗值 所以不能像FE一樣刻意不打死BOSS和補血來洗經驗 角色被幹掉不會像FE一樣直接消失 還可以靠其他同伴救回營地 剛開始沒搞懂武器相剋還挺容易出事的 升級時可以從3個選項選1招技能 有些頗IMBA的(增加攻擊射程,敵軍移動到身邊時可以擋人+先攻擊等等) 進商店買或開寶箱獲得的道具也是隨機 所以玩家只能想辦法利用手上資源闖關看看 運氣差這輪就是打不贏 但這也是一種樂趣就是 雖然以這種遊戲來說 跑一輪花上的時間(戰鬥動畫全看 花了8小時)真的挺長的 但還是推薦喜歡FE系列的人試試看 可惡...再...再玩一輪吧
Bought it and I couldn't move any units after the deployment screen. Changed screen sesolutions, uninsyalled and reinstalled, tried controller and mouse seperately. All in all it failed and I couldn't even play the first level. Hate to do this but a big thumbs down from me.
The classes are interesting, the gameplay is fast paced, and the characters are interesting. Easy recommend for fans of strategy rpgs, roguelikes, and pixel graphics
Played through one regular game and it just kind of fell flat for me. Didn't feel like I need to play it ever again after that. Maybe I'm lost on what else I would want to do after one campaign, even if I decided to play other characters or higher difficulty. It just didn't seem worth it to me.
This is quite a good game. I initially took a dislike to it due to its excessively iron-man character, it doesn't allow levels to be retried and killing the target boss ends the level immediately, both of which are design decisions that I disagree with. However pretty much everything else about it, I really like. So I am giving it another go.
Doesn't click for me. Roguelike takes the RPG out of SRPG and turns it into a generic strategy procgen game. For that to be great the bones have to be the very best, kind of like how Starsector was when it was still called Starfarer.
Booted it up, played it, beat it on my first run after about eight and a half hours. Though probably an hour or two of that time was due to getting distracted during the run. 1. The Camera during battle is a pain in the ass. Switching to watch the attacks play out anytime you're near a way is going to have you planting against the floor instead of actually watching the action. 2. The Bosses are cheap, especially the final boss. If the difficulty of your game comes from hyper-inflated stats and enemies completely breaking the rules of combat (no counters, AoEs, etc), maybe rethink how you're designing your fights. 3. There's really not much "story" involved or any information presented to the player. Its thin enough that I couldn't spread it satisfyingly on a cracker. You get some very mild changes in dialogue depending on who is in your party; however, none of it actually changes the story. The only thing that can possibly change is the three paragraph text scroll you get at the end of the game for your party lead. 4. It's short and the difficulty is wildly inconsistent. Some fights you just breeze through, others, especially the final fight are mind-numbing in how unbalanced they are. 5. The Time-limits on the fights are arbitrary and don't actually reinforce tactical play. Just make you overly focus on damage output, and nothing else. Which would be fine, if the game didn't also kick you in the teeth with enemies with startlingly high evasion and defenses that negate almost all damage. Long story-short. Don't waste your time on this one. The game is rudimentary and aside from a first run, there's nothing compelling enough about it to engage with beyond curiosity. Its a game that promises the moon, but only manages to hand over a rock.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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